Author Topic: Re: [MAIN] XPiratez - N10 24-Nov-2024 Aurora's Dawn  (Read 4316585 times)

Offline Psyentific

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Re: [MAIN] XPiratez - N9.7.7 12-Sep-2024 Second Coming
« Reply #9225 on: November 17, 2024, 02:02:34 pm »
I've got a real soft spot for the Bikes, they're just so stylish. A pirate krew rollin' up on bikez is kino, geddit? The map tile is wide open so you're forced to play aggressive and scramble for cover, and it fits up to 13 (minimum 8 ) so you can bring enough firepower to make that work.

The Convoy also has its niche, being a crew of 24. It's quite spectacular to forego the usual tactical strategys and roll out with a very simple 24x Peasants with 48x LASS and the intention to bring none of them home. When you absolutely, positively need to brute force a battlescape mission, the Convoy is your tool.
« Last Edit: November 17, 2024, 02:04:42 pm by Psyentific »

Offline Blind Cedrick

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Re: [MAIN] XPiratez - N9.7.7 12-Sep-2024 Second Coming
« Reply #9226 on: November 18, 2024, 02:41:27 am »
I want a single cell hanger so much. XPiratez has so much bloat that bases are just too small. It could be relieved by expanding standard base size to 7x7. I don't want to see what happens if a battle map is that big. Main base defence is already too cumbersome. Alternately, we can have a single cell hanger for the small vehicles. A single bike in a 2x2 hanger isn't a queen, its an alter. At least the gnomes are happy?

I think a good solution would be to give vehicles a size and hangers provide space. Make the equation under the hood function like the gal loadout screen. The smallest vehicles, like a single bike would be size 1. The airbus and car would be 2. A necro fighter would be 4. A single cell of hanger would provide 4. each hanger would be a separate block. This can help to open the early game.

Its months before I get the ability to add a proper hanger to an expansion base. I might be able to start my first expansion in the second month. So, we provide a level 1 single cell hanger option from start: Open Cave. This is a large hole with surface access and only provides 2 vehicle slots. This can be paired with Open Cavern which would be 2x2 and offer 8 slots. Further down the tech tree, we get the Garage. 1 cell and 4 slots. Later, we get multi floor garage which would provide 2x4 slots.

This can also give extra life to some unused vehicles. As current, I have a necro fighter and no reason to develop the advanced necro fighter since I already have aircar. Necro fighter, in my idea, uses 4 hanger slots. A level 2 necro fighter could be one with folding wings and only need 2 slots.

Offline shinr

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Re: [MAIN] XPiratez - N9.7.7 12-Sep-2024 Second Coming
« Reply #9227 on: November 18, 2024, 08:33:29 am »
A proposal for Increased Base Size, unfortunately, was rejected a long time ago.

Dio would implement hangar types/sizes only if it is a standard OXCE feature, the process of which hit the snag as no one can agree on how it should work under the hood, and Meridian is understandably averse to making comprehensive changes to existing systems without guarantees that it would not bite everyone in the ass down the road.

If that ever happens, then some existing buildings that could potentially hold vehicles: The lift and stores could hold Hunt Parties, Expeditions and Bikes and such.

-

On a different tangent:

Did anyone ever made a suggestion to be able to swap Crafts between occupied hangars instead needing a third empty hangar?

« Last Edit: November 18, 2024, 03:02:23 pm by shinr »

Offline Carcer

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Re: [MAIN] XPiratez - N9.7.7 12-Sep-2024 Second Coming
« Reply #9228 on: November 20, 2024, 04:47:54 pm »
Is it possible for hangers to hold more than 1 craft?

Offline Juku121

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Re: [MAIN] XPiratez - N9.7.7 12-Sep-2024 Second Coming
« Reply #9229 on: November 21, 2024, 03:33:01 am »
Yes, but it's not very well supported UI-wise.

Offline Delian

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Re: [MAIN] XPiratez - N9.7.7 12-Sep-2024 Second Coming
« Reply #9230 on: November 21, 2024, 12:30:20 pm »
Hangars in X-Piratez can only hold 1 craft. That's never going to change.

