aliens

Author Topic: 40k  (Read 448877 times)

Offline BoJustBo

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Re: 40k
« Reply #360 on: May 08, 2018, 12:53:32 pm »
About how finished is this mod, screens and vids make me salivate. Can't wait to try it out.

Offline bulletdesigner

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Re: 40k
« Reply #361 on: May 09, 2018, 04:11:41 pm »
The mod is 100% functional and working, full arc both campaigns. But i´m always adding new stuff, and doing more testing
currently i´m working around noise marines (slansseh faction miss then) and a lot of work on air combat with the introduction of Hunter killers (adding new ships, reskin some)
As i go along i find always more stuff to go around and complete, so dunno when i will release the 1.0

Offline bulletdesigner

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Re: 40k
« Reply #362 on: May 11, 2018, 09:33:12 pm »
New version UP (Latested OXCE+ required)
All brand new chaos craft´s interiors ,  HK´s and other rebalance

Offline Solarius Scorch

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Re: 40k
« Reply #363 on: May 11, 2018, 09:39:10 pm »
Such a pretty red, I want to take a bite. :)

Offline Dioxine

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Re: 40k
« Reply #364 on: May 17, 2018, 03:55:51 am »
Hey I started to play it again, and found a couple of what seems, bugs:
- inferno and plague bolts are buyable but unuseable;
- frag grenade costs 20k apiece, which is like, 40x more than similar items.

Offline bulletdesigner

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Re: 40k
« Reply #365 on: May 17, 2018, 01:54:44 pm »
Hey I started to play it again, and found a couple of what seems, bugs:
- inferno and plague bolts are buyable but unuseable;
- frag grenade costs 20k apiece, which is like, 40x more than similar items.

true, i will fixed it :P
about the frag´s nade i made to cost higher , but yes i will balance the other so it don´t look ridiculous, it´s been a while i start a fresh campaign so i leave some initial stuff pass by

Offline Dioxine

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Re: 40k
« Reply #366 on: May 18, 2018, 04:14:55 am »
Found 2 more small issues:
- Valkyrie Codex article isn't available from the start, it is revealed by Light Craft research (the one that unlocks landspeeder)
- Hell Talon sentries sometimes land, and the crewman is unarmed

Offline Crashdown212

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Re: 40k
« Reply #367 on: May 18, 2018, 04:41:00 am »
So the last version i played was just before Chaos Divided. I'm about to start a new campaign and was wondering what exactly Chaos Divided is?

Offline bulletdesigner

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Re: 40k
« Reply #368 on: May 18, 2018, 12:17:03 pm »
Found 2 more small issues:
- Valkyrie Codex article isn't available from the start, it is revealed by Light Craft research (the one that unlocks landspeeder)
- Hell Talon sentries sometimes land, and the crewman is unarmed
thks Dioxine fixing right away

So the last version i played was just before Chaos Divided. I'm about to start a new campaign and was wondering what exactly Chaos Divided is?
4 new races for the 4 chaos gods

Offline Crashdown212

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Re: 40k
« Reply #369 on: May 19, 2018, 06:05:42 am »
my units arent able to leave the droppods...

Offline Iron_Drakon

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Re: 40k
« Reply #370 on: May 19, 2018, 07:46:06 am »
my units arent able to leave the droppods...

Pods don't open until after you end your first turn.

Offline Wolfstarr

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Re: 40k
« Reply #371 on: May 19, 2018, 11:19:24 am »
Hi bullet,

On the flying unit deamon you have a script in the rule set to custom configure the animation, is there anywhere the gives guidance on how to do this? I’m looking at a custom bit to animate my sectopod style animation constantly :)

Great work on this by the way!

Offline bulletdesigner

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Re: 40k
« Reply #372 on: May 21, 2018, 02:16:33 pm »
Hi bullet,

On the flying unit deamon you have a script in the rule set to custom configure the animation, is there anywhere the gives guidance on how to do this? I’m looking at a custom bit to animate my sectopod style animation constantly :)

Great work on this by the way!

Hi Sidequest thks, also i see you already resolved the issue in other topic either way, i´m 0 at script i wouldn't help much

Offline ohartenstein23

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Re: 40k
« Reply #373 on: May 22, 2018, 12:22:57 am »
Did you mean to set all the Impact Shock damage modifiers for guard units to 0%? They should take full damage from landing in the drop pods, only really marines and vehicles should take reduced damage.

Offline bulletdesigner

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Re: 40k
« Reply #374 on: May 22, 2018, 02:32:43 am »
Did you mean to set all the Impact Shock damage modifiers for guard units to 0%? They should take full damage from landing in the drop pods, only really marines and vehicles should take reduced damage.

no, i see i made a mistake when i was adding melta damage to the mix
what was the original you gave?