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Author Topic: 40k Bug/crashes/problem´s report  (Read 80857 times)

Offline Kushpatel

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Re: 40k Bug/crashes/problem´s report
« Reply #360 on: September 06, 2021, 12:08:33 pm »
After I finished a cult ritual mission I saved and now the game crashes a few seconds later and spits out this error message.

OpenXcom has crashed: Map generator encountered an error: facility STR_ACCESS_OUTP has no block on the first verticalLevel


save file attached

Offline Kirbius

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Re: 40k Bug/crashes/problem´s report
« Reply #361 on: September 30, 2021, 07:45:32 pm »
Hey, checked but haven't seen this mentioned so far. Getting a crash when selecting the Shielded Impulsor shield dome, and it can be selected by tabbing.

[30-09-2021_12-26-29]   [FATAL]   A fatal error has occurred: Image missing in 'BIGOBS.PCK' for item 'STR_IMPULSOR_SHIELD_CW'

Tried updating OXCE and 40k, still crashing, save file included below. (Not using any chapter changes as I was getting crashes outside of this)

Offline Buscher

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Re: 40k Bug/crashes/problem´s report
« Reply #362 on: October 01, 2021, 12:53:53 am »
Try replacing the 40k/Ruleset/extraSprites_40k.rul with the attached file.

The problem is that one definition is missing for a png and that png is required for the STR_IMPULSOR_SHIELD_CW
Spoiler:
Code: [Select]
  - type: BIGOBS.PCK
    files:
...
      800: Resources/Support/800.png # this line was missing
...

Offline FloppyX

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Re: 40k Bug/crashes/problem´s report
« Reply #363 on: November 26, 2021, 01:11:21 pm »
Hi all, great job with this mod guys.

Mod was walking fine, but im getting a crash in a side mission after a year in game with no problems, i have attached a screenshot with the crash.

Thanks for the mod and for the help.

Offline Buscher

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Re: 40k Bug/crashes/problem´s report
« Reply #364 on: November 26, 2021, 06:32:16 pm »
That's because corpses are not allowed as items on terrains in the latest OXCE anymore.

Spoiler:
Code: [Select]
terrains:
  - name: MARINEOUT # 40k 030 bug fix
    mapBlocks:
      - name: SM03
        width: 60
        length: 60
        revealedFloors: [0, 1]
        items:
          STR_CHAOSPREDATOR_SPAWNER:
            - [12, 35, 0]
          STR_CHAOSPREDATORSIDE_SPAWNER:
            - [13, 37, 0]
            - [13, 34, 0]
        fuseTimers:
          STR_CHAOSPREDATOR_SPAWNER: [0, 0]
          STR_CHAOSPREDATORSIDE_SPAWNER: [0, 0]
        # Corpses are not allowed as items here
#        randomizedItems:
#              - position: [48, 18, 2]
#                amount: 1
#                mixed: true
#                itemList: [STR_SCOUT_CORPSE, STR_MK7_CORPSE, STR_MK7_CORPSE]
#              - position: [30, 45, 3]
#                amount: 1
#                mixed: true
#                itemList: [STR_SCOUT_CORPSE, STR_MK7_CORPSE, STR_MK7_CORPSE]
#              - position: [31, 42, 2]
#                amount: 1
#                mixed: true
#                itemList: [STR_SCOUT_CORPSE, STR_MK7_CORPSE, STR_MK7_CORPSE]
#              - position: [49, 47, 2]
#                amount: 1
#                mixed: true
#                itemList: [STR_SCOUT_CORPSE, STR_MK7_CORPSE, STR_MK7_CORPSE]
#              - position: [30, 28, 2]
#                amount: 1
#                mixed: true
#                itemList: [STR_SCOUT_CORPSE, STR_MK7_CORPSE, STR_SARGENT_CORPSE]
#              - position: [33, 23, 1]
#                amount: 1
#                mixed: true
#                itemList: [STR_HONOR_CORPSE, STR_TECH_CORPSE, STR_APOT_CORPSE]

Try the attached file. Replace 40k/Ruleset/terrain_40k.rul with it.

Offline FloppyX

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Re: 40k Bug/crashes/problem´s report
« Reply #365 on: December 01, 2021, 08:15:23 pm »
Thanks Buscher, it fixed the issue.

Now I have a problem with side mission 7, I cant start the mission because it says the craft I use is not allowed although it has space flying, Im usin Primaris Stormeagle, I have also tried with Repulsors, Primari Detachment and Valkiria and no one works.

Offline bulletdesigner

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Re: 40k Bug/crashes/problem´s report
« Reply #366 on: December 02, 2021, 12:36:40 pm »
Thanks Buscher, it fixed the issue.