Offline Blind Cedrick

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Re: [MAIN] XPiratez - N9.7.7 12-Sep-2024 Second Coming
« Reply #9231 on: November 21, 2024, 03:23:10 pm »
Its all up to Meridian and Dio. Give them enough puppy eyes and time and they will find a way.

...
So...
How about a new condemnation? Puppy Kicker!

Offline Solarius Scorch

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Re: [MAIN] XPiratez - N9.7.7 12-Sep-2024 Second Coming
« Reply #9232 on: November 21, 2024, 03:57:50 pm »
The hangar overhaul is planned and definitely (well, within reason) will happen, but I wouldn't expect it very soon, as it's a monumental task. Once OXCE is updated for this, I'm sure the mod will follow pretty quickly.

Offline Blind Cedrick

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Re: [MAIN] XPiratez - N9.7.7 12-Sep-2024 Second Coming
« Reply #9233 on: November 23, 2024, 05:03:10 pm »
A comment from sol, praise the sun!

Completely unrelated pet peeve-
The critter hunt missions piss me off. The box says my gals are going out to curb stomp something easy. Will they? NOPE! Its ninja gals. my last 'hunt' was 15 ninja gals. I feel like this is the normal mission, engage a group (possibly quite large) of either ninja gals or guild pricks that can fly. Getting the animals named by the mission is the exception rather than the rule. I am honestly surprised whenever I get them.

Request:
A: Adjust the probability table so that 90%+ of the missions are as advertised.
B: Since the briefing says there may be other hunters, include a pack of maybe four on top of the critters already present instead of this 1 to 1 replacement.

also, please?

Offline shinr

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Re: [MAIN] XPiratez - N9.7.7 12-Sep-2024 Second Coming
« Reply #9234 on: November 23, 2024, 05:45:29 pm »
B: Since the briefing says there may be other hunters, include a pack of maybe four on top of the critters already present instead of this 1 to 1 replacement.

This already happens.

In my experience, those hunters were usually civilians that get shredded fast by Chucacabras.

One time it might have been a group of non-hostile Pest Control guilders, but that was three years ago and my memory is spotty.

Offline Tamren

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Re: [MAIN] XPiratez - N9.7.7 12-Sep-2024 Second Coming
« Reply #9235 on: November 24, 2024, 03:00:05 am »
Random mission enemies are just a fact of life. That hunt mission with the ninja gals was a trap using rumors of potential profit to lure you into an ambush. Sometimes you hear about a bandit camp fresh for the looting, but when you get there everyone is a zombie because an outbreak happened while you were en route. (and if you've met a funky zombie you know how quickly that can happen).

It seems gamey but it makes sense in context.

Offline Dioxine

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Re: [MAIN] XPiratez - N10 24-Nov-2024 Aurora's Dawn
« Reply #9236 on: November 24, 2024, 02:55:29 pm »
N.10 released. Enjoy!

Offline Carcer

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Re: [MAIN] XPiratez - N10 24-Nov-2024 Aurora's Dawn
« Reply #9237 on: November 24, 2024, 04:18:43 pm »
Its best to start a new game for a new version, right?

Offline Psyentific

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Re: [MAIN] XPiratez - N10 24-Nov-2024 Aurora's Dawn
« Reply #9238 on: November 24, 2024, 04:26:56 pm »
The Gray Codex is feasting...

Its best to start a new game for a new version, right?
Some of the new content (pic related) is based on recruitment choice (ex. Gals are Superior, Peasant Revolution etc.) which is usually a month 1-2 research priority.
« Last Edit: November 24, 2024, 05:50:57 pm by Psyentific »

Offline Delian

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Re: [MAIN] XPiratez - N10 24-Nov-2024 Aurora's Dawn
« Reply #9239 on: November 24, 2024, 06:29:09 pm »
N.10 released. Enjoy!

Christmas comes early this year.