aliens

Author Topic: Re: [MAIN] XPiratez - L4 15-Sep-2020 Mad Melee Massacre  (Read 1477166 times)

Offline JustTheDude

  • Colonel
  • ****
  • Posts: 285
    • View Profile
Re: [MAIN] XPiratez - L2 - 21 May - Blood And Skulls
« Reply #7785 on: June 22, 2020, 06:02:30 pm »
I can clearly see that one of those is "Armored Vaults", not normal "Vault". This might be it.

Offline CPLT-K2

  • Sergeant
  • **
  • Posts: 13
    • View Profile
Re: [MAIN] XPiratez - L2 - 21 May - Blood And Skulls
« Reply #7786 on: June 22, 2020, 06:45:22 pm »
Your bug, once again, isn't one.
You can't build over armored vaults.
Besides, "Facility in use" is pretty clear indicator of what would be preventing you from doing whatever you're thinking of doing.
« Last Edit: June 22, 2020, 07:18:19 pm by CPLT-K2 »

Offline MemoryTAS

  • Captain
  • ***
  • Posts: 85
    • View Profile
Re: [MAIN] XPiratez - L2 - 21 May - Blood And Skulls
« Reply #7787 on: June 22, 2020, 07:43:35 pm »
You also just can't build large facilities over small facilities at all I'm pretty sure.

Online Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 6380
  • Aaand we're back!
    • View Profile
    • My Wiki
Re: [MAIN] XPiratez - L2 - 21 May - Blood And Skulls
« Reply #7788 on: June 22, 2020, 07:53:06 pm »
You also just can't build large facilities over small facilities at all I'm pretty sure.

you can

Offline MemoryTAS

  • Captain
  • ***
  • Posts: 85
    • View Profile
Re: [MAIN] XPiratez - L2 - 21 May - Blood And Skulls
« Reply #7789 on: June 22, 2020, 07:56:31 pm »
...The heck, last I tried, I couldn't. Maybe there's something else I was doing wrong. Dang it I feel silly.

Offline legionof1

  • Commander
  • *****
  • Posts: 1564
  • Bullets go that way. Money comes this way.
    • View Profile
Re: [MAIN] XPiratez - L2 - 21 May - Blood And Skulls
« Reply #7790 on: June 23, 2020, 04:12:59 am »
Vaults(of all sizes) provide both storage and workshop slots, both must be available to upgrade.

Offline xcomfan

  • Colonel
  • ****
  • Posts: 263
    • View Profile
Re: [MAIN] XPiratez - L2 - 21 May - Blood And Skulls
« Reply #7791 on: June 23, 2020, 09:16:38 am »
Your bug, once again, isn't one.
You can't build over armored vaults.
Besides, "Facility in use" is pretty clear indicator of what would be preventing you from doing whatever you're thinking of doing.

Because there are three standard vaults and one armored, if all foru were non-armored i shuold have been able to build instead, right?

Offline Lohland

  • Sergeant
  • **
  • Posts: 46
    • View Profile
Re: [MAIN] XPiratez - L2 - 21 May - Blood And Skulls
« Reply #7792 on: June 24, 2020, 07:35:24 am »
if not mistaken, 4 armored is better than one large.

Offline xcomfan

  • Colonel
  • ****
  • Posts: 263
    • View Profile
Re: [MAIN] XPiratez - L2 - 21 May - Blood And Skulls
« Reply #7793 on: June 25, 2020, 11:45:57 am »
Another thing: rocky should have same resistance as the fartbag, or at least a bit more stronger; you see these are not armored as a chrissalid, but the bootypedia as of L2 says it's been used a jackhammer to perform brainer's analisys!

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 9816
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: [MAIN] XPiratez - L2 - 21 May - Blood And Skulls
« Reply #7794 on: June 25, 2020, 12:01:27 pm »
It's a fucking rock.

Offline xcomfan

  • Colonel
  • ****
  • Posts: 263
    • View Profile
Re: [MAIN] XPiratez - L2 - 21 May - Blood And Skulls
« Reply #7795 on: June 25, 2020, 08:16:40 pm »
It's a fucking rock.
A biological rock...but whatever! ;D

Offline Rubber Cannonball

  • Colonel
  • ****
  • Posts: 202
    • View Profile
Re: [MAIN] XPiratez - L2 - 21 May - Blood And Skulls
« Reply #7796 on: June 25, 2020, 10:33:50 pm »
It's a rock from Star Trek.

Offline Dakkdakk

  • Colonel
  • ****
  • Posts: 151
  • Dirty, dangerous, and kinda sexy
    • View Profile
Re: [MAIN] XPiratez - L2 - 21 May - Blood And Skulls
« Reply #7797 on: June 27, 2020, 05:54:37 am »
Those kind of exist IRL, mind you. While the real ones don't spit gouts of acid, you actualy do need to use power tools to open one up. Its actualy one of the more believable aliens the original xcom came up with, if you think about it, since while we don't really have big headed sexless midgets going around shooting people with plasma weaponry IRL, we do have both living rocks and critters that spit nasty things, including acid.


Offline xcomfan

  • Colonel
  • ****
  • Posts: 263
    • View Profile
Re: [MAIN] XPiratez - L2 - 21 May - Blood And Skulls
« Reply #7798 on: June 29, 2020, 04:09:27 pm »
It's a rock from Star Trek.

Ok very cool i did not know! These in xpiratez are spitting fire, not acid i think

Offline Alex_D

  • Colonel
  • ****
  • Posts: 338
    • View Profile
Re: [MAIN] XPiratez - L2 - 21 May - Blood And Skulls
« Reply #7799 on: June 29, 2020, 07:39:21 pm »
As per building facilities over existing ones, so far I managed to build:
- Hangers, large storage, large barracks, printer, casino, etc over plantations.
- Also plantations over large storage.
- Luxury barracks over regular barracks: Note that the habitation size shrinks until the upgrade is over.
- Armored vaults over regular vaults.
- Pretty much anything over corridors and burrows.

There could be more, but these are the ones I tried in my current campaign.
Conclusion. If you know your future layout a bit, you can try using plantations for extra cash early on.