aliens

Author Topic: OXCE (OpenXcom Extended) main thread  (Read 95758 times)

Offline Shiroi Bara

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Re: OXCE (OpenXcom Extended) main thread
« Reply #690 on: November 09, 2020, 01:36:40 am »
Yes, you right, it's provide 5 storage space. I was inpatient and haven't check the stats before posting my stupid message. Apologizes everyone. Playing games using OXCE a lot and always missing some obvious things :)

Offline uncletrunks

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Re: OXCE (OpenXcom Extended) main thread
« Reply #691 on: November 20, 2020, 07:37:32 pm »
Took me an unreasonable amount of time to get this to work but:
Portable Xcom Files! It takes four and a half minutes to load, but it works  8)

Online Meridian

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Re: OXCE (OpenXcom Extended) main thread
« Reply #692 on: November 20, 2020, 07:46:48 pm »
Hehe, nice.

Offline Solarius Scorch

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Re: OXCE (OpenXcom Extended) main thread
« Reply #693 on: November 20, 2020, 09:32:18 pm »
I am so honored!

Online Meridian

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Re: OXCE (OpenXcom Extended) main thread
« Reply #694 on: November 22, 2020, 04:55:20 pm »
New OXCE v6.8 is up.

2020-11-21
QoL:
- Show turn limit in the End Turn button tooltip
- Notes GUI (hotkey `Ctrl+N`)
- TTV produced by section
- TTV back button (hotkey `Backspace`)

Modding:
- EXPERIMENTAL: reinforcements script: https://openxcom.org/forum/index.php/topic,5151.msg133650.html#msg133650
- Ability to override rank-based race member (see link above)

- Escort the VIPs mission type: https://openxcom.org/forum/index.php/topic,8792.0.html
- Protect the VIPs mission type (see link above)
- Custom debrief mission accomplished/failed title (`missionCompleteText`, `missionFailedText`)
- Custom name/attributes for civilians recovered as soldiers: https://openxcom.org/forum/index.php/topic,5185.msg134201.html#msg134201

- Support for non-point mission site areas (e.g. terror sites don't have to be only in cities, but can be in rectangular areas)

- Support for craft skins: https://openxcom.org/forum/index.php/topic,8244.msg133524.html#msg133524
- Ability to disable facility connectors: https://openxcom.org/forum/index.php/topic,8006.msg133709.html#msg133709
- Support for multiple air lock types: https://openxcom.org/forum/index.php/topic,8006.0.html
- Base defense facility ammunition: https://openxcom.org/forum/index.php/topic,7651.msg133495.html#msg133495

- Alternative pedia article for armors (MMB): https://openxcom.org/forum/index.php/topic,8707.msg133338.html#msg133338
- Custom sprite for UFO-style armor articles: https://openxcom.org/forum/index.php/topic,8707.msg133330.html#msg133330
- Custom palette support for TFTD-style pedia articles: https://openxcom.org/forum/index.php/topic,4957.0.html

- Option to disable tech tree viewer: https://openxcom.org/forum/index.php/topic,8791.0.html
- Option to disable stats for nerds (see link above)
- Option to disable production dependency tree (see link above)
- Option to disable "alien inventory" (see link above)
- Option to disable hit log/turn diary (see link above)

- GetOneFree now works also for mission bonus and event bonus
- Craft immune to detection by HKs and alien bases flag (`undetectable`)

Bugfixes:
- Fixed 2x2 units autoshots bug on slopes
- Fixed in-use check for prisons
- Fixed 40k turret endless loop
- Fixed verticalLevels in a facilities ruleset having a wrongly sized map script command
- Fixed fake civilian scoring issue
- Fixed 25yo bug (throwing through walls and ceilings)

Download: https://openxcom.org/forum/index.php/topic,5258.0.html

VSCode ruleset validator plugin and ufopedia.org wiki ruleset reference were updated.

Offline BlackStaff

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Re: OXCE (OpenXcom Extended) main thread
« Reply #695 on: November 23, 2020, 01:16:42 am »
I'm going to be burned with this question... but since I can't find explanations and I don't understand the English language... I dare!
With OXCE 6.7 new keyboard/mouse commands appear. Example "M-click" in the research screen.
There was also "M-click" during the tactical to see the enemy and his weapons...
All these commands work very well with "OXCE 6.7 + XFiles" ! Thank you very much!

But why in an OXCE 6.7 game without any other pack these commands don't work ?
There must be something I didn't understand... sorry !
I have finally found the cause of the error!
I had about twenty small mods!
I had to put them together in a pack and now everything works!

Offline Ethereal

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Re: OXCE (OpenXcom Extended) main thread
« Reply #696 on: November 23, 2020, 04:07:00 pm »
Good job. Thanks for the update.

Offline efrenespartano

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Re: OXCE (OpenXcom Extended) main thread
« Reply #697 on: November 23, 2020, 06:33:08 pm »
Thanks for this brand new update full of amazing new features, Meridian! You are the best))

Offline Ethereal

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Re: OXCE (OpenXcom Extended) main thread
« Reply #698 on: November 23, 2020, 07:49:11 pm »
- Craft immune to detection by HKs and alien bases flag (`undetectable`)

Meridian, is it possible to rework "undetectable" to reduce the effectiveness of enemy radars, so that the chance of detection would decrease? And it would be good for UFOs too.