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Author Topic: Re: [MAIN] XPiratez - N10 24-Nov-2024 Aurora's Dawn  (Read 4323049 times)

Offline osood

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Re: [MAIN] XPiratez - 0.98D - 21 Apr - Bugfixes
« Reply #2355 on: April 22, 2016, 12:41:30 pm »
why when I made one shot from the laser gun for example, at the end of the battle cage disappears (Not enough equipment to fully re-equip squad)?

Offline Solarius Scorch

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Re: [MAIN] XPiratez - 0.98D - 21 Apr - Bugfixes
« Reply #2356 on: April 22, 2016, 12:52:07 pm »
I don't really understand. What cage?
Are you referring to spent ammo clips?

Offline osood

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Re: [MAIN] XPiratez - 0.98D - 21 Apr - Bugfixes
« Reply #2357 on: April 22, 2016, 12:56:28 pm »
yes

Offline Dioxine

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Re: [MAIN] XPiratez - 0.98D - 21 Apr - Bugfixes
« Reply #2358 on: April 22, 2016, 12:57:42 pm »
Just a tiny question: Can Buddha-X Smokes not be researched directly for a reason? I have a lot of them in the base, but no research pops up and they are not in the Bootypedia by default...

But they are in the Pedia by default.

Furthermore I can't really understand why you still need a dmged one, when you have already researched how to build one.

Think harder.

I am not sure I get this one. So they don't go anywhere? They are just flying around most of the time?

They don't land anywhere accessible to you, ie. not in wilderness but at city's ship terminals.

why when I made one shot from the laser gun for example, at the end of the battle cage disappears (Not enough equipment to fully re-equip squad)?

That's how the game works. It tallies all shots remaning in all the clips of a single type, then re-creates a number of ammo clips. Thing is, it always rounds the number of remaining clips down.
« Last Edit: April 22, 2016, 01:16:35 pm by Dioxine »

Offline Cristao

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Re: [MAIN] XPiratez - 0.98D - 21 Apr - Bugfixes
« Reply #2359 on: April 22, 2016, 01:20:19 pm »
A lore question: why do the raiders, who are mutants themselves, go on mutant prgroms?

Why do humans attack one another including genocidal actions ...

posts merged - Dioxine

Dioxine, if it isnt too much - could you upload the file (0.98D) to Google Docs. Mediafire is being blocked by my ISP for now.
« Last Edit: April 22, 2016, 01:25:11 pm by Dioxine »

Offline Dioxine

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Re: [MAIN] XPiratez - 0.98D - 21 Apr - Bugfixes
« Reply #2360 on: April 22, 2016, 01:31:00 pm »
I'm not that trusting with Google Docs... does that link work?

https://drive.google.com/drive/folders/0B-8IP37CA63LdzdyUVBaUy0xVEU

Offline Cristao

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Re: [MAIN] XPiratez - 0.98D - 21 Apr - Bugfixes
« Reply #2361 on: April 22, 2016, 01:35:48 pm »
No. It doesn't work. The reason it didnt work is that the link has to be made shareable. I tried using the id for the file (through another means) and it said I needed permission.

The below steps are what I normally use.

1. Upload file to Drive

2. Right click and select 'Get shareable link'

3. Then paste here

e.g. the below is a link to a random excel sheet

https://drive.google.com/open?id=1TPSl4ZJWLHvbN4WrN9MEGl1Wo20LUuCxMY1IoimUa-I
« Last Edit: April 22, 2016, 01:38:29 pm by Cristao »

Offline Dioxine

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Re: [MAIN] XPiratez - 0.98D - 21 Apr - Bugfixes
« Reply #2362 on: April 22, 2016, 01:40:03 pm »

Offline Cristao

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Re: [MAIN] XPiratez - 0.98D - 21 Apr - Bugfixes
« Reply #2363 on: April 22, 2016, 03:13:52 pm »
WORKS!!  ;D ;D ;D

Offline Dioxine

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Re: [MAIN] XPiratez - 0.98D1 - 22 Apr - Fixed Recovery/Capture
« Reply #2364 on: April 22, 2016, 09:42:53 pm »
New version up, should end the problems introduced in the previous one. Alternate Google drive link added for DL-ing.

