Downloads

IMPORTANT

OpenXcom requires a vanilla version of the original UFO: Enemy Unknown / X-COM: UFO Defense (any edition) with the latest patch. It is not compatible with other games in the X-COM series. If you don’t own a copy, you can buy one from Steam, Amazon or GamersGate.

Do not use modded versions of X-COM, as they may be incompatible with OpenXcom.

Check the Installation documentation for more details.

MilestonesNightliesExtras

 

These builds are automatically made from the codebase, so they have the latest fixes and updates as well as the latest bugs. They only work on Windows (unofficial Mac OS X builds can be found here).

The installer is not included, so you have to copy the original Data yourself. Just unzip the files to the OpenXcom folder, overwriting any old ones. Latest version is at the top and includes all previous versions:

openxcom_git_master_2014_07_27_1059.zip - built 2014-07-27 09:02

Daniel, Sun Jul 27 10:59:01 2014
Merge pull request #921 from ajschult/detection

Not all facilities are detectors
Andrew J. Schultz, Sun Jul 27 05:29:04 2014
Not all facilities are detectors

openxcom_git_master_2014_07_27_0354.zip - built 2014-07-27 01:57

Daniel, Sun Jul 27 03:54:36 2014
Merge pull request #897 from redv/experience_calc

Perfectionism: experience points calculation
redv, Mon Jul 14 10:54:59 2014
experience points calculation

openxcom_git_master_2014_07_27_0305.zip - built 2014-07-27 01:07

Daniel, Sun Jul 27 03:05:13 2014
Merge pull request #902 from hackbunny/xcode_building

Basic Xcode build improvements
Daniel, Sun Jul 27 03:04:14 2014
Merge pull request #916 from redv/fix_craft_reloading

Fix: incorrect rearming of Craft weapons
Warboy, Sun Jul 27 03:02:37 2014
center camera

redv, Thu Jul 24 19:38:53 2014
fix incorrect craft rearming

Giulia Q, Mon Jul 14 19:29:50 2014
MacPorts support for Xcode build

* added MacPorts library and include paths to search path
* updated build instructions in README to explain how to install
dependencies with MacPorts

Giulia Q, Mon Jul 14 19:28:19 2014
Fix Xcode build

* added OpenGL framework to libraries
* removed dubious header search path pointing to an absolute path
inside Xcode.app

Giulia Q, Mon Jul 14 19:25:35 2014
Ignore Xcode project/workspace user data

openxcom_git_master_2014_07_27_0301.zip - built 2014-07-27 01:04

Warboy1982, Sun Jul 27 03:01:40 2014
Merge pull request #915 from sfalexrog/fixes

Fix for issue #771 (Psi attack breaking targeting mode).
sfalexrog, Tue Jul 22 22:36:55 2014
Fix for issue #771 (Psi attack breaking targeting mode).

openxcom_git_master_2014_07_27_0255.zip - built 2014-07-27 00:58

SupSuper, Sun Jul 27 02:55:20 2014
Compilers

Daniel, Sun Jul 27 01:52:47 2014
Merge pull request #920 from FalkoOXC/QickArmourSelection

Qick armour selection
FalkoOXC, Sat Jul 26 16:00:34 2014
Update SavedGame.h
FalkoOXC, Sat Jul 26 15:59:27 2014
Update SavedGame.cpp
FalkoOXC, Sat Jul 26 15:57:45 2014
Update SoldierArmorState.cpp
FalkoOXC, Sat Jul 26 15:56:52 2014
Update CraftArmorState.cpp

openxcom_git_master_2014_07_27_0030.zip - built 2014-07-26 22:33

SupSuper, Sun Jul 27 00:30:21 2014
Fixed listed detections in Base Info screen

openxcom_git_master_2014_07_25_1215.zip - built 2014-07-25 10:19

Warboy, Fri Jul 25 12:14:57 2014
fix explosions

openxcom_git_master_2014_07_22_0737.zip - built 2014-07-22 05:40

Daniel, Tue Jul 22 07:37:36 2014
Merge pull request #913 from GixG/UfopediaCraftTitle

Fix for bug report #785
GixG, Tue Jul 22 07:16:51 2014
Long names fix

Gix, Mon Jul 21 09:16:45 2014
Merge pull request #2 from SupSuper/master

sync
Gix, Sat Jul 19 05:42:37 2014
Merge pull request #1 from SupSuper/master

sync

openxcom_git_master_2014_07_22_0523.zip - built 2014-07-22 03:26

SupSuper, Tue Jul 22 05:23:45 2014
Fixed craft speed not matching UFO speed during dogfights.

