Author Topic: Bugs, crashes, typos & bad taste  (Read 1388154 times)

Offline Fomka

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Re: Bugs, crashes, typos & bad taste
« Reply #2235 on: March 05, 2020, 12:15:44 pm »
Generic crates are generic crates, they aren't supposed to be recoverable. You probably took the crate and left its contents on the floor (or they were destroyed by a blast).

Thanks. That's a pity, nothing useful can be done with the generic crates... They are attractive for looter.

Hmm, which inventory stats? Sorry, please elaborate - I don't know what you are referring to.
The stats that are under OK button in inventory. See the attached picture.

Offline Mathel

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Re: Bugs, crashes, typos & bad taste
« Reply #2236 on: March 05, 2020, 07:10:33 pm »
I always thought that was normal. You can get all stats by clicking the bars at the bottom of the screen during battle.

Edit for clarity: Outside inventory. IIRC, in inventory it is the rank indicator in every situation.
« Last Edit: March 05, 2020, 07:13:11 pm by Mathel »

Offline Mrak

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Re: Bugs, crashes, typos & bad taste
« Reply #2237 on: March 05, 2020, 07:36:08 pm »
Sounds like a problem. There was a room at the Tassot factory which cannot be reached in any way; the wall does not break with a pickaxe.
I am 100% sure that there is no passage there, every corner is covered by a specialist. It looks like this room was generated separately from the complex. On the left you can see that the walls of the corridor go into the black indestructible region and so on all sides. Screenshot.
The second time the same was crookedly generated, but I was lucky and there was a gap, so that I passed. Here is the second time save game with curve generation.

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #2238 on: March 08, 2020, 01:12:47 pm »
STR_ETRACE did not appear for a long time, and STR_CHIEF_RESEARCHER_CONTACT depends on their research. I have already looted a couple of UFOs, but got the right one only after getting access to STR_EXPEDITION_PLANET_SURVEY after the STR_RANDOM_LAND_SURVEY event). TIME PARADOX?

It's hard to believe you haven't found any trace up to that point. But I added some more sources of this research, just in case.

Bonuses for medals of the same type and level are applied only for the first one. STR_MEDAL_WEAPON_PROFICIENCY, STR_MEDAL_RACE_KILLS, STR_MEDAL_CAMPAIGN_RIBBON. Therefore, it was more profitable to have such medals of different levels.

Hmm, looks fine to me... Can anyone confirm?

The STR_HYBRID_CARNAL_KILLER event occurred, but the base did not have STR_PRISON_CELLS. While the arrival was expected, after the mission, I encountered the fact that I was stuck on the distribution of prisoners, there were -1 places on the base. Closed the game, loaded the save, killed everyone on the mission.

Why couldn't you just send it to another base? Or sell it?

On the STR_BEYOND_THE_DOOM_PORTAL map, there was an isolated room with an enemy inside.

I'm going to need a bit more info here. Was it a whole block or some small section?
Anyway, that's what digging tools are for.

Sometimes there were a lot of UFOs with the STR_ALIEN_FLYBY mission, even in the early years. I saw a dozen of these missions in the save file.

Yes, I went a bit overboard with them. In the "nightly" release (on GitHub) it's already turned down, feel free to use it if you want.

p.s. Can complicate weapon formulas? TU is not just TU, but speed. It is more "correct" to calculate the cost using the formula "absolute cost + relative cost" (as in https://openxcom.org/forum/index.php/topic,1716.msg109079.html#msg109079 ). Add a bonus to speed damage for throwing weapons and melee weapons(damageBonus: tu: x. x)?

Why complicate things? "It is more correct" is not an argument.

Sounds like a problem. There was a room at the Tassot factory which cannot be reached in any way; the wall does not break with a pickaxe.
I am 100% sure that there is no passage there, every corner is covered by a specialist. It looks like this room was generated separately from the complex. On the left you can see that the walls of the corridor go into the black indestructible region and so on all sides. Screenshot.
The second time the same was crookedly generated, but I was lucky and there was a gap, so that I passed. Here is the second time save game with curve generation.

