Author Topic: OXCE v7.15 for Android  (Read 162778 times)

Offline Meridian

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Re: OXCE v5.4.1 for Android
« Reply #60 on: May 06, 2019, 05:02:37 pm »
Will there be an option to hide the button? I personally don't like using night vision and I would just find that button annoying.

Yes, this is just a temporary (and optional) measure for all those that don't know how to press a key in Android.

« Last Edit: May 06, 2019, 05:13:34 pm by Meridian »

Offline Ninawindia

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Re: OXCE v5.4.1 for Android
« Reply #61 on: May 06, 2019, 06:19:06 pm »
Yes, this is just a temporary (and optional) measure for all those that don't know how to press a key in Android.

thank you!  Also, what bloody keypad does your tablet use then where keys in android worK. I'm using hackers keyboard app, as it was the only one with the option to bring it up from the drop down notifications thing as my normal keypad and android system didn't have that. All I could get to work in the battlescape was m for map. Lol

Offline Nord

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Re: OXCE v5.4.1 for Android
« Reply #62 on: May 23, 2019, 04:30:57 pm »
PS: If anyone can draw a decent icon for both UFO and TFTD, I can include also such icons.
Icon dimensions can be between 12x12 and 32x24.
Something thematically similar to this would be preferred: https://www.ufopaedia.org/index.php/SPICONS.DAT
How about that (for XCOM 1)

Offline Meridian

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Re: OXCE v5.5 for Android
« Reply #63 on: May 24, 2019, 03:17:48 am »
I like it.

Offline Nord

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Re: OXCE v5.5 for Android
« Reply #64 on: May 24, 2019, 07:50:50 am »
TFTD-colored night vision and my version - sonar. (not happy about how it looks, though)

Offline hubaj

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Re: OXCE v5.5 for Android
« Reply #65 on: June 30, 2019, 06:53:48 am »
I seem to have some issues with android OXCE. When I first installed it (it was 5.2), it was working for both my phone (xiaomi redmi 4x, android 7.1.2) and my tablet (galaxy tab s2, android 7.0). I was using only XComfiles mod and tried 40k for a while.
After a while it stopped working on the phone. During the first screen, when OXCE is loading, it just quits without any message. I tried unistalling, deleting the OXCE folder, going to 5.3 and 5.5, result is still the same. Yesterday  I wanted to start new campaign in 40k mod on my tablet and when I switched mods, app quit and has the same behaviour as phone. Any idea what to do?

Offline Meridian

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Re: OXCE v5.5 for Android
« Reply #66 on: June 30, 2019, 10:00:22 am »
What does the log file say?

Offline hubaj

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Re: OXCE v5.5 for Android
« Reply #67 on: June 30, 2019, 10:42:10 am »
Ending of logfile from my phone:
30-06-2019_09-38-25]    [ERROR]    FileMap::mapExtResources(xcom2, TFTD): external resources not found.
[30-06-2019_09-38-26]    [INFO]    Loading rulesets...
[30-06-2019_09-38-27]    [FATAL]    A fatal error has occurred: Segmentation fault.
[30-06-2019_09-38-27]    [FATAL]    Unfortunately, no stack trace information is available

Do you want the whole logfile?

Offline Meridian

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Re: OXCE v5.5 for Android
« Reply #68 on: June 30, 2019, 10:48:02 am »
No, this is enough.

Which mods (mod versions) exactly are you using? Both XCF and 40k had to be updated to be compatible with OXCE 5.5 I think.
« Last Edit: July 03, 2019, 03:44:18 pm by Meridian »

Offline hubaj

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Re: OXCE v5.5 for Android
« Reply #69 on: June 30, 2019, 12:14:54 pm »
Currently no mods are there, I unistalled ocxe, deleted the oxce folder and I am trying to run pure vanila oxce.

Offline Meridian

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Re: OXCE v5.6.1 for Android
« Reply #70 on: August 03, 2019, 08:41:52 pm »
OXCE 5.6.1 for Android is ready.

Download: https://openxcom.org/forum/index.php/topic,5258.0.html

Offline SparroHawc

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Re: OXCE v5.6.1 for Android
« Reply #71 on: October 01, 2019, 12:35:07 am »
For some reason, OXCE is throwing a file-not-found error for GEODATA/PALETTES.DAT despite the file existing in the directory I've pointed it at.

Is it possible that changing the game files directory to one I created on removable storage is causing problems?  When I open the app, it takes me to the setup screen and shows that both UFO and TFTD are there, status is green, but when I save and restart it just takes me back to the setup screen.  The log shows:

[INFO] Loading rulesets...
[FATAL] FileRecord::at(GEODATA/PALETTES.DAT): requested file not found.
[ERROR] FileRecord::at(GEODATA/PALETTES.DAT): requested file not found.
[INFO] Found candidate method ID: 0x7f71b2v0f8
[INFO] Returned to native code!

I've verified that the file exists in both UFO and TFTD directories.

I prefer to keep as much non-critical data as possible on SD card, so I changed the 'Path to game data files:' setting to my SD card, placed the game files in the folders, and OXCE seems to recognize that they're there - it seems it just fails to actually load them.

Offline Meridian

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Re: OXCE v5.6.1 for Android
« Reply #72 on: October 01, 2019, 01:15:44 am »
Attach the entire log file please.

Offline SparroHawc

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Re: OXCE v5.6.1 for Android
« Reply #73 on: October 01, 2019, 02:49:25 am »
Here it is.

Offline SparroHawc

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Re: OXCE v5.6.1 for Android
« Reply #74 on: October 01, 2019, 09:32:40 pm »
If I leave everything as default and use the setup screen to copy the files from the directory I was previously trying to use, it works fine.  It definitely seems to be a problem with selecting a different directory as the game files directory.