hey Esser no worry´s, i need all the feedback i can get
i will try to answer all your points
1-yes your right, i will do it , don´t make sense chainsword weighting 5 , as i go along changing stuff, some get ignored
2- i know, the main reason is energy on the long run becomes the "mana" of the game for spells and other unit´s , so high tier unit´s like chaplain and captain get full blow energy , so is to enforce the KISS , "keep it simple and stupid" with only 4 stat´s variables for your solider ( health, energy, TU and moral)
3- since it´s the second time asked i will make a ufopedia(codex) section explaining some stuff, long story short 3 ways a-bases b- space hulks c- some side missions
4- i´m currently playing more melee for test and i like , but it´s true knifes is useless i guess i will got to add a extra square to inv so be like other games (the no ammo alternative)
5- like the knif part not the bolter part (because i want scout armor to have inv advantage, so it won´t become useless)
I´m currently adding the melta damage and the new help codex part