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Author Topic: The X-Com Files - 1.4: Signs of Apocalypse  (Read 569716 times)

Offline HT

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Re: The X-Com Files - 1.4: Signs of Apocalypse
« Reply #3675 on: July 01, 2020, 04:00:39 pm »

(Not sure how balanced they would be against other ranged stun weapons, though...)


Make it a researchable clip that uses Elerium Batteries to produce greater electric shocks with more power and less weight, translating into a special magazine that requires Elerium to build that does more damage, can shoot 4 times, has better range and weights less.

In terms of effectiveness it would be behind the Stun Launcher, the ultimate non-lethal weapon. There are better options in the Power Mace and Stun Rods, but these require melee, which makes the improved Heavy Taser better until the endgame.

The dart guns are okay too, but they take ages to build and don't work against zombies and machines, so it should be okay.

Offline krautbernd

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Re: The X-Com Files - 1.4: Signs of Apocalypse
« Reply #3676 on: July 01, 2020, 05:38:47 pm »
Yeah, I think this would be an option. Maybe also something inbetween, like a magazine that uses alien alloys to at least make it lighter/easier to carry?

Something totally unrelated - I just noticed that the Abomination Entity is housed in the animal pen? Is this intended? Swarmids for example use alien containment - as far as I can tell abominations are even more alien, seeing how they can simply transform other lifeforms into more abominations. What exactely are the cages x-com uses to contain animals made out of?

I just imagined x-com some poor council member visiting x-com to inspect the base:

"And here is our animal containment facility. We're currently housing a werewolf and a werecat, a giant frog, some kind of direwolf and a larger-than-normal scorpion. Also there's this extradimensional entity that transforms other living beings into more of itself. We're calling it Frederick. The reason there's two of them right now is that the last council member got too close to the cage."
« Last Edit: July 01, 2020, 05:45:10 pm by krautbernd »

Offline Solarius Scorch

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Re: The X-Com Files - 1.4: Signs of Apocalypse
« Reply #3677 on: July 01, 2020, 08:38:46 pm »
Make it a researchable clip that uses Elerium Batteries to produce greater electric shocks with more power and less weight, translating into a special magazine that requires Elerium to build that does more damage, can shoot 4 times, has better range and weights less.

Maybe without increasing the power, for alance reasons (also because the weapon remains the same).

In terms of effectiveness it would be behind the Stun Launcher, the ultimate non-lethal weapon. There are better options in the Power Mace and Stun Rods, but these require melee, which makes the improved Heavy Taser better until the endgame.

The Stun Launcher? But it has nothing to do with the Stun Launcher, tech wise! The Taser Cannon is still electric, even if powered by E-115.

So long story short, I'll put it on the list.

Something totally unrelated - I just noticed that the Abomination Entity is housed in the animal pen? Is this intended? Swarmids for example use alien containment - as far as I can tell abominations are even more alien, seeing how they can simply transform other lifeforms into more abominations. What exactely are the cages x-com uses to contain animals made out of?

A very good point! Fixing.

I just imagined x-com some poor council member visiting x-com to inspect the base:

"And here is our animal containment facility. We're currently housing a werewolf and a werecat, a giant frog, some kind of direwolf and a larger-than-normal scorpion. Also there's this extradimensional entity that transforms other living beings into more of itself. We're calling it Frederick. The reason there's two of them right now is that the last council member got too close to the cage."

Priceless! :)

Offline HT

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Re: The X-Com Files - 1.4: Signs of Apocalypse
« Reply #3678 on: July 01, 2020, 09:21:33 pm »
Maybe without increasing the power, for alance reasons (also because the weapon remains the same).

To be fair, special ammo for many guns does increase the power of the gun itself. IE: Any weapon's standard ammo vs the armor alloy version.

Speaking of: Alien Alloy Ammo (aka AAA) sounds better than Tritanium Ammo. Give us AAA back, please!   :)

The Stun Launcher? But it has nothing to do with the Stun Launcher, tech wise! The Taser Cannon is still electric, even if powered by E-115.

I know they're unrelated tech-wise, but it is the natural progression of sorts. The Stun Launcher is the best non-lethal weapon, or at least better than the Taser Cannon.

Priceless! :)

Could be remade into a Staff Input event.

Offline Solarius Scorch

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Re: The X-Com Files - 1.4: Signs of Apocalypse
« Reply #3679 on: Today at 10:42:40 am »
To be fair, special ammo for many guns does increase the power of the gun itself. IE: Any weapon's standard ammo vs the armor alloy version.

You don't say? ;D

Speaking of: Alien Alloy Ammo (aka AAA) sounds better than Tritanium Ammo. Give us AAA back, please!   :)

Sorry, with how prevalent it became, it's hard to call it alien any more... :) But the more immediate reason was that it sounds really goddamn dumb. Maybe not so much in English, which is very forgiving to cringe, but this mod isn't just in English.

I know they're unrelated tech-wise, but it is the natural progression of sorts.

No, they're not natural, it's a total ass pull. Like, "inventing horse riding requires seafaring because both are means of transportation".

The Stun Launcher is the best non-lethal weapon, or at least better than the Taser Cannon.

Could be remade into a Staff Input event.

Yeah, I made a note.

Offline Doc

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Re: The X-Com Files - 1.4: Signs of Apocalypse
« Reply #3680 on: Today at 11:33:34 am »
Tritanium sounds better to my English ears as well. It's fair to call something an Alien Alloy when first discovered, but after it's been researched, mass produced and incorporated into a variety of earth made technologies it would be weird to keep calling them that.