Ot is a bit too easy to be honest. One cheap barrel bomb is nough to raze the whole structure.
I was using assault cannons with explosive and incendiary rounds. Kinda forgot a single bomb would do it (a couple satchel charges would, dont even need to wheel a heavy barrel bomb). I eventually upgraded to lobbing grenades and mortars at it too. Was usually able to blow away most of the structure regardless, after doing a run through before reloading to find where it is on the map.
It might be an easy map but its fun and changes things up. Also I have been shot and wounded by the lokknarr farmer, before I reloaded, and since you cant fire back it does need some tiptoeing (I wanna stun him - there are usually 2 farmers so I dont think it would end the mission).
Is there much change to the early game?
Over the versions ive noticed the Charger Laser has continuously, over time, become more and more restricted or weakened. So pretty much Diox decided that the charger laser was a mistake and probably wished it wasn't in the game at all. Used to be you started with one.
It doesn't matter honestly, you usually pick up alot of ammo (25 or 50mm) from tracking down landed craft. I haven't run into reticulans at all in this playthrough but the RPC was almost as good as the charger laser (and makes airballs, spike rockets, gobilin rockets all irrelevant because of their poor accuracy and expense).
Speaking of which I have had at least 3 Shrine Ship maps and they keep landing in the same place in siberia, so i will probably find more (pretty tough for the point im at). But thats alot of points im getting.
> meanwhile I still haven't racked up enough medical supplies somehow to build a sickbay, first year is almost finished but i only have like 5 medical supplies items