aliens

Author Topic: The X-Com Files - 2.5: Silent Run  (Read 1189843 times)

Offline tarkalak

  • Commander
  • *****
  • Posts: 1309
    • View Profile
Re: The X-Com Files - 2.5: Silent Run
« Reply #4575 on: May 19, 2022, 01:40:41 pm »
Is it just my imaginations or some enemies can now kneel?

Offline Xolvix

  • Sergeant
  • **
  • Posts: 18
    • View Profile
Re: The X-Com Files - 2.5: Silent Run
« Reply #4576 on: May 19, 2022, 01:43:45 pm »
Is it just my imaginations or some enemies can now kneel?
It's a feature of OpenXCOM Extended. I'm not sure if mods need to have it enabled or not though.

Offline tarkalak

  • Commander
  • *****
  • Posts: 1309
    • View Profile
Re: The X-Com Files - 2.5: Silent Run
« Reply #4577 on: May 19, 2022, 01:55:37 pm »
It's a feature of OpenXCOM Extended. I'm not sure if mods need to have it enabled or not though.

I haven't played in about an year and a half. So I was wondering if I am hallucinating. You probably need to tell for each unit if it can kneel or not.

Offline Yankes

  • Commander
  • *****
  • Posts: 2680
    • View Profile
Re: The X-Com Files - 2.5: Silent Run
« Reply #4578 on: May 19, 2022, 03:29:58 pm »
It's a feature of OpenXCOM Extended. I'm not sure if mods need to have it enabled or not though.
Mod need to enable it, as kneeling require dedicated graphic, and without it you will only see glitches.
Probably only case where this work from out-of-box is MC where your soldier get MC and then kneel to aim and shoot his friend :>

Offline Alex_D

  • Colonel
  • ****
  • Posts: 420
    • View Profile
Re: The X-Com Files - 2.5: Silent Run
« Reply #4579 on: May 19, 2022, 05:04:03 pm »
I haven't played in about an year and a half. So I was wondering if I am hallucinating. You probably need to tell for each unit if it can kneel or not.

No you aren't hallucinating. Enemy units now can kneel during their turn.
Which leads to this "risqué" capture (pun intended).  ;)