Author Topic: Re: [MAIN] XPiratez - N9.7.7 12-Sep-2024 Second Coming  (Read 4306697 times)

xcomfan

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Re: [MAIN] XPiratez - L2 - 21 May - Blood And Skulls
« Reply #7785 on: June 22, 2020, 10:56:21 am »
Don't know if it's a bug but in L2 still i cannot build large vaults over four smaller adjacent ones - it tells "facility in use"  - while i can do it with large barracks. May we get also working for the bigger vaults?


Offline JustTheDude/CABSHEP

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Re: [MAIN] XPiratez - L2 - 21 May - Blood And Skulls
« Reply #7786 on: June 22, 2020, 06:02:30 pm »
I can clearly see that one of those is "Armored Vaults", not normal "Vault". This might be it.

Offline CPLT-K2

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Re: [MAIN] XPiratez - L2 - 21 May - Blood And Skulls
« Reply #7787 on: June 22, 2020, 06:45:22 pm »
Your bug, once again, isn't one.
You can't build over armored vaults.
Besides, "Facility in use" is pretty clear indicator of what would be preventing you from doing whatever you're thinking of doing.
« Last Edit: June 22, 2020, 07:18:19 pm by CPLT-K2 »

Offline MemoryTAS

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Re: [MAIN] XPiratez - L2 - 21 May - Blood And Skulls
« Reply #7788 on: June 22, 2020, 07:43:35 pm »
You also just can't build large facilities over small facilities at all I'm pretty sure.

Offline Meridian

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Re: [MAIN] XPiratez - L2 - 21 May - Blood And Skulls
« Reply #7789 on: June 22, 2020, 07:53:06 pm »
You also just can't build large facilities over small facilities at all I'm pretty sure.

you can

Offline MemoryTAS

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Re: [MAIN] XPiratez - L2 - 21 May - Blood And Skulls
« Reply #7790 on: June 22, 2020, 07:56:31 pm »
...The heck, last I tried, I couldn't. Maybe there's something else I was doing wrong. Dang it I feel silly.

Offline legionof1

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Re: [MAIN] XPiratez - L2 - 21 May - Blood And Skulls
« Reply #7791 on: June 23, 2020, 04:12:59 am »
Vaults(of all sizes) provide both storage and workshop slots, both must be available to upgrade.

xcomfan

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Re: [MAIN] XPiratez - L2 - 21 May - Blood And Skulls
« Reply #7792 on: June 23, 2020, 09:16:38 am »
Your bug, once again, isn't one.
You can't build over armored vaults.
Besides, "Facility in use" is pretty clear indicator of what would be preventing you from doing whatever you're thinking of doing.

Because there are three standard vaults and one armored, if all foru were non-armored i shuold have been able to build instead, right?

Offline Lohland

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Re: [MAIN] XPiratez - L2 - 21 May - Blood And Skulls
« Reply #7793 on: June 24, 2020, 07:35:24 am »
if not mistaken, 4 armored is better than one large.

xcomfan

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Re: [MAIN] XPiratez - L2 - 21 May - Blood And Skulls
« Reply #7794 on: June 25, 2020, 11:45:57 am »
Another thing: rocky should have same resistance as the fartbag, or at least a bit more stronger; you see these are not armored as a chrissalid, but the bootypedia as of L2 says it's been used a jackhammer to perform brainer's analisys!

Online Solarius Scorch

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Re: [MAIN] XPiratez - L2 - 21 May - Blood And Skulls
« Reply #7795 on: June 25, 2020, 12:01:27 pm »
It's a fucking rock.

xcomfan

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Re: [MAIN] XPiratez - L2 - 21 May - Blood And Skulls
« Reply #7796 on: June 25, 2020, 08:16:40 pm »
It's a fucking rock.
A biological rock...but whatever! ;D

Offline Rubber Cannonball

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Re: [MAIN] XPiratez - L2 - 21 May - Blood And Skulls
« Reply #7797 on: June 25, 2020, 10:33:50 pm »
It's a rock from Star Trek.

Offline Dakkdakk

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Re: [MAIN] XPiratez - L2 - 21 May - Blood And Skulls
« Reply #7798 on: June 27, 2020, 05:54:37 am »
Those kind of exist IRL, mind you. While the real ones don't spit gouts of acid, you actualy do need to use power tools to open one up. Its actualy one of the more believable aliens the original xcom came up with, if you think about it, since while we don't really have big headed sexless midgets going around shooting people with plasma weaponry IRL, we do have both living rocks and critters that spit nasty things, including acid.


xcomfan

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Re: [MAIN] XPiratez - L2 - 21 May - Blood And Skulls
« Reply #7799 on: June 29, 2020, 04:09:27 pm »
It's a rock from Star Trek.

Ok very cool i did not know! These in xpiratez are spitting fire, not acid i think