OpenXcom Forum

Modding => OpenXcom Extended => Topic started by: Meridian on September 19, 2018, 09:31:12 am

Title: OXCE v5.5 for Android
Post by: Meridian on September 19, 2018, 09:31:12 am
Android version has been upgraded to v5.0 too.

Download: https://openxcom.org/forum/index.php/topic,5258.0.html
Title: Re: OXCE for Android
Post by: Nord on September 20, 2018, 07:31:21 am
Great.
By the way, how's going with those old theme about special buttons for run/strafe/n.vision?
Title: Re: OXCE for Android
Post by: Meridian on September 21, 2018, 04:31:34 pm
There is a separate thread for it here: https://openxcom.org/forum/index.php/topic,6590.0.html

It's still high on my todo list.
Title: Re: OXCE for Android
Post by: Alphyn on September 21, 2018, 05:54:53 pm
Hi, I'm new here, so forgive me if this is not the right place to post it.

I've tried playing OXCE on Android and the combat controls feel really odd and unpredictable. In odrer to make a soldier go to a certain tile you need to click the tile directly over the tile you want him to go. To confirm movement, you need to tap the top of the cursor cage. If you tap the bottom of the cage where the actual tile is and where the circle with an X that shows the remaining TUs is, you will select the tile under it.

This is even more noticeable when controlling a tank. Intuitively, you need to tap the intersection of the four tiles you want the tank to occupy. Te results of this are unpredictable. What you actually need to do is to tap the tile which is over the northern tile of the 4 tiles you want the tank to go to.

It looks like this behavior is inherited from the desktop version. But it isn't a problem on desktop because you can see the cursor cage all the time as you hover the mouse cursor over the battlescape. But you can't hover on Android. If you tap and drag you scroll map instead, so more precision is required for the mobile controls.

This issue results in a lot of annoying misclicks. It's especially bad when you want to select the tile to the north of the currently selected and you tap the top of the cursor and accidentally confirm the movement.

Is there anything that can be done about this?
Title: Re: OXCE v5.0 for Android
Post by: Meridian on September 21, 2018, 06:06:05 pm
Honestly, I don't know... I have never played more than 5 minutes at a time on a mobile phone/tablet.

Can some regular Android user confirm that it feels like this and it's not just Alphyn's issue? @Yataka? @Nord?

As for a fix for this:
1/ I don't know what kind of options are available... any ideas/suggestions?
2/ I am not really an Android developer, I just took the Android support from OpenXcom and merged it into OXCE... maybe @sfalexrog could help? He did the OpenXcom for Android port.
Title: Re: OXCE v5.0 for Android
Post by: Nord on September 22, 2018, 08:53:55 am
It is partially true, if you use smartphone with relative small screen.
It is so for pc version, but there you see a "cage" when move your mouse.
To fix this problem you need only to turn on a option "confirm moves" (or something like that) to tap screen twice to make unit go.
Title: Re: OXCE v5.0 for Android
Post by: Yataka Shimaoka on September 22, 2018, 09:08:16 am
Nord already answered it, though I'm here to report an oddity. Every time at the start of your turn, when you see the screen indicating its your turn, rapidly press on the location where you want your soldier to move. Even if its just the tile close to you, you'll lose all your TUs in that turn. I had this problem since the beginning, but always fails to report it
Title: Re: OXCE v5.0 for Android
Post by: Wyldesnelsson on September 28, 2018, 04:57:04 am
Would it be possible to run mod packs like piratez, fmp or x-com files on the android port? if yes what changes/setup/whatever would need to be done? I did do some coding on adroid in my internship, I do know a bit, and judging by the fact these mods have a separate launcher all that would need to be done would be some  way to integrate that code into android am I on the mark, is it not possible or is it as simple as setting the files?
Title: Re: OXCE v5.0 for Android
Post by: Nord on September 28, 2018, 07:04:21 am
It is allready possible, just needs a plenty of RAM.
Copy files from "mods" folder of modpack to your mods directory.
Title: Re: OXCE v5.0 for Android
Post by: Meridian on September 28, 2018, 10:22:27 am
It is allready possible, just needs a plenty of RAM.
Copy files from "mods" folder of modpack to your mods directory.

In the next version... in a few weeks... the RAM requirements will be drastically reduced.
Title: Re: OXCE v5.0 for Android
Post by: Wyldesnelsson on September 28, 2018, 04:33:56 pm
It is allready possible, just needs a plenty of RAM.
Copy files from "mods" folder of modpack to your mods directory.
Roughly how much ram are we talking about here?
Title: Re: OXCE v5.0 for Android
Post by: Nord on September 28, 2018, 07:18:11 pm
Roughly how much ram are we talking about here?
Like 1,5GB for The X-com files and ~2GB for X-pirates.
Title: Re: OXCE v5.1 for Android
Post by: Meridian on October 03, 2018, 10:58:17 pm
OXCE 5.1 for Android is ready.

