aliens

Author Topic: Bugs, crashes, typos & bad taste  (Read 243539 times)

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #2265 on: March 27, 2020, 06:01:55 pm »
Sorry, after reading this post I still have no idea what the problem is.

Yes, tritanium ammo is only avialable for certain weapons... Generally futuristic/specially made weapons, or those which are so general that it can be assumed to be such (magnums, shorguns). Put a tritanium ammo into an M16 and it'll explode in your hands due to the power of the charge. I can't see how that's inappropriate.

Offline TheCurse

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Re: Bugs, crashes, typos & bad taste
« Reply #2266 on: March 27, 2020, 06:24:04 pm »
no, i mean that there are many alloy ammos that still cannot be researched, without having them as item first. (e.g. BO minigun ammo)
Like half the ammos are researchable, half are not.
would not be a problem at all, if enemies using alloy ammo would be common, but they are not...

for the m16... well don't put such a high charge into it then ;) the better penetration due harder material applies anyway. but thats besides the point. ^^

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #2267 on: March 27, 2020, 06:34:31 pm »
no, i mean that there are many alloy ammos that still cannot be researched, without having them as item first. (e.g. BO minigun ammo)

But that's not true. You only need the minigun and the tritanium ammo tech.

for the m16... well don't put such a high charge into it then ;) the better penetration due harder material applies anyway. but thats besides the point. ^^

It applies a little, but it wouldn't cause a 33% power gain. TT ammo is harder, therefore it can take bigger charges. But the weapon must be strong enough as well.

Offline TheCurse

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Re: Bugs, crashes, typos & bad taste
« Reply #2268 on: March 27, 2020, 06:39:18 pm »
the rul files seem to disagree...

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #2269 on: March 27, 2020, 06:48:29 pm »
Check for lookups...
Code: [Select]
  - name: STR_MINIGUN_AA_CLIP_MANUFACTURING
    cost: 10
    points: 10
    lookup: STR_MINIGUN_AA_CLIP
    dependencies:
      - STR_SYNDICATE_OPERATIONS
      - STR_ALLOY_AMMO
      - STR_MINIGUN

  - name: STR_MINIGUN_AA_CLIP
    cost: 0
    points: 0
    needItem: true
    dependencies:
      - STR_MINIGUN


Offline TheCurse

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Re: Bugs, crashes, typos & bad taste
« Reply #2270 on: March 27, 2020, 07:06:51 pm »
ok, that does explain, completely my bad.
confusing though. need to keep it in mind ^^

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #2271 on: March 27, 2020, 10:37:15 pm »
Understandable... :)

Offline Nalca

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Re: Bugs, crashes, typos & bad taste
« Reply #2272 on: March 31, 2020, 05:48:15 pm »
You can send dog in cybersuit on mission in Dimension X, when the regular agent in cyber armor can't go.

Edit : For underwater missions, you can use the armor (It is showing as a allowed outfit) but you cannot send dogs in underwater.
Also, why the warning in ufopedia in Underwater Operations if dogs aren't allowed ?
« Last Edit: March 31, 2020, 06:10:14 pm by Nalca »

Offline boyo1128

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Re: Bugs, crashes, typos & bad taste
« Reply #2273 on: March 31, 2020, 09:51:41 pm »
Hey I apply the mods and when I try to start a new game it crashes. I know absolutely nothing about coding just saying. I'm pretty sure there's something wrong on my end, not with the mod. Here's the log. Thank You!!

