Category Archives: Development

No really, I’m not dead!

Apparently there’s been a lot of rumors going on around me… terrible rumors… one of them involving my horrible demise. But that one is a complete lie! I didn’t die, I just wished I did for playing through a whole level of X-COM Enforcer… but it’s OK, I went through an intensive month-long rehab to clear away those terrible feelings.

Anyways don’t you worry, we’re still working hard to make this game feature more and more alien killing!

Happy new year!

Sorry I was too busy partying and drinking during actual New Years Eve. Anyways here’s some development updates from, well, me.

Saved games have been really requested for some reason, even though they’re not that handy this early on, but they’ll make debugging easier. Plus infinite saves!

More languages! The format had to be tweaked to tie in with the new savegame format, so to try it out I decided to port the Italian and Spanish languages from the PSX version too.

On that note, there seems to be a bunch of interest in translating the game to bold new languages popping up. Support isn’t quite finalized yet, but still, if you’ve already done/know of a fan-translation for the original X-Com,

The difficulty bug is back!

Some of you might remember ye olde difficulty bug that made all the games in the original UFO be reset to Beginner difficulty.

Well, guess what! Currently due to an issue with yaml-cpp, all loaded saved games are reset to the default difficulty, Beginner!

Don’t worry, I plan to get it sorted before release. 😛