X-Piratez...
The games I have played most often are Deus-Ex, Morrowind and Fallout:Tactics. The best game not on that list is Planescape: Torment.
UFO is strangely missing from that list, because it took decades before I could get it to run. I got the floppy version right at the start, but no massaging of the DOS system files made it work. And by the time I did get it to work, I was spoiled by Fallout: Tactics. Meh. Right?
So, second to F:T. Or, actually, not. Because it's Brutal. It requires a totally different way of playing. Those aliens are going to kill all of us! We have to stop them! A million dead soldiers would be a cheap price for the survival of humanity! And those aliens are really dangerous. They melt your soldiers from the far side of the map. You cannot even see them, let alone hit them. And if you do, it causes puny damage.
Wow. There is no other game like it. And all the sequels (except TFTD, but that's too hardcore) did this wrong.
Ok, X-Piratez. The first few times I played it, I was quite irritated by the prehistoric starting conditions and the demand for melee combat. Bah. It seemed a quite stupid and immature mod. In less than an hour, I uninstalled it. Low-res tits, but no gameplay.
But still, many people (like on rpgcodex.net) think this is the best mod ever. And the last time I tried, I was determined to play it for at least a few days. Which totally changed my view. It took a long time, but it turned out to be a Magnus Opus. Pixelated: yes, bad animations: yes, very restricted strategic user interface (either research or manufacture): yes. But it keeps going. There is so much stuff, so many things to do. And you always think: "That would improve my options/fire power quite a bit! Just a few more turns."
It's really, Really good.
Then again, it's also boring. I cannot stomach it for more than about four hours in a row. While I love the strategic part, the tactical part is just too repetitive. Yes, it improves after you played that same mission 25 times. Because you sometimes get a new mission. And everything is extremely balanced. In a single-player game. After playing it for a few hundred hours, I can state that the two things that kept it interesting, were the Reticulan plasma gun and the Chainmail armor. I cheated as well: I gave myself 25 million at the start, and as much Reticulan plasma clips as needed.
The interesting things about single-player games are the story (the first time) and what tactics and items give you an advantage. Min-maxing. Finding faster routes to get that game changing item or ability sooner. And, yes, you can do that in X-Piratez, but it requires a huge amount of meta. Spend as much time researching the game online as playing it. It takes a very large amount of time, and the advantage isn't that large. Unless you play at the higher difficulty levels, where doing that for all things is required. Otherwise, you simply lose. Back to researching the meta. Not playing the game, but finding out how the game works and what it wants you to do.
While I do love a seriously challenging fight occasionally, which takes hours and has me at the edge of my seat, I would want an "auto battle" button for all the trash fights in between. Or, if all fights are like that, I would lose interest soon, because I like advancing through the strategic layer. Getting better. Building bases, researching and producing better stuff. Give me my overpowered stuff. Let me fight or work hard for it, but don't make it disposable or require unobtainable ammo. It's fine if it has disadvantages as well, as long as those don't limit the usability too much.
TL;DR: It's really great, but much too balanced and repetitive. After a while it takes a long time of doing the same things again and again before you get the next toy.
Make it batshit crazy and really excessive.
Recommendations:
- Huge suicide charges / nukes with a range that is too short to survive firing them.
- Armors that give lots of speed and/or stealth but have no hand slots.
- Reactive/mirroring armor that does lots of stun damage to the user.
- Very expensive one-time use tools that destroy ship hulls.
- Low-level things like musical instruments that do massive morale damage to enemies.
- "Teleporters" that give you a random chance each turn to exchange places with any enemy.
- Small, autonomous drones that roam around and/or attack independently, bonus if there is a small chance for them to attack you.
- Base building that attracts enemies to invade.
- Illnesses that infect both your gals and enemies, unless vaccinated, with a small chance to mutate.
- Parachute-dropped armaments (like cluster bombs): destroy them before they rain down death and destruction.
- Hormones that have the local wildlife fight each other.
- Missions that pacify regions.
- Spy missions.
- Diplomacy: give them money and gifts, but allies might request attacks.