Author Topic: Re: [MAIN] XPiratez - N9.7.7 12-Sep-2024 Second Coming  (Read 4307267 times)

Offline LytaRyta

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Re: Re: [MAIN] XPiratez - 0.99J9 - 24 Nov - Needs More Muskets
« Reply #6480 on: December 07, 2018, 11:09:14 pm »
..also some "cargo ship would be nice, (something like truck in air, /space..

such space equivalent of A-400M, Antaonov An-160, /An-225, or C-5 Galaxy..
slowly huge ship, with alot of cargo (and units, /crews) space,
and almost unlimited, all-planet (whole-planet) range -
- powered by *hEllerium (energy capsules, /energy bateries-packs)

(flight range = ~~ 160 - 360 000 -480 thousand miles.. at once flight )

Offline JustTheDude/CABSHEP

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Re: Re: [MAIN] XPiratez - 0.99J9 - 24 Nov - Needs More Muskets
« Reply #6481 on: December 08, 2018, 01:14:41 am »
..also some "cargo ship would be nice, (something like truck in air, /space..

such space equivalent of A-400M, Antaonov An-160, /An-225, or C-5 Galaxy..
slowly huge ship, with alot of cargo (and units, /crews) space,
and almost unlimited, all-planet (whole-planet) range -
- powered by *hEllerium (energy capsules, /energy bateries-packs)

(flight range = ~~ 160 - 360 000 -480 thousand miles.. at once flight )

That's literally "Leviatan", "Conqueror", or "Thunderhorse". Play the damn game/mod before making any suggestions.
« Last Edit: December 08, 2018, 01:16:41 am by JustTheDude »

Offline Abyss

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Re: [MAIN] XPiratez - 0.99J9 - 24 Nov - Needs More Muskets
« Reply #6482 on: December 08, 2018, 01:32:00 am »
I always thought that batteries were needed for runts to weld plasteel sheets together.
I am d*mb as ever, thank you for the explanation!

Offline Foxhound634

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Re: [MAIN] XPiratez - 0.99J9 - 24 Nov - Needs More Muskets
« Reply #6483 on: December 08, 2018, 08:12:06 am »
I have done the underwater oddity mission two times now, but i have a question that i will try to ask without spoiling anything. The first time, i happened upon the 'goodies' by accident because there was no visual indicator of the stuff, though the location hinted very subtly at something being there. The place i'm talking about is where three of the enemies spawn close to each other, but i'm not sure whether or not there are more places to check out for goodies. Given the intricate nature of the mission, exploring every inch is quite risky, so am i missing out?

Offline Martin

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Re: Re: [MAIN] XPiratez - 0.99J9 - 24 Nov - Needs More Muskets
« Reply #6484 on: December 08, 2018, 12:31:10 pm »
That's literally "Leviatan", "Conqueror", or "Thunderhorse". Play the damn game/mod before making any suggestions.

These come pretty late in the game. I think Lyta meas the literal air truck you can shoot down in the game (K9-truck or something like that, has a crew of three labourers, carries chemicals and consumer goods). It could serve as a slower, more spacious space incapable alternative to the Pachyderm, but IDK if it’s necessary.

Offline Dioxine

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Re: [MAIN] XPiratez - 0.99J9 - 24 Nov - Needs More Muskets
« Reply #6485 on: December 08, 2018, 01:58:15 pm »
I never have any idea what LytaRyta means. I stopped caring long ago.

Offline JustTheDude/CABSHEP

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Re: Re: [MAIN] XPiratez - 0.99J9 - 24 Nov - Needs More Muskets
« Reply #6486 on: December 08, 2018, 04:39:53 pm »
These come pretty late in the game. I think Lyta meas the literal air truck you can shoot down in the game (K9-truck or something like that, has a crew of three labourers, carries chemicals and consumer goods). It could serve as a slower, more spacious space incapable alternative to the Pachyderm, but IDK if it’s necessary.

Then Convoy is all you need. It's slow, but very spacious and early in the game. Only few missions dissapear even when targetted by your ship, so It's usually not a problem when you have two teams. One for small, but fast respond to easy missions and one big and slow for huge missions.

