Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - BlorkTheOrk

Pages: 1 2 3 [4]
XPiratez / Re: How to kill a blue-shielded hovertank?
« on: November 04, 2020, 05:08:29 pm »
ok, thank you. It did was in a span of 2 turns. Also do shields restore completely in a turn?

XPiratez / How to kill a blue-shielded hovertank?
« on: November 04, 2020, 04:25:28 pm »
I just faced a blue hovertank which ate 12 mortar shells, 4 rpg shells, and 6 grenades in a row and something like 10 plasma pistol rounds. I guess I screwed. Help.

Also: is there any good universal weapon/type against anything?

XPiratez / Re: Few questions about damage to armor and armor evasion.
« on: November 01, 2020, 06:41:39 pm »
Sorry for this necroposting. But I wonder if it is smart thing to use chemicals against heavy armor. I am mostly thinking about the machine pistol which does 8 shots with x5 rounds using chemicals. Will such eventually melt a tank?

Also, what is the name of armor damage stat in the ANAL section? Does it have a different name for chemicals?

XPiratez / Re: Few questions about damage to armor and armor evasion.
« on: October 26, 2020, 07:06:29 pm »
Do chemical bullet always apply their damage against armor? Or do they have to make it through first?

XPiratez / Few questions about damage to armor and armor evasion.
« on: October 25, 2020, 07:26:01 pm »
Sorry, there are lot of questions, but I will be happy about any answers. In general I just want to know what is the best anti-armor weapon and if there is the way to reduce armored enemy to zero with any sort of early game weapons.

1 So, what is the most effective way to damage armor?
2 What is the difference between chemical damage and armor piercing damage to armor?
3 Do lasers ignore armor?
4 Do fire ignore armor?
5 Are lasers, fire and the freeze gun for space capsules all the same thing with basically the same mechanic?
6 Do all armor piercing bullets damage armor?
7 Are there any real difference between machine guns and submachine guns/rifles?
8 Any general tips for handling heavy armored hostiles in general?

Thank you in advance for answers.

Thank you for the response.
1. I'm quite sure that I saw a giant robot mod mention somewhere. Now I wonder if it was for the 2012 line of games. I can't find it there either.
2. Thank you for the info about the game assets. I guess I'll try to do something next week.

So, hello OpenXcom forums, I'm new here and I am up to searching for some way to start making mods.

After playing for a few months in XPiratez I realised that XCOM of 1993 has some excelent capabilities of making such stuff. So, I want to make a mod about giant robots, but I believe I saw somebody posting about making such mod somewhere here, or at .io site. So, the questions I want to ask:

1. Is it still in progress, so I can join and help? 
2. This one I probably has to search around, and I didn't yer, but I want to ask for any tips for a modder to start with, like what soft I need to make the mod.

Thank You.

Work In Progress / Re: Looking for a modder.
« on: October 18, 2020, 09:35:07 pm »
Here I am, looking in disbelief at my Norlok girl surviving Cryssalid assault without an armor.

Pages: 1 2 3 [4]