Author Topic: Re: [MAIN] XPiratez - N10 24-Nov-2024 Aurora's Dawn  (Read 4322020 times)

Offline Rince Wind

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Re: [MAIN] XPiratez - 0.98F - 13 May - Airbus Adventures
« Reply #2625 on: June 07, 2016, 11:14:49 am »
One mesh sells for 250.
You could make armour out of it, then you'd make money.
Lingerie is better than grog, BTW.

Offline Dioxine

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Re: [MAIN] XPiratez - 0.98F - 13 May - Airbus Adventures
« Reply #2626 on: June 07, 2016, 03:08:35 pm »
Yeah. Durathread armor sells for 2.5k or so, multiplying your sales value by an order of magnitude. The brainer was assuming you're aware of that fact ;)

Offline Arthanor

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Re: [MAIN] XPiratez - 0.98F - 13 May - Airbus Adventures
« Reply #2627 on: June 07, 2016, 05:37:01 pm »
Ah! Well.. I didn't think of that.. only made the armor to then upgrade to metal armor. Never looked at the sale price.

So refine chemicals, make durathread with leftover plastasteel, make armors out of it -> profit?!

Will have to compare the whole production chain to making grog!

Offline Dioxine

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Re: [MAIN] XPiratez - 0.99 - 7 Jun - First Impressions
« Reply #2628 on: June 07, 2016, 07:25:16 pm »
So I've put up a 'first impressions' 0.99 version. It has way less early-mid game stuff than it is planned, but it does completely overhaul the early campaign and brings it to a fully playable and somewhat balanced status. This is all I can do for now; at least you will be able to see the difference. Naturally there is still a lot of new quality stuff in there, including 8 new portraits - as always, check the changelog :)

To really get hog wild with new missions stuff, wait for a more full version which will appear probably around fall 2016, depending on my life and your donations :)

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Re: [MAIN] XPiratez - 0.99 - 7 Jun - First Impressions
« Reply #2629 on: June 07, 2016, 10:40:25 pm »
Since the mod is reaching its final status i wish the only new addictions would me only planned missions to add; then focusing only on bugfixing. Real life is cool! ThanksvDioxine as always for the greeeeeat mod!!!  :-*

Offline AncientSion

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Re: [MAIN] XPiratez - 0.99 - 7 Jun - First Impressions
« Reply #2630 on: June 07, 2016, 11:25:55 pm »
Interesting patch notes. Perhaps its time for a new campaign.

Offline Roxis231

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Re: [MAIN] XPiratez - 0.99 - 7 Jun - First Impressions
« Reply #2631 on: June 08, 2016, 01:14:57 am »
So I've put up a 'first impressions' 0.99 version.

Naturally there is still a lot of new quality stuff in there, including 8 new portraits

Looks Like I'll have to add them to the Alternate Armour Collection when I next update - Hopefully this will be soon, though I currently have less time to work on it than I'd like.

Offline yotc

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Re: [MAIN] XPiratez - 0.99 - 7 Jun - First Impressions
« Reply #2632 on: June 08, 2016, 02:23:30 am »
Quick question, I don't appear to be able to build a still at my second base in 98f.  Is that normal because I wanted to build all the booze at my manufacturing hub but sadly I can only suck hellerium out of the ground instead.

Second, when I go to the tech tree at https://techtreeviewer.byethost9.com/ I just get a white screen with a search bar in the top left.  That normal?

Offline Rince Wind

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Re: [MAIN] XPiratez - 0.99 - 7 Jun - First Impressions
« Reply #2633 on: June 08, 2016, 02:29:57 am »
Have you researched stills? This almost divine building isn't something anyone can build, you know.

Offline yotc

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Re: [MAIN] XPiratez - 0.99 - 7 Jun - First Impressions
« Reply #2634 on: June 08, 2016, 03:08:07 am »
Have you researched stills? This almost divine building isn't something anyone can build, you know.
Figured it required that, now i need to figure out what I'm missing before it in the tech tree.  Wish i could get the site to work.

Offline legionof1

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Re: [MAIN] XPiratez - 0.99 - 7 Jun - First Impressions
« Reply #2635 on: June 08, 2016, 04:54:11 am »
well tech viewer is at the moment out of date so maybe it wont have an answer.

But try clearing your browser history and cache and then restarting the browser. That helped me when i had that problem a while back.

Offline Disposable Guardsman

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Re: [MAIN] XPiratez - 0.99 - 7 Jun - First Impressions
« Reply #2636 on: June 08, 2016, 12:31:33 pm »
Second, when I go to the tech tree at https://techtreeviewer.byethost9.com/ I just get a white screen with a search bar in the top left.  That normal?

Yes, you search for the tech you need in that bar...

Offline Gynther

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Re: [MAIN] XPiratez - 0.99 - 7 Jun - First Impressions
« Reply #2637 on: June 08, 2016, 03:48:54 pm »
Was too far into my game to restart now so i moved my game to 0.99.
I have to research everything again it seems, i have best powerarmor and such but still need to research Blackmarch pistols and G.O.s again. I guess it dont really matter except for the slight annoyance?

price i have to pay for not restarting i guess :)

Offline Meridian

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Re: [MAIN] XPiratez - 0.99 - 7 Jun - First Impressions
« Reply #2638 on: June 08, 2016, 04:10:12 pm »
Was too far into my game to restart now so i moved my game to 0.99.
I have to research everything again it seems, i have best powerarmor and such but still need to research Blackmarch pistols and G.O.s again. I guess it dont really matter except for the slight annoyance?

price i have to pay for not restarting i guess :)

Or just read the instructions: https://openxcom.org/forum/index.php/topic,4133.msg66038.html#msg66038

Offline Blank

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Re: [MAIN] XPiratez - 0.99 - 7 Jun - First Impressions
« Reply #2639 on: June 08, 2016, 07:30:33 pm »
I happened to have just lost my game due to a government crackdown while all my ships were in repairs and my best hands injured after trying to shoot down a government ship. I considered myself fairly warned about this, although enabling the 'injured soldiers fight in base defense' option was on my to do list. I put up a good fight with parrots and dogs carrying explosives and a heavy machine gun set up at the end of a corridor. I know a bit better what kind of opposition to expect from a retaliation now.