aliens

Author Topic: 40k  (Read 448875 times)

Offline ohartenstein23

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Re: 40k
« Reply #375 on: May 22, 2018, 02:45:13 am »
Shoot, I deleted the original mod after you included it.  It should be 1.0 (100%) for everything but marine, vehicle, and aux unit armors that were already set with a 0.2 modifiers.

Offline bulletdesigner

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Re: 40k
« Reply #376 on: May 24, 2018, 07:37:01 pm »
New mega version UP, i´ve been reading a lot of globe information and how to work around it m and it´s more easy then i thought, so i left a small surprise for all .
Lot´s of new stuff for all to enjoy, new flag´s, new ufo, new inv, new terrain´s, new special ability
NEW OXCE+ required for flags kills, and preview and landed ufo marker

Made a new map and Loaded lot´s of maps from terrainpack from Hobbes so credit goes to him
remade first post to give credit

ohartenstein23 when the closed pod´s arrive? :P i´m planning going 1.0

Offline ohartenstein23

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Re: 40k
« Reply #377 on: May 24, 2018, 08:35:36 pm »
ohartenstein23 when the closed pod´s arrive? :P i´m planning going 1.0

It's been done for a while, I attached the maps/MCDs to this post.

Offline bulletdesigner

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Re: 40k
« Reply #378 on: May 27, 2018, 12:23:33 am »
Nice i will attach it to main

Offline ohartenstein23

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Re: 40k
« Reply #379 on: May 27, 2018, 04:32:34 pm »
Just a heads up: the 'skillApplied: true' tag on items was bugged in OXCE/OXCE+, making it so that your melee items did not take into account the melee accuracy of the units.  Meridian reported it to Yankes, so a new version of OXCE+ when it's released should have this tag fixed and properly working.

Offline Lord Flasheart

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Re: 40k
« Reply #380 on: May 29, 2018, 06:44:45 pm »
Hi bulletdesigner, I LOVE your mod!

I encountered a mission end crash. I saved it to a savegame slot if you need it.
It happens when I eliminate the last enemy.

The error message says:
"OpenXcom has crashed: Item STR_SECTOPOD2_TERRORIST not found"

Offline bulletdesigner

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Re: 40k
« Reply #381 on: May 30, 2018, 01:58:40 pm »
no need for savegame, you manage to capture a live missile dreadnought , i have no live item ( i missed that part), i will patch it up ASAP

Offline bulletdesigner

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Re: 40k
« Reply #382 on: May 30, 2018, 05:21:51 pm »
The error message says:
"OpenXcom has crashed: Item STR_SECTOPOD2_TERRORIST not found"

New version up With that fix

Also Noise Marines (no noise gun yet) and some other fixes

Offline Lord Flasheart

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Re: 40k
« Reply #383 on: May 31, 2018, 09:38:51 pm »
If it is okay with you, I will keep testing/playing and send you anything else I find.

Offline bulletdesigner

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Re: 40k
« Reply #384 on: June 01, 2018, 03:40:52 pm »
Sure, i need all hands that can
 help

Offline Lord Flasheart

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Re: 40k
« Reply #385 on: June 01, 2018, 07:42:56 pm »
It is my pleasure. I found a few in the meantime:
- The "Support Servitor" doesn't have an inventory picture and his right arm does nothing.
- The “Sentinel” walker as an equipped armor has no inventory and no weapons.
- Cannot disembark from the “Droppod” and “Droppods”.
- Cannot research/manufacture Gravitongun

I had a crash during downing a small plane, but I forgot to save it. If I remember correctly then the message said it was a compilation error.

Keep looking for more.

Offline ohartenstein23

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Re: 40k
« Reply #386 on: June 01, 2018, 07:54:27 pm »
Are you using the OpenXcom nightly? If so, stop right now and get OXCE+, half of these bugs sound like using the wrong executable.

Offline Lord Flasheart

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Re: 40k
« Reply #387 on: June 01, 2018, 08:25:17 pm »
Hi ohartenstein23,

Yes I was using Nightly.

Can you please explain me what to install and in what order? I think it is better if I start over with a clean install. I don't want to make a mess here.

Offline ohartenstein23

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Re: 40k
« Reply #388 on: June 01, 2018, 08:32:48 pm »
You should start by completely uninstalling the nightly (this is the best way to ensure you don't have bugs from pulling from the wrong data folders), then install the latest version of OXCE+ from this thread, extract it where you want it, and run the included executable.  After that, install this mod as you did before when you got it working on the nightly version.

Offline Lord Flasheart

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Re: 40k
« Reply #389 on: June 01, 2018, 09:46:32 pm »
I got an error message when I tried to run it.

"C:\PROGRA~1\OPENXCOM>openxcom
DOS/4GW Protected Mode Run-time Version 1.9
Copyright (c) Rational systems, Inc. 1990-1993

ERROR: failed to load `UFO: enemy Unknown / X-Com: UFO Defense`; mod disabled for next startup
GEODATA/WORLD.DAT not found
Make sure you installed OpenXcom correctly
Check the wiki documentation for more details.
"