Author Topic: Re: [MAIN] XPiratez - J14a - 1 May - Saints and Sinners  (Read 903526 times)

Offline magus1

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Re: [MAIN] XPiratez - 0.99J9 - 24 Nov - Needs More Muskets
« Reply #6465 on: December 05, 2018, 03:53:34 pm »
Okay, tanks.  I love them. I load them up with lasbats and even have lasbats in backpack of Lokk'naar but go to battle and tank isn't loaded. Same thing happens with Bombard. What am I doing wrong?

Love,

Maggie

Online Rince Wind

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Re: [MAIN] XPiratez - 0.99J9 - 24 Nov - Needs More Muskets
« Reply #6466 on: December 05, 2018, 04:09:06 pm »
Seems to be a bug that tanks often don't get their loadout. Just have a look before the battle starts and if necessary load the weapon.

Offline Martin

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Re: [MAIN] XPiratez - 0.99J9 - 24 Nov - Needs More Muskets
« Reply #6467 on: December 05, 2018, 04:40:19 pm »
Not a bug but a necessary feature. Tanks, I think all of them, can use several two types of ammo. Should they come loaded, you wouldn’t be able to unload the ammo to excahnge it for something else as you need free had to unload and the tanks come with a fixed weapon in both "hands". Now this wouldn’t be much of an issue in campaign short of wanting to load two tanks each with different kinds of grenades for their auxilary launcher, but it would make it impossible to change ammo in custom battles.

Offline Ves

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Re: [MAIN] XPiratez - 0.99J9 - 24 Nov - Needs More Muskets
« Reply #6468 on: December 05, 2018, 06:25:35 pm »
There is a new option in OXCE to allow unloading, even if the offhand isn't free. The ammo then is dropped to the floor.

Offline Alex_D

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Re: [MAIN] XPiratez - 0.99J9 - 24 Nov - Needs More Muskets
« Reply #6469 on: December 05, 2018, 07:44:16 pm »
There is a new option in OXCE to allow unloading, even if the offhand isn't free. The ammo then is dropped to the floor.
But does this mechanic works only if one can pick the gun with the mouse and drag it towards the unload icon? For tanks and similar units this may not work as the guns are fixed to the unit. Maybe there is a shortcut?

Offline Ves

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Re: [MAIN] XPiratez - 0.99J9 - 24 Nov - Needs More Muskets
« Reply #6470 on: December 05, 2018, 10:36:37 pm »
But does this mechanic works only if one can pick the gun with the mouse and drag it towards the unload icon? For tanks and similar units this may not work as the guns are fixed to the unit. Maybe there is a shortcut?

Yes, you are right. You have to be able to drag it.  :-[
 

Offline Dioxine

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Re: [MAIN] XPiratez - 0.99J9 - 24 Nov - Needs More Muskets
« Reply #6471 on: December 06, 2018, 01:27:27 am »
Not a bug but a necessary feature. Tanks, I think all of them, can use several two types of ammo. Should they come loaded, you wouldn’t be able to unload the ammo to excahnge it for something else as you need free had to unload and the tanks come with a fixed weapon in both "hands". Now this wouldn’t be much of an issue in campaign short of wanting to load two tanks each with different kinds of grenades for their auxilary launcher, but it would make it impossible to change ammo in custom battles.

Who cares about custom battles.

Offline Martin

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Re: [MAIN] XPiratez - 0.99J9 - 24 Nov - Needs More Muskets
« Reply #6472 on: December 06, 2018, 12:41:21 pm »
Still I think it is more convinient to fill on the pre battle equipment screen rather than having to change the loadout in the hideout before sending out the craft, especially in case of bombard where not all the ammo types are straight upgrades form the base one.

Offline JustTheDude

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Re: Re: [MAIN] XPiratez - 0.99J9 - 24 Nov - Needs More Muskets
« Reply #6473 on: December 06, 2018, 06:45:25 pm »
Still I think it is more convinient to fill on the pre battle equipment screen rather than having to change the loadout in the hideout before sending out the craft, especially in case of bombard where not all the ammo types are straight upgrades form the base one.

You can fill it pre battle, save the template and then all you have to do is to search the vehicle, F9 and here you go.

Offline Alex_D

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Re: [MAIN] XPiratez - 0.99J9 - 24 Nov - Needs More Muskets
« Reply #6474 on: December 06, 2018, 09:12:55 pm »
If I remember correctly, the template prefill (F9, or any shortcut for that matter) would fill the back pack, but it doesn't fill the ammo for permanently fixed guns. I remember that I would press "Z" for autofill after pressing my shortcut key for the tank.
Maybe it got fixed in a newer OXCE release.

Offline Dioxine

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Re: [MAIN] XPiratez - 0.99J9 - 24 Nov - Needs More Muskets
« Reply #6475 on: December 06, 2018, 10:28:01 pm »
Loading pre-battle as opposed to in base is rather unwise.

Offline Alex_D

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Re: [MAIN] XPiratez - 0.99J9 - 24 Nov - Needs More Muskets
« Reply #6476 on: December 06, 2018, 11:28:17 pm »
I mostly pre-load my team before leaving the base, with a quick check before battle, mostly to correct a minor loadout if the battle is during day or night time.

The risk of only loading pre-battle is if one accidentally drop a pre-primed grenade (that is not smoke) and forget to pick it up (or deactivate), then said grenade will explode potentially wiping out the whole inventory of the craft and some of the crew with it. The crew can be replaced but some of the inventory is rather unique or hard to manufacture  :)

Offline Martin

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Re: [MAIN] XPiratez - 0.99J9 - 24 Nov - Needs More Muskets
« Reply #6477 on: December 07, 2018, 02:01:23 pm »
The craft has unlimited, or practically unlimited, capacity, so it really doesn’t matter. I just carry everything I might need (except Chinese Dragons and other rare/expensive specialist tools) and rearm before battle according to intel and I still have oportunity to pick better suited tools during the battle.

Offline Abyss

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Re: [MAIN] XPiratez - 0.99J9 - 24 Nov - Needs More Muskets
« Reply #6478 on: December 07, 2018, 07:02:15 pm »
Dioxine, I suggest a couple of fusion torch batteries are not enough to power up an intecontinental vehicle...
Thus I think it will be a nice to implement the "power packs", say, of 80-100 batteries each.
Then a couple of these powerpacks will be able to take off an interceptor from the hangar.
The cost of a single one could be reduced to $2k. Then it won't hurt much.


Offline JustTheDude

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Re: [MAIN] XPiratez - 0.99J9 - 24 Nov - Needs More Muskets
« Reply #6479 on: December 07, 2018, 10:11:06 pm »
Dioxine, I suggest a couple of fusion torch batteries are not enough to power up an intecontinental vehicle...
Thus I think it will be a nice to implement the "power packs", say, of 80-100 batteries each.
Then a couple of these powerpacks will be able to take off an interceptor from the hangar.
The cost of a single one could be reduced to $2k. Then it won't hurt much.

I always thought that batteries were needed for runts to weld plasteel sheets together. Where is it written, that they are used to power the vehicle? Most are using Tiberium (hehe) Hellerium, several are battery powered (power grid) and few burn chemicals.