Author Topic: OXCE (OpenXcom Extended) main thread  (Read 30434 times)

Online Nord

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Re: OXCE (OpenXcom Extended) main thread
« Reply #330 on: September 28, 2019, 05:50:11 pm »
Ah, it was updated. Thanks.

Offline toonlink3181

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Re: OXCE (OpenXcom Extended) main thread
« Reply #331 on: October 10, 2019, 02:26:45 am »
How do you show accuracy in this, like x-piratez does?

Offline Meridian

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Re: OXCE (OpenXcom Extended) main thread
« Reply #332 on: October 10, 2019, 09:47:37 am »
How do you show accuracy in this, like x-piratez does?

X-piratez shows the accuracy same way as this.

Offline Meridian

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Re: OXCE (OpenXcom Extended) main thread
« Reply #333 on: October 13, 2019, 11:15:36 am »
New OXCE v6.0 is up.

2019-10-13
 - Added Korean language
 - Added scripts to soldier bonuses
 - Support for one-time geoscape events: https://openxcom.org/forum/index.php/topic,7215.msg117828.html#msg117828
 - Support for multiple game endings: https://openxcom.org/forum/index.php/topic,7476.0.html
 - Soldier transformations: random stat improvements (within a range): https://openxcom.org/forum/index.php/topic,7196.msg117768.html#msg117768
 - Soldier transformations: reroll individual stats: https://openxcom.org/forum/index.php/topic,7196.msg117767.html#msg117767
 - Soldier transformation into an item (sacrifice, specialist to build a facility, etc.): https://openxcom.org/forum/index.php/topic,7196.msg117767.html#msg117767
 - Checking research requirements on craft weapon clips: https://openxcom.org/forum/index.php/topic,7316.0.html
 - Commendations can be prerequisites for soldier transformations: https://openxcom.org/forum/index.php/topic,7405.msg117870.html#msg117870
 - "manaPool" keyword for soldier stat strings
 - Minimum soldier rank requirement for a soldier transformation: https://openxcom.org/forum/index.php/topic,7405.msg117870.html#msg117870
 - Infinite production can be changed to maximum possible production using a left-click on the "down arrow"
 - Mission/Arc/Event script funds triggers: https://openxcom.org/forum/index.php/topic,7215.msg116973.html#msg116973
 - Resize Ufopedia to fit all category buttons if possible
 - Configurable TUs when waking up at the beginning of a new turn (global parameter 'tuRecoveryWakeUpNewTurn')
 - Mana recovery via medikit (item parameter 'manaRecovery')
 - "Stunning improves morale" mod option (global parameter 'stunningImprovesMorale')
 - Flag for hidden Commendations pedia articles (ufopaedia article parameter 'hiddenCommendation')

 - Support for elevated UFOs
 - Allowed negative mana recovery per day
 - One random item vs all items in RuleEvent (event parameter 'randomItem')
 - Allowed transfers in the Debriefing
 - Allowed multiple sales in the Debriefing
 - Unhardcoded most of GUI backgrounds (interface parameter 'backgroundImage')
 - Mission/Arc/Event script score triggers: https://openxcom.org/forum/index.php/topic,7215.msg116973.html#msg116973
 - Mission/Arc/Event script item triggers: https://openxcom.org/forum/index.php/topic,7096.msg116970.html#msg116970
 - "Items at destination" filter for base transfers
 - Operation name generator: https://openxcom.org/forum/index.php/topic,6420.0.html
 - Base name generator: https://openxcom.org/forum/index.php/topic,7376.0.html
 - Random ambient sounds: https://openxcom.org/forum/index.php/topic,6647.0.html
 - Soldier bonuses (from transformations and commendations): https://openxcom.org/forum/index.php/topic,7405.0.html
 - More zombie types: https://openxcom.org/forum/index.php/topic,7404.0.html
 - Added support for underwater weapon vapor clouds for UFO-based hybrid mods: https://openxcom.org/forum/index.php/topic,7390.msg116775.html#msg116775
 - Added Geoscape event scripts: https://openxcom.org/forum/index.php/topic,7215.msg116753.html#msg116753
 - Added "Auto update" user option

 - Added mission abort penalty (alien deployment parameter 'abortPenalty')
 - Added support for fake underwater xcom bases: https://openxcom.org/forum/index.php/topic,7356.msg116774.html#msg116774
 - Added starting conditions by globe texture: https://openxcom.org/forum/index.php/topic,7356.msg116717.html#msg116717
 - Added fake underwater globe textures support: https://openxcom.org/forum/index.php/topic,7374.msg116684.html#msg116684
 - Added "Auto Night Vision threshold" user option
 - Removed "Highlight new topics" user option
 - Added "Sell All But One" hotkey ("Z" by default)
 - Added death sounds by armor and gender: https://openxcom.org/forum/index.php/topic,7371.msg116561.html#msg116561
 - Added unit response sounds (by soldier/unit, armor, gender or name): https://openxcom.org/forum/index.php/topic,7371.0.html
 - Before a battle starts the turn number is zero for Y-scripts (instead of 1)
 - Added UFO detection Y-scripts
 - Added "Raw screenshots" user option (hidden)
 - Smoother globe shadows
 - Fixed inventory drawing performance issue
 - Fixed TFTD resources loading performance issue
 - various bugfixes
 - c++17 support required for compilation

Download: https://openxcom.org/forum/index.php/topic,5258.0.html

OpenXcom ruleset validator has been updated too: https://openxcom.org/forum/index.php/topic,6552.0.html

Updated ruleset reference: https://www.ufopaedia.org/index.php/Ruleset_Reference_Nightly_(OpenXcom)

Offline robin

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Re: OXCE (OpenXcom Extended) main thread
« Reply #334 on: October 13, 2019, 10:58:42 pm »
Staggering (in a good way)