Gentlemen, start your engines!

To celebrate the renewed interesting in XCOM with the new released title, v0.4.5 is coming this week! And we need your help to get us there!

Testers: Test the hell out of those Git builds and make sure no completely horrible serious fatal mind-bending bug sneak past us this time! Remember, the more info you give us about the bug (what you were doing, how to reproduce it, etc), the better chance it has of getting fixed!

Translators: OpenXcom supports a variety of languages, and some new text has been added to 0.4 and 0.4.5 so translations are falling out of date! If you are a native speaker of any of them, please help out by reviewing and updating them, it only takes a few minutes. Here’s a list of out-of-date languages (marked as Incomplete) and recently added text. Feel free to post a new thread if none is available.

Package Maintaners: Let me know if you wanna be contacted when the source for 0.4.5 is ready so you can get all your stuff prepped ahead of time. WARNING: I might add a new dependency. Watch this space.

Everyone Else: Keep anxiously waiting!

10 thoughts on “Gentlemen, start your engines!

  1. scarabeus

    Please release the sources by issuing make dist command on the linux, do not let us just grab the git tag.
    It will make packagers life easier.

  2. Maniac

    When cyberdisc is destroyed and is should explode it crashes the game. This at least on terror mission where encountered.

    This happened in build: openxcom_git_master_2012_10_20_1026

  3. SupSuper

    @Liam: I’ll try, I have a Linux VM stashed somewhere, I’ll see if I can dig it out.

    @JPL: Looking into it.

    @Maniac: Thanks, will be fixed next build.

  4. scarabeus

    I am well aware of your “download the tag” possibility on github.

    But it is suboptimal as one has to autoreconf. That is why I said (and told you when I finished the build system) that you need to write make dist to create the source tarball that can be used by all archs.

  5. remyzzzzz

    win7 64b. In tactical mode solders lose ammo/rockets, it just disappears. Possibly it happens after reload or safe load or safe load when reload is done,o just on next turn, i am not sure. But its really common.
    And after some time some aliens/tanks recovers from death , even after blowing up. It happens after some turns, not right away.
    I hope it helps, i will try to find out more about ammo bug.

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