aliens

Author Topic: Important: Upgrading Saves Between Versions  (Read 93769 times)

Offline Zharkov

  • Colonel
  • ****
  • Posts: 426
    • View Profile
    • Email
Re: Important: Upgrading Saves Between Versions
« Reply #15 on: January 30, 2016, 09:10:10 pm »
Sry, everyone, seems I actually botched up my .sav which led to some unexpected side effects. I was wrong, everything works as intended!

Offline Foxhound634

  • Colonel
  • ****
  • Posts: 188
    • View Profile
Re: Important: Upgrading Saves Between Versions
« Reply #16 on: January 31, 2016, 10:48:42 pm »
upgrading save from 0.97C to 0.97D, anything i should be mindful of?

Offline Dioxine

  • Commander
  • *****
  • Posts: 5331
  • punk not dead
    • View Profile
    • Nocturnal Productions
    • Email
Re: Important: Upgrading Saves Between Versions
« Reply #17 on: February 01, 2016, 01:34:50 am »
Answered already, but the topic got spammed a bit... Please do not post here without any relevant info. This is supposed to be a topic for those who seek it.

So: no, no upgrades between 0.97 C and D needed.

Offline Dioxine

  • Commander
  • *****
  • Posts: 5331
  • punk not dead
    • View Profile
    • Nocturnal Productions
    • Email
Re: Important: Upgrading Saves Between Versions
« Reply #18 on: May 13, 2016, 07:01:13 pm »
To upgrade to 0.98F, please edit your save and change research topic names (NOT item names):
STR_CLOCKWORK_GUN to STR_CLOCKWORK_GUN_PRODUCTION
STR_PPSH to STR_PPSH_PRODUCTION
« Last Edit: May 13, 2016, 07:05:23 pm by Dioxine »

Offline Arthanor

  • Commander
  • *****
  • Posts: 2488
  • XCom Armoury Quartermaster
    • View Profile
Re: Important: Upgrading Saves Between Versions
« Reply #19 on: May 13, 2016, 09:39:16 pm »
Anything to add/change in the "alienStrategy" section of saves? Since you introduced new missions, I assume there should be.

Offline Dioxine

  • Commander
  • *****
  • Posts: 5331
  • punk not dead
    • View Profile
    • Nocturnal Productions
    • Email
Re: Important: Upgrading Saves Between Versions
« Reply #20 on: May 14, 2016, 01:02:58 am »
No, I'm hopefully never touching 'alien strategy' again. All missions are added through missionscripts.

Offline Golnor

  • Squaddie
  • *
  • Posts: 3
    • View Profile
Re: Important: Upgrading Saves Between Versions
« Reply #21 on: May 14, 2016, 02:43:06 am »
I went from  .98c to .98e. Anything to be worried about?

Also will probably upgrading to .98f once I get home.

Offline Dioxine

  • Commander
  • *****
  • Posts: 5331
  • punk not dead
    • View Profile
    • Nocturnal Productions
    • Email
Re: Important: Upgrading Saves Between Versions
« Reply #22 on: May 14, 2016, 10:16:29 am »
Nah, nothing serious.

Offline Dioxine

  • Commander
  • *****
  • Posts: 5331
  • punk not dead
    • View Profile
    • Nocturnal Productions
    • Email
Re: Important: Upgrading Saves Between Versions
« Reply #23 on: June 07, 2016, 07:17:00 pm »
Non-critical save upgrade (no error or crash if you don't):
If you're advanced in a campaign, upgrade to 0.99 by finding

Code: [Select]
discovered:

in the save file, then adding below it the following list:

Code: [Select]
  - STR_CONTACT_FUSO_ZZZ
  - STR_CONTACT_DEALERS_ZZZ
  - STR_CONTACT_KRAZY_HANNA_ZZZ
  - STR_CONTACT_GENERAL_SUPPLIES_ZZZ
  - STR_CONTACT_SHIP_JUNKYARD_ZZZ
  - STR_SURVIVAL_ZZZ
  - STR_BALLISTICS_ZZZ
  - MEGASCORPION_ARMOR
  - STR_MEGASCORPION_CORPSE
  - STR_MEGASCORPION_TERRORIST
  - STR_HARPOON
  - STR_COLT45
  - STR_SNUBBY
  - STR_MP
  - STR_PISTOL_LT
  - STR_REVOLVER
  - STR_LUGER
  - STR_PISTOL_BM
  - STR_PISTOL
  - STR_SMG
  - STR_DB_SHOTGUN
  - STR_SHOTGUN_PA
  - STR_COMBAT_SHOTGUN
  - STR_RIFLE_AK
  - STR_RIFLE_M16
  - STR_RIFLE_SA80
  - STR_WINCHESTER
  - STR_HUNTING_RIFLE
  - STR_GRENADE
  - STR_GRENADE_FRAG
  - STR_PISTOLS_SUMMARY
  - STR_SHOTGUNS_SUMMARY
  - STR_BEER
  - STR_MEGASCORPION_POISON
  - STR_VIOLENCE
  - STR_CUNNING
  - STR_SURVIVAL
  - STR_WEIRDNESS
  - STR_MOLOTOV
  - STR_BALLISTICS
  - STR_COMMUNICATIONS
  - STR_CONTACT_GENERAL_SUPPLIES
  - STR_CLOAKING_DEVICE
  - STR_CONTACT_SHIP_JUNKYARD
  - STR_CONTACT_KRAZY_HANNA
  - STR_CONTACT_DEALERS
  - STR_CONTACT_FUSO
  - STR_WORKSHOP
  - STR_LARGE_RADAR_SYSTEM
  - STR_LIBRARY
  - STR_GENERAL_STORES_LARGE
  - STR_ANIMAL_TAMING
  - STR_BOW_H
  - STR_TORCH
  - STR_MONSTER_HUNT
  - STR_RUNT_OUTFIT
  - STR_BRAINER_OUTFIT
  - STR_SC_WIRE
  - STR_TINKERING
  - STR_WENCH_OUTFIT
  - STR_MISSION_GUILD_OUTPOST

