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Author Topic: Re: [MAIN] XPiratez - N9.7.7 12-Sep-2024 Second Coming  (Read 4310537 times)

Offline Foxhound634

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Re: [MAIN] XPiratez - 0.99E.2 - 18 Nov - Dead in Space 2
« Reply #3705 on: November 24, 2016, 06:11:40 pm »

Quote
I was wondering, is it possible to have two or more enemy crafts on a map, or technically have 'one' craft that is made to look like it's several smaller crafts with terrain between them?

Yes and yes. But all UFOs must have the same tileset.

Are there such UFOs in x-piratez? If not, how come?

Offline Drasnighta

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Re: [MAIN] XPiratez - 0.99E.2 - 18 Nov - Dead in Space 2
« Reply #3706 on: November 24, 2016, 08:22:59 pm »
Yes and yes. But all UFOs must have the same tileset.


Are there such UFOs in x-piratez? If not, how come?


Technically, You are flying UFOs. 

What with the Cloaking Device and all...

Offline Foxhound634

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Re: [MAIN] XPiratez - 0.99E.2 - 18 Nov - Dead in Space 2
« Reply #3707 on: November 25, 2016, 12:25:47 pm »

Technically, You are flying UFOs. 

What with the Cloaking Device and all...

I know but i'm talking about multiple enemy crafts on one map

Offline Meridian

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Re: [MAIN] XPiratez - 0.99E.2 - 18 Nov - Dead in Space 2
« Reply #3708 on: November 25, 2016, 12:35:42 pm »
Are there such UFOs in x-piratez? If not, how come?

Let me politely respond with a counter-question. Why would we need multiple UFOs on the map? It serves no purpose. We have tiny ships with 1 enemy and huge ships with up to 80 enemies. I think that covers the spectrum pretty well.

Offline legionof1

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Re: [MAIN] XPiratez - 0.99E.2 - 18 Nov - Dead in Space 2
« Reply #3709 on: November 25, 2016, 02:00:23 pm »
I could see using it for a few special missions. Like say raiding a dockyard later game for helliurm/capsules. Couple of ships on TFTD industrial tileset. But for the vast majority its not that useful a feature. 

Offline Dioxine

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Re: [MAIN] XPiratez - 0.99E.2 - 18 Nov - Dead in Space 2
« Reply #3710 on: November 25, 2016, 02:10:28 pm »
It is useful, but so far I haven't build a mission that makes use of that feature. Although potentially it allows, for example, for building docks with several ships, effectively doubling the number of tiles available. Removing hard tile number limitation would be more beneficial, though.

Offline Foxhound634

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Re: [MAIN] XPiratez - 0.99E.2 - 18 Nov - Dead in Space 2
« Reply #3711 on: November 26, 2016, 12:05:22 am »
It is useful, but so far I haven't build a mission that makes use of that feature.

Btw, is it flavor stuff like this that is needed to reach 1.0, or more essential features or just balancing?
« Last Edit: November 26, 2016, 12:07:22 am by Foxhound634 »

Offline Dioxine

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Re: [MAIN] XPiratez - 0.99E.2 - 18 Nov - Dead in Space 2
« Reply #3712 on: November 26, 2016, 12:47:24 am »
Mid-Late game content, mostly missions/enemies.

Offline Solarius Scorch

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Re: [MAIN] XPiratez - 0.99E.2 - 18 Nov - Dead in Space 2
« Reply #3713 on: November 26, 2016, 01:46:18 am »
Mid-Late game content, mostly missions/enemies.

And an intro! :D

Offline Foxhound634

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Re: [MAIN] XPiratez - 0.99E.2 - 18 Nov - Dead in Space 2
« Reply #3714 on: November 26, 2016, 04:02:44 am »
And an intro! :D

Yeah i remember hearing about that intro, not the specifics however. Was it going to be a cinematic intro, a 'tutorial' intro (like one or several scripted tutorial missions), or...?

Offline KateMicucci

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Re: [MAIN] XPiratez - 0.99E.2 - 18 Nov - Dead in Space 2
« Reply #3715 on: November 26, 2016, 04:12:15 am »
Why does the stormy suit cause extra combat stress?

Offline Dioxine

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Re: [MAIN] XPiratez - 0.99E.2 - 18 Nov - Dead in Space 2
« Reply #3716 on: November 26, 2016, 08:48:38 am »
Because it is dangerous to use it :) To answer truthfully, all flying armor has some sort of uncool penalty to compensate for the immense advantage it gives.

Offline legionof1

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Re: [MAIN] XPiratez - 0.99E.2 - 18 Nov - Dead in Space 2
« Reply #3717 on: November 26, 2016, 01:17:30 pm »
Not like stress isn't manageable either. It only affects the speed of morale decay not the much more critical decay limit derived from bravery. Granted there are some edge cases where a large stress rate(greater then difference between current morale and 49) will trigger panic that would otherwise never happen. But generally speaking bravery 60 eliminates stress as a factor.   

Offline clownagent

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Re: [MAIN] XPiratez - 0.99E.2 - 18 Nov - Dead in Space 2
« Reply #3718 on: November 26, 2016, 01:47:22 pm »
Small suggestion:

Swim suits should be able to wear an oxygen bottle in the backpack.

Offline Dioxine

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Re: [MAIN] XPiratez - 0.99E.2 - 18 Nov - Dead in Space 2
« Reply #3719 on: November 26, 2016, 02:06:51 pm »
Good idea. This will make the choices for underwater mission more interesting.