[31-03-2020_14-39-50]   [INFO]   OpenXcom Version: Extended 6.4.2 (v2020-03-15)
[31-03-2020_14-39-50]   [INFO]   Platform: Windows 64 bit
[31-03-2020_14-39-50]   [INFO]   Data folder is:
[31-03-2020_14-39-50]   [INFO]   Data search is:
[31-03-2020_14-39-50]   [INFO]   - C:/Users/Sherr/Documents/OpenXcom/
[31-03-2020_14-39-50]   [INFO]   - C:/Game/OpenXCOM Extended/
[31-03-2020_14-39-50]   [INFO]   User folder is: C:/Game/OpenXCOM Extended/user/
[31-03-2020_14-39-50]   [INFO]   Config folder is: C:/Game/OpenXCOM Extended/user/
[31-03-2020_14-39-50]   [INFO]   Options loaded successfully.
[31-03-2020_14-39-51]   [INFO]   SDL initialized successfully.
[31-03-2020_14-39-51]   [INFO]   SDL_mixer initialized successfully.
[31-03-2020_14-39-51]   [INFO]   Attempted locale:
[31-03-2020_14-39-51]   [INFO]   Detected locale: C
[31-03-2020_14-39-51]   [INFO]   Attempting to set display to 640x400x8...
[31-03-2020_14-39-51]   [INFO]   Display set to 640x400x8.
[31-03-2020_14-39-51]   [INFO]   Loading data...
[31-03-2020_14-39-51]   [INFO]   Scanning standard mods in ''...
[31-03-2020_14-39-51]   [INFO]   Scanning user mods in 'C:/Game/OpenXCOM Extended/user/'...
[31-03-2020_14-39-52]   [ERROR]   FileMap::mapExtResources(xcom2, TFTD): external resources not found.
[31-03-2020_14-39-52]   [INFO]   Active mods:
[31-03-2020_14-39-52]   [INFO]   - x-com-files v1.3
[31-03-2020_14-39-52]   [INFO]   - dark-geoscape v1.0
[31-03-2020_14-39-52]   [INFO]   - XCF-CyrNames vAzrael, 20/SEP/2019
[31-03-2020_14-39-52]   [INFO]   Loading rulesets...
[31-03-2020_14-39-53]   [INFO]   Loading fonts... Font.dat
[31-03-2020_14-39-53]   [INFO]   Lazy loading: 1
[31-03-2020_14-39-53]   [INFO]   Loading custom palettes from ruleset...
[31-03-2020_14-39-53]   [INFO]   Making palette backups...
[31-03-2020_14-39-53]   [INFO]   Data loaded successfully.
[31-03-2020_14-39-53]   [INFO]   Loading language...
[31-03-2020_14-39-53]   [INFO]   Language loaded successfully.
[31-03-2020_14-39-53]   [INFO]   OpenXcom started successfully!
[31-03-2020_14-39-53]   [INFO]   Playing flx, 320x200, 890 frames
[31-03-2020_14-39-53]   [INFO]   Using software scaling routine. For best results, try an OpenGL filter.
[31-03-2020_14-39-54]   [INFO]   SDL_mixer initialized successfully.
[31-03-2020_14-39-59]   [FATAL]   A fatal error has occurred: Segmentation fault.
[31-03-2020_14-39-59]   [FATAL]   0x59d8a0 OpenXcom::CrossPlatform::stackTrace(void*)
[31-03-2020_14-39-59]   [FATAL]   0x59e710 OpenXcom::CrossPlatform::crashDump(void*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)
[31-03-2020_14-39-59]   [FATAL]   0x41c7f0 signalLogger(int)
[31-03-2020_14-39-59]   [FATAL]   0x96d510 OpenXcom::UfopaediaStartState::think()
[31-03-2020_14-39-59]   [FATAL]   0x7ffab2fec640 _C_specific_handler
[31-03-2020_14-39-59]   [FATAL]   0x7ffab3001100 _chkstk
[31-03-2020_14-39-59]   [FATAL]   0x7ffab2fc9ef0 RtlRaiseException
[31-03-2020_14-39-59]   [FATAL]   0x7ffab2fffe60 KiUserExceptionDispatcher
[31-03-2020_14-39-59]   [FATAL]   0x74e320 OpenXcom::Armor::getSize() const
[31-03-2020_14-39-59]   [FATAL]   0x77e0b0 OpenXcom::Mod::newSave(OpenXcom::GameDifficulty) const
[31-03-2020_14-39-59]   [FATAL]   0x712550 OpenXcom::NewGameState::btnOkClick(OpenXcom::Action*)
[31-03-2020_14-39-59]   [FATAL]   0x5ba300 OpenXcom::InteractiveSurface::handle(OpenXcom::Action*, OpenXcom::State*)
[31-03-2020_14-39-59]   [FATAL]   0x66e450 OpenXcom::State::handle(OpenXcom::Action*)
[31-03-2020_14-39-59]   [FATAL]   0x5b5b00 OpenXcom::Game::run()
[31-03-2020_14-39-59]   [FATAL]   0x41c950 SDL_main
[31-03-2020_14-39-59]   [FATAL]   0x96f040 console_main
[31-03-2020_14-39-59]   [FATAL]   0x96f160 WinMain
[31-03-2020_14-39-59]   [FATAL]   ??
[31-03-2020_14-39-59]   [FATAL]   ??
[31-03-2020_14-39-59]   [FATAL]   0x7ffab21f7bc0 BaseThreadInitThunk
[31-03-2020_14-39-59]   [FATAL]   0x7ffab2fcceb0 RtlUserThreadStart
[31-03-2020_14-40-14]   [FATAL]   OpenXcom has crashed: Segmentation fault.

Offline vadracas

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Re: Bugs, crashes, typos & bad taste
« Reply #2274 on: April 01, 2020, 12:11:20 am »
Do you have ANY other mods active?

I had a similar issue except with pirates, and deactivating all other mods fixed it, still don't know why.

Offline boyo1128

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Re: Bugs, crashes, typos & bad taste
« Reply #2275 on: April 01, 2020, 01:19:50 am »
I dont have any other mods on except this one

Offline vadracas

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Re: Bugs, crashes, typos & bad taste
« Reply #2276 on: April 01, 2020, 01:46:51 am »
Then I have no idea

Offline TheCurse

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Re: Bugs, crashes, typos & bad taste
« Reply #2277 on: April 01, 2020, 02:41:37 am »
BO assault LMG apparently does not fall under MG license...
Not that its that bad...
But since its literally in the name, it probably should...

Offline Vangrimar1

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Re: Bugs, crashes, typos & bad taste
« Reply #2278 on: April 01, 2020, 10:41:39 am »
New dogs seem to have worked for Santa before.

Offline Nalca

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Re: Bugs, crashes, typos & bad taste
« Reply #2279 on: April 01, 2020, 10:55:30 am »
Found a missing entry in ufopedia (in v1.3) : STR_SHARE_ALIEN_GARDENS_TECH_UFOPEDIA.

STR_SHARE_ALIEN_GARDENS_TECH_TECH_UFOPEDIA has the expected text.