openxcom_git_master_2014_07_20_2038.zip - built 2014-07-20 18:41

Warboy, Sun Jul 20 20:38:02 2014
minor optimization

openxcom_git_master_2014_07_20_1928.zip - built 2014-07-20 17:32

Warboy, Sun Jul 20 19:28:14 2014
oversight: default isn't 0

openxcom_git_master_2014_07_20_1926.zip - built 2014-07-20 17:29

Warboy, Sun Jul 20 19:26:08 2014
radar stuff

correct some values, externalize others.

openxcom_git_master_2014_07_18_1035.zip - built 2014-07-18 08:38

Warboy, Fri Jul 18 10:33:53 2014
fix inconsistent value

openxcom_git_master_2014_07_17_1653.zip - built 2014-07-17 14:56

Daniel, Thu Jul 17 16:53:31 2014
Merge pull request #903 from GixG/patch-1

Fix for Bug report#778
Daniel, Thu Jul 17 16:52:59 2014
Merge pull request #905 from myk002/clarify_template_icons

Clarify template icons
Myk, Thu Jul 17 05:08:03 2014
update invpaste_empty icon and allow apply empty

Gix, Wed Jul 16 19:59:10 2014
Fix for Bug report#778

Reduce the bar's width from 170 to 150 so that they fit in the grid...
Myk, Wed Jul 16 01:49:17 2014
use clearer icons for inventory template actions

openxcom_git_master_2014_07_17_0312.zip - built 2014-07-17 01:16

Warboy, Thu Jul 17 03:12:05 2014
add melee stat to armour article

Warboy, Thu Jul 17 03:09:41 2014
stereo sound functions

openxcom_git_master_2014_07_16_0305.zip - built 2014-07-16 01:07

Daniel, Wed Jul 16 03:05:22 2014
Merge pull request #901 from myk002/apply_encumberance_on_turn_1

check strength penalty on turn 1
Daniel, Wed Jul 16 03:05:15 2014
Merge pull request #900 from myk002/copy_paste_primed_items

Copy paste primed items
Myk, Wed Jul 16 02:41:01 2014
apply encumberance on turn 1

Myk, Wed Jul 16 00:59:03 2014
show new state when grenade is (de)activated

if you activate a grenated and explicitly set a timer, the ui is
automatically refreshed and the grenade is visibly shown as primed.
this commit applies that behavior to grenades that get primed with just
a r-click (like proximity grenades) and to all grenades when unprimed
with a r-click.

Myk, Wed Jul 16 00:52:25 2014
set fuse timer to match template

openxcom_git_master_2014_07_15_2050.zip - built 2014-07-15 18:54

Daniel, Tue Jul 15 20:50:22 2014
Merge pull request #899 from myk002/move_clear_inv_to_hotkey_only

remove clear inventory button; make hotkey only
Myk, Tue Jul 15 06:43:38 2014
remove clear inventory button; make hotkey only

openxcom_git_master_2014_07_15_2047.zip - built 2014-07-15 18:51

Daniel, Tue Jul 15 20:47:38 2014
Merge pull request #896 from redv/interface10_new_research

Pixel perfection: ResearchInfoState
redv, Mon Jul 14 09:05:29 2014
OK button a bit wider

openxcom_git_master_2014_07_13_1751.zip - built 2014-07-13 15:55

SupSuper, Sun Jul 13 17:51:39 2014
Fix compiler error

Daniel, Sun Jul 13 17:16:02 2014
Merge pull request #891 from ajschult/hqx

Only do HQX if it is enabled
Daniel, Sun Jul 13 17:14:59 2014
Merge pull request #889 from myk002/fix_too_few_items_produced

Fix too few items manufactured and days left calculation
Daniel, Sun Jul 13 17:14:49 2014
Merge pull request #888 from myk002/clear_inventory_button

Add clear inventory button
Daniel, Sun Jul 13 17:14:38 2014
Merge pull request #887 from myk002/remember_ammo_in_template

match ammo types when applying inventory templates
Andrew J. Schultz, Thu Jul 10 06:14:30 2014
Only do HQX if it is enabled

Myk, Wed Jul 9 00:16:39 2014
fix calculation for manufacturing days left

Myk, Tue Jul 8 23:35:31 2014
fix too few items made with pre-TFTD mfg rules

Myk, Tue Jul 8 22:16:03 2014
ensure hover info is correct when inv items change

Myk, Tue Jul 8 21:35:02 2014
enable templ hotkeys even when buttons are hidden