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Messages - BlorkTheOrk

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46
XPiratez / Re: A thread for little questions
« on: February 20, 2021, 02:45:25 am »
How do I get the Conqueror (the 36 men transport for the last mission to Mars)? I got the codes and Zubrin. But no further research appeared.

47
XPiratez / Re: A thread for little questions
« on: February 09, 2021, 01:45:57 am »
Recently I lost 250 million to ninjas, also I got 2 demonic invasions (named in all caps -999mil cost thing) im my storage. So I wonder: can I still lose the game at the very end of my current campaign run?

To be more precise: how much do ninjas able to steal and what do invasions do? 

48
XPiratez / Re: A thread for little questions
« on: February 07, 2021, 03:25:52 pm »
Do I need space missions to finish the game?
I wonder because they are slow on my device and I want to skip them completely(versions of like a year ago, when I started to play the thing).

49
It looks like the only thing I need to get access to the final mission is to catch this guy. I already got all the other codes and I guess I got all of the possible vessels. I don't see an opportunity to capture the coordinator.
I wonder if 1 billion thing at the bottom of the purchase screen will do?

50
XPiratez / How to stealth?
« on: November 15, 2020, 12:19:36 am »
After reading some stuff related to this and other mods I wonder if it is possible to sneak around instead of just kill everything.

51
Help / Are there examples of more than two arms armor?
« on: November 15, 2020, 12:13:04 am »
I saw "one-handed" armors, I wonder if more than two are possible.

52
So, recently I enjoyed a great mod from Dioxine which called XPiratez. But I am playing it for few months now. I am playing it at home, I am playing it on mobile, I am playing it on the road and when at rest. I Really want it to end some day at this point. Not because its bad, but because its like War And Peace. I guess it will take too much time to get familiar with other mods. So, I wonder if there are mods which  significantly shorter than others. Also, are there any mods which make other mods science progress and tech costs lower?

Also: How do you people feel about pacing in mods? Are there a lot of people who are actually enjoying long mods? Is there anybody interested in a shorter span mods?


53
XPiratez / Re: How to kill a blue-shielded hovertank?
« on: November 04, 2020, 05:08:29 pm »
ok, thank you. It did was in a span of 2 turns. Also do shields restore completely in a turn?

54
XPiratez / How to kill a blue-shielded hovertank?
« on: November 04, 2020, 04:25:28 pm »
I just faced a blue hovertank which ate 12 mortar shells, 4 rpg shells, and 6 grenades in a row and something like 10 plasma pistol rounds. I guess I screwed. Help.

Also: is there any good universal weapon/type against anything?

55
XPiratez / Re: Few questions about damage to armor and armor evasion.
« on: November 01, 2020, 06:41:39 pm »
Sorry for this necroposting. But I wonder if it is smart thing to use chemicals against heavy armor. I am mostly thinking about the machine pistol which does 8 shots with x5 rounds using chemicals. Will such eventually melt a tank?

Also, what is the name of armor damage stat in the ANAL section? Does it have a different name for chemicals?

56
XPiratez / Re: Few questions about damage to armor and armor evasion.
« on: October 26, 2020, 07:06:29 pm »
Do chemical bullet always apply their damage against armor? Or do they have to make it through first?

57
XPiratez / Few questions about damage to armor and armor evasion.
« on: October 25, 2020, 07:26:01 pm »
Sorry, there are lot of questions, but I will be happy about any answers. In general I just want to know what is the best anti-armor weapon and if there is the way to reduce armored enemy to zero with any sort of early game weapons.

1 So, what is the most effective way to damage armor?
2 What is the difference between chemical damage and armor piercing damage to armor?
3 Do lasers ignore armor?
4 Do fire ignore armor?
5 Are lasers, fire and the freeze gun for space capsules all the same thing with basically the same mechanic?
6 Do all armor piercing bullets damage armor?
7 Are there any real difference between machine guns and submachine guns/rifles?
8 Any general tips for handling heavy armored hostiles in general?

Thank you in advance for answers.

58
Thank you for the response.
1. I'm quite sure that I saw a giant robot mod mention somewhere. Now I wonder if it was for the 2012 line of games. I can't find it there either.
2. Thank you for the info about the game assets. I guess I'll try to do something next week.


59
So, hello OpenXcom forums, I'm new here and I am up to searching for some way to start making mods.

After playing for a few months in XPiratez I realised that XCOM of 1993 has some excelent capabilities of making such stuff. So, I want to make a mod about giant robots, but I believe I saw somebody posting about making such mod somewhere here, or at .io site. So, the questions I want to ask:

1. Is it still in progress, so I can join and help? 
2. This one I probably has to search around, and I didn't yer, but I want to ask for any tips for a modder to start with, like what soft I need to make the mod.

Thank You.

60
Work In Progress / Re: Looking for a modder.
« on: October 18, 2020, 09:35:07 pm »
Here I am, looking in disbelief at my Norlok girl surviving Cryssalid assault without an armor.


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