If you feel it's not important that's fine, but I will just point out that not having that option will leave you at a disadvantage that is quite real, and it certainly was confusing for me when I started the mod, as I didn't know why I couldn't get people training. You also miss out on training for the first month, which isn't huge, but it is a thing. Perhaps at least note it in the mod readme so that others won't be confused by it.
Perhaps you're right. I'll set it as "train anytime".
EDIT:
Version 0.6.4 has been released.- Added close quarters combat, by Ohartenstein23 (with new OXCE+ version).
- Moved the clock back to 30.12.1996.
- New Faction: Cult of Apocalypse.
- New mission: Cult of Apocalypse Town Cleanup.
- New weapons: UAC Shotgun (bigob by Carbon Dioxide), UAC SMG, UAC Chaingun, UAC Rifle, UAC Rocket Launcher, UAC Nailgun, Alien Laser Cannon (Alien Laser Rifle's big brother).
- Added Cell Phone.
- New civilian types: Priest (collab with Dioxine), Male Doctor, Female Doctor.
- All lasers (except alien lasers), gauss weapons and railguns are heavier.
- Decreased kneeling bonus for pistols and one-handed SMGs.
- Better NV on MiBs.
- Added Interceptor map for fighters (by NeoWorm).
- Fixed some items available prematurely.
- Fixed Catacombs map (thanks to Meridian and Dioxine).
- Minor fixes.