Offline The Think Tank

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Re: [MAIN] XPiratez - 0.98D1 - 22 Apr - Fixed Recovery/Capture
« Reply #2365 on: April 22, 2016, 09:51:29 pm »
Thanks for the Live Alien fixes! I will test it as soon as possible and see if there are any issues.

Best of regards,

Think

Offline Stian

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Re: [MAIN] XPiratez - 0.98D - 21 Apr - Bugfixes
« Reply #2366 on: April 22, 2016, 10:15:53 pm »
Thanks for the new version!

Quote
why when I made one shot from the laser gun for example, at the end of the battle cage disappears (Not enough equipment to fully re-equip squad)?
That's how the game works. It tallies all shots remaning in all the clips of a single type, then re-creates a number of ammo clips. Thing is, it always rounds the number of remaining clips down.
There's an approximation of saving all rounds available in the bullet saving patch on the dev subforum. Might encourage greater weapon diversity as players don't have to be as careful with what they use to save clips.

Offline Dioxine

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Re: [MAIN] XPiratez - 0.98D1 - 22 Apr - Fixed Recovery/Capture
« Reply #2367 on: April 22, 2016, 10:21:08 pm »
I'm on the fence with this. It really helps if you have a single weapon of a type, but can lead to bullets magically appearing out of nowhere. Probably would be best to add as an option; along with a ruleset parameter 'always save ammo' which would give you a clip (or don't destroy & then refill a clipless weapon), no matter how many charges get used (remember 255 charges in laser guns in the OG?). It could be for example used for weapons where clips are merely used to change damage type.

Offline new_civilian

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Re: [MAIN] XPiratez - 0.98D1 - 22 Apr - Fixed Recovery/Capture
« Reply #2368 on: April 22, 2016, 10:37:43 pm »
*sees update* Rod of Bliss? Sounds interesting...  :o

Thanks for the extremely fast fix, btw!

Offline Dioxine

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Re: [MAIN] XPiratez - 0.98D1 - 22 Apr - Fixed Recovery/Capture
« Reply #2369 on: April 22, 2016, 10:55:09 pm »
It's basically the item you've proposed (the inverted stimulator), only twisted and turned into something much more curious :) Actually I see now the code is borked a bit, here's update:
Code: [Select]
  - type: STR_ROD_OF_BLISS
    categories: [STR_BAT_CAT_MAGIC, STR_BAT_CAT_MORALE, STR_BAT_CAT_STUN, STR_BAT_CAT_FOREVER, STR_BAT_CAT_INFILTRATION]
    size: 0.1
    requiresBuy:
      - STR_CONTACT_MAGIC_SHOP_ZZZ
    costBuy: 69000
    costSell: 44000
    weight: 5
    bigSprite: 725
    floorSprite: 279
    handSprite: 304
    hitSound: 41
    battleType: 6
    invWidth: 1
    invHeight: 2
    stimulant: 3
    stunRecovery: -36
    costUse:
      time: 100
      energy: 50
      morale: -25
#Stun segment
    meleeHitSound: 79
    meleeAnimation: 0
    meleeType: 6
    meleePower: 0
    meleeBonus:
      psiStrength: 1.0
    meleeAlter:
      RandomType: 2
      FixRadius: 0
      IgnoreDirection: false
      ArmorEffectiveness: 1.0
      ToMorale: -1.5
    accuracyMelee: 100
    meleeMultiplier:
      melee: 0.5
      bravery: 0.5
    costMelee:
      time: 16
      energy: 8
    flatMelee:
      time: true
#segment end  
    experienceTrainingMode: 19
    listOrder: 4139