Battlescape development

I’m sure some of you have been thinking “oh my gawd there’s no battlescape in sight, will I ever get to shoot aliens in the face in destructible isometric maps? :(“. Well, not to worry!

Daiky, a new contributor who has a lot of experience with the X-Com battlescape, will be helping out by implementing the OpenXcom battlescape while I work on the geoscape/basescape. This should help us reach our goal a lot faster!

You can check on his progress in this thread, and here’s a screenshot of his latest progress:

2 thoughts on “Battlescape development

  1. Daiky

    I’m happy to contribute to OpenXcom.
    Two reasons:
    – True remake. A well defined goal to work towards.
    – Open Source. No effort is gone to waste.

Leave a Reply

Your email address will not be published. Required fields are marked *


This site uses Akismet to reduce spam. Learn how your comment data is processed.