Besides, all Hellerium powered crafts are in midgame, or early only if you rush them in research, not even talking about " powered by *hEllerium (energy capsules, /energy bateries-packs)" which is pretty lategame.

Triton is good if you are RNG lucky to get Reticulians early for big amount of soldiers and two vehicles. If everything fails: Zeppelin/blimp/airship.
« Last Edit: December 08, 2018, 04:44:02 pm by JustTheDude »

niculinux

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Re: [MAIN] XPiratez - 0.99J9 - 24 Nov - Needs More Muskets
« Reply #6487 on: December 09, 2018, 09:15:49 pm »
I really like the Harquebus introduced in 0.99J9 (a downgraded version of the musket!) but the sprite needs some more consistent gunbutt, i think. Slso, why it's mounting a bayonet on it? These did not mount any blades. i hope it would be temoved from futher versions, so that bayoneted muskets may make more sense

Offline JustTheDude/CABSHEP

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Re: Re: [MAIN] XPiratez - 0.99J9 - 24 Nov - Needs More Muskets
« Reply #6488 on: December 09, 2018, 11:50:09 pm »
I was just browsing the internet - usuall, but something caught my eye.
Naked gals on the battlefield make more sense/it's more "realistic"/it's more "belivelable" now.
Term: "General Butt Naked"
Sounds silly, but it's not.
« Last Edit: December 09, 2018, 11:54:00 pm by JustTheDude »

magus1

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Re: [MAIN] XPiratez - 0.99J9 - 24 Nov - Needs More Muskets
« Reply #6489 on: December 10, 2018, 12:48:14 am »
Dearest Dioxine,

Lyta speaks in syncronise.

which stupidly, is only spoken by Lyta.

(I still cannot arm my las-tanks)

Love,

Margozeta

Offline Dioxine

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Re: [MAIN] XPiratez - 0.99J9 - 24 Nov - Needs More Muskets
« Reply #6490 on: December 10, 2018, 06:01:51 am »
i hope it would be temoved from futher versions, so that bayoneted muskets may make more sense

niculinux

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Re: [MAIN] XPiratez - 0.99J9 - 24 Nov - Needs More Muskets
« Reply #6491 on: December 10, 2018, 09:24:30 am »
It won't.

Got it...but at least may the RCF carabine get a gunbutt attack option, like the ol' carabine?   :)

Offline JustTheDude/CABSHEP

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Re: [MAIN] XPiratez - 0.99J9 - 24 Nov - Needs More Muskets
« Reply #6492 on: December 10, 2018, 02:10:22 pm »
Got it...but at least may the RCF carabine get a gunbutt attack option, like the ol' carabine?   :)

Isn't RCF carabine too fragile to be used like that? It's not chunk of wood, it's carabine: Mix between SMG and Rifle.
I know that RCF is a good weapon, in all my runs I did in Piratez, there was always a stage when RCF carabine was a standard issue weapon for all gals that just went out of "Shotgun Training" reaching about 80 accuracy.
Since gals can punch with their fists, it's not that necessary. Put a handle into QD slot. It only costs 2 to move it to the hand and it also costs 2 to  drop it on the ground. 4 Time Units are not that much when gals after few missions and kill have 100+ TU's.

Offline Dioxine

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Re: [MAIN] XPiratez - 0.99J9 - 24 Nov - Needs More Muskets
« Reply #6493 on: December 10, 2018, 04:36:20 pm »
Isn't RCF carabine too fragile to be used like that? It's not chunk of wood, it's carabine: Mix between SMG and Rifle.

It is too fragile, the stock is for aiming only.

Offline Foxhound634

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Re: [MAIN] XPiratez - 0.99J9 - 24 Nov - Needs More Muskets
« Reply #6494 on: December 11, 2018, 12:15:02 pm »
I just tried the City Raid mission, and i put some of my gals in thief gear, but the others became 'boxed'. Do i need to break them free with a pickaxe or something?