Balance: A thing i've heard is that some people have gals be incapacitated almost immediately after starting a mission. This suggests that the weather effects are applied as flat values, rather than a percentage of the individual gal's stats. Perhaps this could be a possible change to make, so unprotected gals would lose maybe 5-10% (of the current stat, not their max) a given stat each turn? With a stun value for instance, this would mean that the gals wouldn't suddenly drop unconscious but rather be much more vulnerable to it, and that this would always take some time to manifest, rather than happening instantly.[/li][/list]
Misinformation.
It is impossible to have a gal incapacitated instantly. Currently, with Stun/Hot weather, at the highest value that happens in game, 250% susceptibility, you take 9*2.5 = 22 Stun damage per turn, of which 1-2 are instantly regenerated. At lowest health, and damage onset being at turn 2, even the weakest gal takes 4 turns to be incapacitated, which is a lot of time to take counteraction. The commonly used Warrior armor takes only about half as much damage, while it has buffed stun regeneration, allowing to operate in hot weather for around 9 turns before going down; and this is
with no counteraction, and for weakest gals who are usually even unable to wear these heavy armors...
Also there is NO STAT LOSS from the enviro damage, since energy nor stun doesn't modify stats.
The rationale behind flat damage is that veterans should be far more resistant to such adverse conditions than swabbies.
Hassle: Another complaint of the weather system is that it brings too much hassle with it during the equip screen. If possible, existing equipment besides armor could be modified to help ward off the weather. For instance, if fire could have a modifier that counteracts cold weather, then flamethrowers, molotovs and other incendiary devices would be convenient to go for. This would mean that some extreme-weather-equipment could also be used in regular missions, thereby removing some of hassle of switching everything out.[/li][/list]
There is no possibility of making fire counteract this, but Items of Resistance are planned... if it's too much hassle for the player to counteract the weather effects actively (for which a
multitude of items exist), there will also be passive items you only need to have in your inventory.
Clarity: Finally, the last complaint i've heard is that people have no indication of whether the mission they go on is going to have extreme weather or not. As i understand, it's only some desert maps that are hot, and only some snow maps that are cold?
Another misinformation (which is the exact thing that pisses me off). In 90% cases it is clearly visible what sort of weather you should expect by the texture. You should get lucky and hit a terrain that doesn't affect you, or very unlucky and roll a snow city instead of normal terrain, but such occurences are quite rare and in most cases, beneficial. The only 50/50 terrain are cold northern forests. The weather missions are quite rare in general, in the current playthrough they accounted for maybe 15% missions I played; but that's maybe because I tried to shoot down all enemy craft over farmland, if possible.