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Messages - BlorkTheOrk

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31
OXCE Builds & Ports / Re: OXCE v7.0 for Android
« on: March 21, 2021, 12:56:54 am »
Big thanks for the buttons! its revolution! My little soldiers finally can run! I can finally check the info about an enemy. And no need for precise swipe!

It works on Meizu 5c. The mod I use is a recent Xcom Files version 1.7.

I'd ask to be able to be abe to toggle the buttons on forever.

32
XPiratez / Re: A thread for little questions
« on: March 13, 2021, 11:33:07 pm »
wait a minute... will Govt Forces do base raids, or does it always just result in raiders, spartans, whoever else?
would be pretty groovy seeing MPs and Govt Enforcers kicking down the door FBI style

They did it in my playthrough. For some reason they attacked my base at the very end of the campaign. At that point it was totally out of blue. I had maxed out relations(funds) with everyone but Australia.

33
XPiratez / Re: I made it to the end(Victory post).
« on: February 28, 2021, 03:11:24 pm »
I believe I must say that I have some history of moving the .sav files around different versions of the game and mods. For instance: my mobile version didn't allow me to research the Conqueror before I put the sav into the PC version. So, I believe the .sav must be pretty glitchy or contain some seriously outdated mod data.

I don't recognize the arc welder. My version of the game doesn't show it anywhere. But I did have Metallo, bike and juggernaut suits in my playthrough. So it is maybe a version issue.

Chemo- Didn't work for me until I wasted few of my troop carriers on some random missions where I was  unable to scratch some armored dudes. I mean its comfortable to carry around assault rifles and machineguns, its cool to melee things with axes and rockets go boom spectacular... but it all ends up on a moment when there is like 10 of your dudes against a single their in the middle of a burning crate at the end of a mission and no way for you to kill it, because resistances and armor. So, then I start to use chemo as a side option and then as a primary.

 

34
XPiratez / Re: I made it to the end(Victory post).
« on: February 28, 2021, 11:42:08 am »
I remember reading some reviews of the mod before. People there finished it in years or something. I guess a complete blind playthrough may take way more time than 5 months or even a year, especially when short of time in real life.

I'll put a .sav file and a jpeg. For some reason I had problems with screenshotting it before.

I meant Xcom feels better on PC, but in the end it suits better for mobile. So now I will keep playing on mobile. The next thing I play is Xcom Files.

EDIT(maybe spoilers): I want to mention that despite the Chronicles tab, the real MVP of the game was Deathblossom Smg in chemo- variant.   In general chemo-variants of shotguns and smgs are great against mostly everything.







35
XPiratez / Re: I made it to the end(Victory post).
« on: February 27, 2021, 12:44:26 pm »
Its great then. I hope they make it.

36
XPiratez / Re: I made it to the end(Victory post).
« on: February 27, 2021, 09:01:30 am »
I didn't make it on PC, because it is long and grindy. But it works on a phone for me. Actually I started Xcom Files after finishing this one. Quite a lot of stuff just feels better, like graphics for instance. Interface feels right. And the nature of a game which is too grindy for my liking on PC changes to episodic 30-60 minutes blasts on mobile.

The only downside I see from a PC version is some of the extended controls (run, strafe, chainfire and tech overview) doesn't work on a phone because no keyboard. I wish they made on-screen buttons for such functions, like the button for the yellow robot's punch.

37
XPiratez / Re: A thread for little questions
« on: February 23, 2021, 06:02:50 pm »
Did you overwrite the files or did you install them clean? The former frequently leads to file corruption and errors. also not all armors have all slots, and these slots are not immune to balance changes.

I just put my .sav files into my other game install save folder. I made some checks - all my armors has no non-vanilla slots. Also my amulets turned from 1x1 to 2x1.

I made it all because the version I played(the one with working slots) had no Conqueror for research. The other version had it. So at this point I just finished the game without amulets and called it a day. At this point I am not sure which version is newer(I have .1a1l and .k2)

By the way, thank you, legionof1, for helping all this year with the game.

38
XPiratez / I made it to the end(Victory post).
« on: February 23, 2021, 02:45:36 pm »
Thanks for the great game, Dioxine, all of the people who made this mod and OpenXcom itself and the whole port possible (and Microprose, but they probably all dead or something). Thank you all, forum users, for replies to my stupid questions. Especially legion1. I don't post victory posts, but usually no game takes a year to finish. Also, its great that the game is playable on Android, so I was able to play it pretty much wherever I went this year. I changed three jobs while playing it. Literally.

I want to say that the changes the mod makes with the game, all of the content it has, small tweaks of the original gameplay, like hand-to-hand combat, and others they are so wonderfull and add so much to the game - its all amazing. The sick anime world of the mod is great and I literally want to see an anime or movie in its setting.

39
XPiratez / Re: A thread for little questions
« on: February 22, 2021, 11:35:54 pm »
 After moving my save between versions my inventory has no amulet, body and head inventory options. Help!

40
XPiratez / Re: A thread for little questions
« on: February 22, 2021, 09:48:43 pm »

Also anyone have an interest in a shotgun rebalancing mod?
Would narrow the blast and reduce total damage, make them less of a "you use this tool" type of weapon. Just irks me IRL the spread of a shotgun is really small and you actually need to aim the thing.


Are you asking about nerfing them or buff them? I am using shotguns on pretty much any stage of the game? Flachette Multicanon probably will be my Mars waifu when I get there.

About Zubrin: it kills your dudes at random because its supposed to be bad. It is possible to lose nobody after some amount of rerols. There is other ship which is way better in game.

41
XPiratez / Re: A thread for little questions
« on: February 22, 2021, 06:34:33 pm »
It spawns 3 times, after that your out of luck unless you cheat it in.
Please don't double post, the forum has an edit button. As to why you don't have mars vessel as a topic, i will need more info to say why. Please post a save.

I play on version .1a1l on my phone with android. So, I just inspect my game by version .k2 and it gave me the ability to research the ship and "Martyrdom". I guess it was a version issue or something. Maybe the Conqueror was not availible in my old game install.

Here is the save

42
XPiratez / Re: A thread for little questions
« on: February 22, 2021, 11:47:52 am »
According to bootypedia I seem to research everything for the Conqueror. But I don't have the "Mars Attack Vessel" availible. Is there something I have to do to get the research?

43
XPiratez / Re: A thread for little questions
« on: February 22, 2021, 10:44:20 am »
I don't get Dr.X graviball invite anymore. Is it finite? Is there a way for me to spawn it?

It did appear before, but I had no decent stat girl to win it.

44
XPiratez / Re: A thread for little questions
« on: February 21, 2021, 09:15:17 am »
Why do my dudes dies in Zubrin? Is there a way to avoid it?

I got the ship and some random amount of people dies when it lands. My favourite is when last one survives and the ship explodes. It also has "Universe respects only strenght" card in it.

45
XPiratez / Re: A thread for little questions
« on: February 20, 2021, 06:11:21 am »
Thank you for the answering.

By the way Google search for some reason doesn't return bootypedia even if asked "xpiratez bootypedia". Does anyone knows why?

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