Author Topic: Re: [MAIN] XPiratez - N9.7.7 12-Sep-2024 Second Coming  (Read 4300718 times)

Offline Psyentific

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Re: [MAIN] XPiratez - N9.7.7 12-Sep-2024 Second Coming
« Reply #9225 on: November 17, 2024, 02:02:34 pm »
I've got a real soft spot for the Bikes, they're just so stylish. A pirate krew rollin' up on bikez is kino, geddit? The map tile is wide open so you're forced to play aggressive and scramble for cover, and it fits up to 13 (minimum 8 ) so you can bring enough firepower to make that work.

The Convoy also has its niche, being a crew of 24. It's quite spectacular to forego the usual tactical strategys and roll out with a very simple 24x Peasants with 48x LASS and the intention to bring none of them home. When you absolutely, positively need to brute force a battlescape mission, the Convoy is your tool.
« Last Edit: November 17, 2024, 02:04:42 pm by Psyentific »

Offline Blind Cedrick

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Re: [MAIN] XPiratez - N9.7.7 12-Sep-2024 Second Coming
« Reply #9226 on: November 18, 2024, 02:41:27 am »
I want a single cell hanger so much. XPiratez has so much bloat that bases are just too small. It could be relieved by expanding standard base size to 7x7. I don't want to see what happens if a battle map is that big. Main base defence is already too cumbersome. Alternately, we can have a single cell hanger for the small vehicles. A single bike in a 2x2 hanger isn't a queen, its an alter. At least the gnomes are happy?

I think a good solution would be to give vehicles a size and hangers provide space. Make the equation under the hood function like the gal loadout screen. The smallest vehicles, like a single bike would be size 1. The airbus and car would be 2. A necro fighter would be 4. A single cell of hanger would provide 4. each hanger would be a separate block. This can help to open the early game.

Its months before I get the ability to add a proper hanger to an expansion base. I might be able to start my first expansion in the second month. So, we provide a level 1 single cell hanger option from start: Open Cave. This is a large hole with surface access and only provides 2 vehicle slots. This can be paired with Open Cavern which would be 2x2 and offer 8 slots. Further down the tech tree, we get the Garage. 1 cell and 4 slots. Later, we get multi floor garage which would provide 2x4 slots.

This can also give extra life to some unused vehicles. As current, I have a necro fighter and no reason to develop the advanced necro fighter since I already have aircar. Necro fighter, in my idea, uses 4 hanger slots. A level 2 necro fighter could be one with folding wings and only need 2 slots.

Offline shinr

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Re: [MAIN] XPiratez - N9.7.7 12-Sep-2024 Second Coming
« Reply #9227 on: November 18, 2024, 08:33:29 am »
A proposal for Increased Base Size, unfortunately, was rejected a long time ago.

Dio would implement hangar types/sizes only if it is a standard OXCE feature, the process of which hit the snag as no one can agree on how it should work under the hood, and Meridian is understandably averse to making comprehensive changes to existing systems without guarantees that it would not bite everyone in the ass down the road.

If that ever happens, then some existing buildings that could potentially hold vehicles: The lift and stores could hold Hunt Parties, Expeditions and Bikes and such.

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On a different tangent:

Did anyone ever made a suggestion to be able to swap Crafts between occupied hangars instead needing a third empty hangar?

« Last Edit: November 18, 2024, 03:02:23 pm by shinr »