Category Archives: Development

More boring programming stuff!

So I’ve been working on savegames. And let me tell you, what a wonderful experience it has been! I just have to talk about the technicalities and conundrums of the intricacies of the colloquial format gibberish-

 

…what was that?

Who? Daiky? What are you doing here?

No, you can’t take me away! I must tell them all about the boring programming stuff! NO! NOOOOOOOOOOOOOOOOOO-

 

 

Battlescape development

I’m sure some of you have been thinking “oh my gawd there’s no battlescape in sight, will I ever get to shoot aliens in the face in destructible isometric maps? :(“. Well, not to worry!

Daiky, a new contributor who has a lot of experience with the X-Com battlescape, will be helping out by implementing the OpenXcom battlescape while I work on the geoscape/basescape. This should help us reach our goal a lot faster!

You can check on his progress in this thread, and here’s a screenshot of his latest progress:

My code is haunted

Sometimes these… things, just happen. Bizarre things. Paranormal things. Things I have no explanation for. Here’s one. So I was refactoring some code and I had this:

int Craft::getFuelConsumption()
{
return (int)floor(_speed / 100.0);
}

Simple, right?