This will give you all the early tech that was added in the 0.99 version. Naturally you can ignore this and research them all normally, too. :)
« Last Edit: June 07, 2016, 07:42:06 pm by Dioxine »

Offline Dioxine

  • Commander
  • *****
  • Posts: 5331
  • punk not dead
    • View Profile
    • Nocturnal Productions
    • Email
Re: Important: Upgrading Saves Between Versions
« Reply #24 on: July 31, 2016, 08:51:36 am »
Updating for new techs (0.99 -> 0.99A.1); mid-game campaigns or later.

Code: [Select]
  - STR_MINI_LASER
  - STR_SCI_REP
  - STR_FLINTLOCK_RIFLE
  - STR_SNIPER_SUMMARY
  - STR_SMG_SPIKED

Offline Dioxine

  • Commander
  • *****
  • Posts: 5331
  • punk not dead
    • View Profile
    • Nocturnal Productions
    • Email
Re: Important: Upgrading Saves Between Versions
« Reply #25 on: August 18, 2016, 02:11:41 pm »
Updating saves for new early techs (0.99A.1 -> 0.99B); do not do this if just started.

Code: [Select]
  - STR_GYMNASTICS
  - STR_SIDEWINDER_MISSILES
  - STR_SIDEWINDER_REPORT
  - STR_CANNON_REPORT
  - STR_MED_CANNON_REPORT
  - STR_CONTACT_CAR_THIEVES
  - STR_CONTACT_CAR_THIEVES_ZZZ
  - STR_DATA_MINING
  - STR_SMITHING
  - STR_SMITHING_ZZZ

Be sure to return all craft to bases before upgrading, to avoid unpredictable behaviour
« Last Edit: August 18, 2016, 02:45:51 pm by Dioxine »

Offline Dioxine

  • Commander
  • *****
  • Posts: 5331
  • punk not dead
    • View Profile
    • Nocturnal Productions
    • Email
Re: Important: Upgrading Saves Between Versions
« Reply #26 on: August 20, 2016, 11:58:09 am »
A mobile 24/7 surveilance base needs proper crew :) A mobile 24/7 surveilance base needs proper crew :) But I was rather speaking about interceptors, cheating on Zeppelins won't cause problems since they don't intercept anything.

Offline nrafield

  • Captain
  • ***
  • Posts: 77
    • View Profile
Re: Important: Upgrading Saves Between Versions
« Reply #27 on: August 20, 2016, 12:09:18 pm »
I never liked the Zeppelins anyway. I'd rather put Hideouts with radars all over the world and have to defend them all the time instead. I'd even be able to get proper air superiority that way instead of wasting a hangar slot for a Zeppelin

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 10867
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
    • Email
Re: Important: Upgrading Saves Between Versions
« Reply #28 on: August 20, 2016, 12:14:10 pm »
I never liked the Zeppelins anyway. I'd rather put Hideouts with radars all over the world and have to defend them all the time instead. I'd even be able to get proper air superiority that way instead of wasting a hangar slot for a Zeppelin

I agree, but it's a matter of personal priorities. Zeppelins allow you to cover much of the Earth relatively early, at relatively low costs (as compared to having many Hideouts). But the question is, do you really need this coverage? Probably not.
Anyway, I usually don't go beyond just one Zeppelin early on.

Offline Dioxine

  • Commander
  • *****
  • Posts: 5331
  • punk not dead
    • View Profile
    • Nocturnal Productions
    • Email
Re: Important: Upgrading Saves Between Versions
« Reply #29 on: September 03, 2016, 05:17:24 pm »
from 0.99B to 099C:

Code: [Select]
  - STR_CAMOUFLAGE
  - STR_HEATVISION
  - STR_CONTACT_BUILDERS