Hmm, that's weird - it's vanilla TFTD terrain... I'll investigate.
EDIT: I think I found and fixed the problem. Still weird.
« Last Edit: March 08, 2020, 01:26:19 pm by Solarius Scorch »

Offline Alex_D

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Re: Bugs, crashes, typos & bad taste
« Reply #2239 on: March 08, 2020, 10:33:11 pm »
Missing string

Offline otheiv

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Re: Bugs, crashes, typos & bad taste
« Reply #2240 on: March 10, 2020, 07:20:20 pm »
I typed for a long time, lost everything.
Took the latest OXCE and mod from git.
It's hard to believe you haven't found any trace up to that point. But I added some more sources of this research, just in case.
The mission was 9 months later. Then no luck. Now the mission was in one and a half hours.
Hmm, looks fine to me... Can anyone confirm?
Made saves 1 and 2.
You can see that 2 has two Master rewards of the same level. But there is only one line in the list of bonuses . If you look at the stats in the save and add bonus values to them , you can see that the displayed value of throw is less(melee, too).
Why couldn't you just send it to another base? Or sell it?
As long as the item is transferred , nothing can be done with it.
Made save "transfer".

I'm going to need a bit more info here. Was it a whole block or some small section?
Anyway, that's what digging tools are for.
I don 't remember exactly. It looks like the smallest size. Located on the lower floor. To the right and below the starting point, near the edge.

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #2241 on: March 10, 2020, 09:11:08 pm »
Missing string

Weird, it's there in the file.

I typed for a long time, lost everything.

I feel you bro.

Made saves 1 and 2.
You can see that 2 has two Master rewards of the same level. But there is only one line in the list of bonuses.

That it's how the system works. You can only have profit from the same bonus once. Each weapon has its own mastery, but the bonuses are the same (since it's the same commendation really). But if you have two masteries at different levels, you'll have both. That's simply how the mechanics is.

As long as the item is transferred , nothing can be done with it.
Made save "transfer".

OK, I'll investigate or something. No ideas yet.

I don 't remember exactly. It looks like the smallest size. Located on the lower floor. To the right and below the starting point, near the edge.

OK, I'll keep an eye on this. Thanks.

Offline BlackStaff

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Re: Bugs, crashes, typos & bad taste
« Reply #2242 on: March 11, 2020, 11:35:44 am »
Missing string
"STR_CULT_OF_SPIRITS_PREREQUISITE"
I confirm!
V1.2
« Last Edit: March 11, 2020, 11:43:17 am by BlackStaff »

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #2243 on: March 11, 2020, 07:23:43 pm »
It's fine on my end. I guess it was fixed some time shortly after the release.

Offline Vangrimar1

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Re: Bugs, crashes, typos & bad taste
« Reply #2244 on: March 15, 2020, 05:39:58 am »
Hybrids do not have built-in hand-to-hand combat. Is it so conceived or a flaw?

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #2245 on: March 15, 2020, 01:19:34 pm »
Frankly it's a limitation. But I redesigned this part and hopefully it will work fine in the next release.

Offline Vangrimar1

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Re: Bugs, crashes, typos & bad taste
« Reply #2246 on: March 17, 2020, 04:03:55 am »
Are you planning to change the weapons of the Cult of the Apocalypse? It is very strange to see bikers and cavemen armed with high-tech weapons.

Offline TheCurse

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Re: Bugs, crashes, typos & bad taste
« Reply #2247 on: March 17, 2020, 06:22:23 am »
Are you planning to change the weapons of the Cult of the Apocalypse? It is very strange to see bikers and cavemen armed with high-tech weapons.
IMO kinda fitting. if you´re that insane that you join cult of apoc, you might be crazy enough to dress like a caveman and wield a shotgun or assault rifle...  ;D
Hell i wouldn't be surprised if they throw with sticks of butter and some turn out to be c4...

With just bones and bike chains they might be a bit too easy to kill though. Even if its really pointy bones.

Offline Vangrimar1

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Re: Bugs, crashes, typos & bad taste
« Reply #2248 on: March 17, 2020, 06:40:16 am »
I think that only the elite of the Cult of the Apocalypse, and not ordinary members, can have such a powerful weapon. Ordinary cultists should be cannon fodder and armed with all kinds of garbage. Especially when there are more than 50 of them in a mission (on a veteran). :o

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #2249 on: March 17, 2020, 04:43:49 pm »
The problem with low level CoA is that their members are partially random, so you never know if a given unit (with a given equipment set) will be a cave guy or maybe a luchadore:

rank 2: gadgets
rank 3: heavy weapons
rank 4: throwing weapons
rank 5: mixed range combat
rank 6: longe range combat
rank 7: close range combat
rank 8: light melee
rank 9: heavy melee

But this relates to the big, mixed events. We can assume that weaponry is at least partially distributed there by the leaders and not only brought by the cultists. But on gang specific missions, like Storm Trade or Barn of Gore, the equipment is way more faction specific. Unfortunately we don't have many such missions.