This mod is the bane of my education. And daym it's hard. Just lost my second game on chapter master, ironman. That's not a bad thing, i love myself a challenge.
About balance, i think shockmaul may be too weak. Idunno, it shouldn't replace normal melee weapons, but when i tried stunning one of my own, it took three soldiers full turn to get him stunned (he was mind controlled and i didn't want to hurt him)
I think melta should have shorter range, but be better vs armour. Again, just a suggestion.
I also think devastators are too easily killed, and therefore 4 space marines are almost always a preferred option.
And i don't really use the guardsmen, i think they should be cheaper.
All of the above is just suggestions, just my thoughts on the subjects.
And could you change the year. Right now it says it's happening in 1999.
prepare yourself it´s gonna get a lot harder, i´m implementing the hunter killer´s , i´m testing mid campaign and it´s make me go around some bases, and don´t do some supply´s, so i don´t know the result on the beginning game
Shock maul is weaker to your men because marines have more armor, chaos marine have more health , so its harder to land hit your men due to high armor score compered to chaos
About the dead are easier to kill on beginning due to lasgun, more dificult to kill to the end since they take less damage on the storm bolter/ plasma. the easier enemies use lasgun.
Also depends on chaos faction plague marines give lot´s of wound, and 2x2 don´t take wounds, rubric are moral based so dread is also safe there
And i don't really use the guardsmen, i think they should be cheaper. true it will make it a bit more cheaper
About the range, melta guns have no aimed, and dropoff 5 (limited range whiteout force), i only used to hard and ez to hit 2x2 target
multi-melta is the dread of the game, kill my veteran in one shot, i haven´t played much single melta
but now it´s better then las all around (1.2 to veicules and 1.0 to units)(las 1.4 veicules 0.8 units)
damageAlter: #DA LAS
ToArmor: 0.3
ToHealth: 0.9
damageAlter: #DA MELTA
ToArmor: 0.4
ToArmorPre: 0.0
ToHealth: 0.8
damageAlter: #DA multi melta
RandomType: 2 #TFTD [50% - 150%]
ToArmor: 0.8
ToArmorPre: 0.2
ToHealth: 1.6