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Author Topic: Re: [MAIN] XPiratez - v.N3 20-Dec-2022 Clear Skies  (Read 2903719 times)

Offline Rince Wind

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Re: [MAIN] XPiratez - 0.98F - 13 May - Airbus Adventures
« Reply #2595 on: June 02, 2016, 10:06:46 am »
Those are vessels you can encounter on the map, not ones you are able to build. You are stuck with the Airbus at the beginning.

Offline toonlink3181

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Re: [MAIN] XPiratez - 0.98F - 13 May - Airbus Adventures
« Reply #2596 on: June 02, 2016, 06:12:41 pm »
what, like the conquerer

Offline Meridian

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Re: [MAIN] XPiratez - 0.98F - 13 May - Airbus Adventures
« Reply #2597 on: June 02, 2016, 06:21:17 pm »
You cannot build Rebel Fighter, Rebel Freighter, Runabout, Cutter  and so on... they are "alien ships"!

You can build only your own ships, which you have to research first (which will take you at least 1 year)... Conqueror is one of those ships, but Conqueror is a very late-game ship, don't expect it until VERY late.

Offline Disposable Guardsman

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Re: [MAIN] XPiratez - 0.98F - 13 May - Airbus Adventures
« Reply #2598 on: June 03, 2016, 11:09:41 am »
I'm curious as to how I'm supposed to effectively use the Rocket Sentry Gun, since it tends to blow up everything inside the Bonny whenever I fire it. That, or I have to leave the second auxillary behind. Either way, it still feels extremely inefficient since it can basically,  only fire in a straight line

Offline Rince Wind

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Re: [MAIN] XPiratez - 0.98F - 13 May - Airbus Adventures
« Reply #2599 on: June 03, 2016, 12:19:13 pm »
It has to be the first symbol in the deployment list, if you try a little with adding and removing both aux you can get it there. But then it blocks the door, so you won't get back into the Bonny unless you are flying.
My problem is that it is often useless, when the back of the Bonny points to nothing special. That is why I don't use it anymore. Maybe another ship will have a better doorlayout for it later.

Offline Solarius Scorch

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Re: [MAIN] XPiratez - 0.98F - 13 May - Airbus Adventures
« Reply #2600 on: June 03, 2016, 12:57:04 pm »
It has to be the first symbol in the deployment list, if you try a little with adding and removing both aux you can get it there. But then it blocks the door, so you won't get back into the Bonny unless you are flying.
My problem is that it is often useless, when the back of the Bonny points to nothing special. That is why I don't use it anymore. Maybe another ship will have a better doorlayout for it later.

I'm starting to wonder if it shouldn't be allowed to move, like, 1 or 2 tiles per turn to make it more useful without making it too useful.

Offline legionof1

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Re: [MAIN] XPiratez - 0.98F - 13 May - Airbus Adventures
« Reply #2601 on: June 03, 2016, 02:56:39 pm »
The sentry, from experience, does do better on the later craft. The thunderhorse in particular can really benefit from it because its has multiple exits. Also the thunderhorse's rear being so wide and open is difficult to secure against multiple hostiles in the opening turns. Something the sentry is very good at.

Offline toonlink3181

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Re: [MAIN] XPiratez - 0.98F - 13 May - Airbus Adventures
« Reply #2602 on: June 03, 2016, 08:34:53 pm »
rebel fighter and other mission types don't work. Vessels dont appear in my manufacture tab

Offline Solarius Scorch

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Re: [MAIN] XPiratez - 0.98F - 13 May - Airbus Adventures
« Reply #2603 on: June 03, 2016, 08:35:50 pm »
rebel fighter and other mission types don't work. Vessels dont appear in my manufacture tab

Are you trolling us? >:(

Offline toonlink3181

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Re: [MAIN] XPiratez - 0.98F - 13 May - Airbus Adventures
« Reply #2604 on: June 03, 2016, 08:42:43 pm »
Absolutely not! When I want to manufacture the Hunter-Killer, which you get in the begining of the game, it's not there with OR without debug mode. Also, some missions don't work. I used the mission generator for those missions. As for manufacture, I went into the game for that.

Offline toonlink3181

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Re: [MAIN] XPiratez - 0.98F - 13 May - Airbus Adventures
« Reply #2605 on: June 03, 2016, 08:44:28 pm »
Also, my manufacture error goes for any vessel.

Offline Meridian

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Re: [MAIN] XPiratez - 0.98F - 13 May - Airbus Adventures
« Reply #2606 on: June 03, 2016, 09:10:45 pm »
Absolutely not! When I want to manufacture the Hunter-Killer, which you get in the begining of the game, it's not there with OR without debug mode.

Which version are you playing?
In 0.98F for example, HUNTER-KILLER is not available in the beginning of the game anymore...

Also, some missions don't work. I used the mission generator for those missions.

Some missions are not supposed to work via battle generator... hard to explain why.
Can you give us an example of which mission are you trying to start? Best with a screenshot...

Offline toonlink3181

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Re: [MAIN] XPiratez - 0.98F - 13 May - Airbus Adventures
« Reply #2607 on: June 03, 2016, 09:24:34 pm »
Thanks for the tip. Is it normal for vessels to not appear in the manufacture tab with debug mode?

Offline Meridian

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Re: [MAIN] XPiratez - 0.98F - 13 May - Airbus Adventures
« Reply #2608 on: June 03, 2016, 09:39:11 pm »
Thanks for the tip. Is it normal for vessels to not appear in the manufacture tab with debug mode?

Yes, that is normal too.
Debug mode doesn't show absolutely everything, at least not in OXCE.

Offline toonlink3181

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Re: [MAIN] XPiratez - 0.98F - 13 May - Airbus Adventures
« Reply #2609 on: June 03, 2016, 09:48:29 pm »
Also, what research do I need to  get the Hunter-Killer?