Now I have a problem with side mission 7, I cant start the mission because it says the craft I use is not allowed although it has space flying, Im usin Primaris Stormeagle, I have also tried with Repulsors, Primari Detachment and Valkiria and no one works.
ho sorry, i forgot to add primaris , only newborn marines thunderhawk etc, i will change it
use the stormeagle or stormraven now, since repulsors and impulsors can´t go to space
« Last Edit: December 02, 2021, 12:45:50 pm by bulletdesigner »

Offline oxcuser0003

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Re: 40k Bug/crashes/problem´s report
« Reply #367 on: January 07, 2022, 06:31:30 am »
GK playthrough, is there a bug with the troop carrier? Says 8 slots but only 7 units show up? Is the pilot not usable? Was that changed?

Offline Buscher

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Re: 40k Bug/crashes/problem´s report
« Reply #368 on: January 07, 2022, 07:12:49 pm »
That's a bug in the deployment.

You can run this bugfix submod which also includes a bunch of other fixes.
Spoiler:
- Put it in the mods folder
- Go into the main menu of the game, mods, activate the submod

Offline oxcuser0003

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Re: 40k Bug/crashes/problem´s report
« Reply #369 on: January 09, 2022, 12:54:49 pm »
That's a bug in the deployment.

You can run this bugfix submod which also includes a bunch of other fixes.
Spoiler:
- Put it in the mods folder
- Go into the main menu of the game, mods, activate the submod
Awesome it worked, thanks!

Offline Razer943

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Re: 40k Bug/crashes/problem´s report
« Reply #370 on: January 16, 2022, 04:49:08 am »

[15-01-2022_21-39-10]   [ERROR]   FileMap::mapExtResources(xcom2, TFTD): external resources not found.
[15-01-2022_21-39-10]   [INFO]   Active mods:
[15-01-2022_21-39-10]   [INFO]   - 40k v030
[15-01-2022_21-39-10]   [INFO]   - 40k_ROSIGMA_edits v1.06B031 ROSIGMA Edition
[15-01-2022_21-39-10]   [INFO]   - 40k_statstrings v1.0
[15-01-2022_21-39-10]   [INFO]   - Salamanders v1.0
[15-01-2022_21-39-11]   [INFO]   Loading begins...
[15-01-2022_21-39-11]   [INFO]   Pre-loading rulesets...
[15-01-2022_21-39-11]   [INFO]   Loading vanilla resources...
[15-01-2022_21-39-12]   [INFO]   Loading rulesets...
[15-01-2022_21-39-20]   [ERROR]   ufopaedia item misses type_id attribute.
[15-01-2022_21-39-20]   [ERROR]   ufopaedia item misses type_id attribute.
[15-01-2022_21-39-20]   [ERROR]   ufopaedia item misses type_id attribute.
[15-01-2022_21-39-25]   [INFO]   Loading rulesets done.
[15-01-2022_21-39-25]   [INFO]   Loading fonts... Font.dat
[15-01-2022_21-39-25]   [INFO]   Lazy loading: 1
[15-01-2022_21-39-34]   [INFO]   Loading custom palettes from ruleset...
[15-01-2022_21-39-34]   [INFO]   Creating a new palette: PALETTE_BASESCAPE_UICOLORS
[15-01-2022_21-39-34]   [INFO]   Making palette backups...
[15-01-2022_21-39-34]   [INFO]   Creating transparency LUTs for PAL_BATTLESCAPE...
[15-01-2022_21-39-34]   [INFO]   After load.
[15-01-2022_21-39-34]   [ERROR]   During linking rulesets of items:
Error for 'STR_CAS_LEAVE_CHARGE': Wrong index 3866 for sound set BATTLE.CAT
Error for 'STR_DAEMONETTE_MISSILE_PACK': Wrong index 3832 for sound set BATTLE.CAT
Error for 'STR_GREEN_FIRE': Wrong index 3834 for sound set BATTLE.CAT
Error for 'STR_STUN_GAS_SHELLS': Wrong index 3832 for sound set BATTLE.CAT
Error for 'STR_UNIT_DESTROYER_FT1': Wrong index 3866 for sound set BATTLE.CAT
Error for 'STR_UNIT_TURNER_FT1': Wrong index 3866 for sound set BATTLE.CAT
Error for 'STR_WYRDBOY_STIKK': Wrong index 3802 for sound set BATTLE.CAT

Please help. Tried reinstalling. Tried earlier versions. Nothing seems to fix it. Can't locate these files or where to find them.
« Last Edit: January 16, 2022, 04:53:08 am by Razer943 »

Offline Buscher

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Re: 40k Bug/crashes/problem´s report
« Reply #371 on: January 16, 2022, 11:55:23 am »
What you experience are the new validation checks in OXCE 7.4 helping us finding issues that are still hidden in the ruleset.

You have three options to get around that:
- You can use OpenXcom Extended 7.3
- You wait for the 40k mod and ROSIGMA to update, removing the issues
- You go into your options.cfg and look for the following line
Code: [Select]
oxceModValidationLevel: 2
and set the 2 to 0

Also you should update the 40k mod to 031.

Offline Razer943

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Re: 40k Bug/crashes/problem´s report
« Reply #372 on: January 16, 2022, 04:10:54 pm »
That fixed it. Thank you very much  ;D