Main feature for mods is lazy-loading extraSprites... which should drastically decrease memory (RAM) requirements and significantly improve startup time.

Download at the usual place: https://openxcom.org/forum/index.php/topic,5258.0.html
Title: Re: OXCE v5.1 for Android
Post by: Stoddard on October 12, 2018, 07:12:21 pm
Btw it crashes on startup, just before the main menu. Nothing in the log.

Both 5.0 and 5.1 on my honor 9 lite, android 8.

Anyone got any idea how to debug that?
Title: Re: OXCE v5.1 for Android
Post by: Meridian on October 12, 2018, 07:35:56 pm
Anyone got any idea how to debug that?

Don't know.
But it works on my samsung galaxy S4, android 5.0.1
Title: Re: OXCE v5.1 for Android
Post by: yergnoor on October 12, 2018, 08:05:51 pm
And on the Chinese tablet Android 6.0 OXCE 5.1 ​​also works fine. Even managed to play in the X-Piratez, despite the only 1 gigabyte of RAM. The maximum memory consumption was 250 megabytes, an average of 160. Perhaps more complex missions will require more, but still, do not compare with earlier versions.
Title: Re: OXCE v5.1 for Android
Post by: Stoddard on October 12, 2018, 08:35:06 pm
Okay then and thanks for checking out, I was afraid it was totally broken.
Title: Re: OXCE v5.1 for Android
Post by: Ninawindia on November 04, 2018, 07:54:22 pm
Hi, umm, can't reach the site currently, dunno if site is down or file is gone or what.
Title: Re: OXCE v5.1 for Android
Post by: Meridian on November 04, 2018, 08:32:19 pm
Site is down... it will be back in a few hours/days.
Title: Re: OXCE v5.1 for Android
Post by: Stoddard on November 04, 2018, 10:50:31 pm
Hi, umm, can't reach the site currently, dunno if site is down or file is gone or what.

Site's back up.

Title: Re: OXCE v5.1 for Android
Post by: Meridian on November 12, 2018, 10:46:56 am
A preview of the upcoming OXCE 5.2: https://drive.google.com/open?id=1VvwzDNy_prj9K_Cs9OVEmeY7VpKH7ATe

Would appreciate some feedback if it works fine... especially in non-English character sets (e.g. Russian).
Title: Re: OXCE v5.1 for Android
Post by: yergnoor on November 12, 2018, 03:00:59 pm
I use Russian, at first glance this version works well.
Title: Re: OXCE v5.1 for Android
Post by: Kammerer on November 12, 2018, 08:26:23 pm
Tried this version as well and found one problem. Search on the Tech Tree Screen is broken. Entering three symbols or complete titles of the topics available to research doesn't solve the issue regardless of the case. Ufopedia search works like a charm, though.

If it helps, my keyboard - Full Keyboard, OS - MIUI 9.6 (based on Android 7), language - Russian.
Title: Re: OXCE v5.1 for Android
Post by: Meridian on November 12, 2018, 08:59:51 pm
Tried this version as well and found one problem. Search on the Tech Tree Screen is broken. Entering three symbols or complete titles of the topics available to research doesn't solve the issue regardless of the case. Ufopedia search works like a charm, though.

If it helps, my keyboard - Full Keyboard, OS - MIUI 9.6 (based on Android 7), language - Russian.

Can you check the log file for line containing "Detected locale:" and tell me what does it contain?
Title: Re: OXCE v5.1 for Android
Post by: Kammerer on November 12, 2018, 09:23:39 pm
This line contains the following text - Detected locale: С.UTF-8.
Title: Re: OXCE v5.1 for Android
Post by: Meridian on November 15, 2018, 03:11:50 pm
I don't know.
It works for me.
And all searches use the same mechanism... I'm out of ideas.
Title: Re: OXCE v5.1 for Android
Post by: Kammerer on November 15, 2018, 07:28:04 pm
Sorry, it was my bad. I forgot about the spoiler protection setting. After switching it off, I'm able to search anything in the tree. Thanks for checking this and I'm sorry again for bothering you.
Title: Re: OXCE v5.1 for Android
Post by: yergnoor on December 22, 2018, 07:38:12 pm
I have a small problem with the sound in the new version of OXCE for Android, laid out today. File Extended-5.2-245e998-2018-12-22-android.apk.
After installation and launch, the background music in the game began to sound much quieter. At the same time, all other sounds (button presses, shots, screams) remained at the same level. This is observed both in the vanilla version and with the FMP mod.
The problem is not very significant, after I increased the volume of the music in the settings from about 40% to 100%, the music began to sound something like in older versions of the game. But I wonder, this is how it works only for me or for everyone who plays on Android?
Title: Re: OXCE v5.2 for Android
Post by: Meridian on January 25, 2019, 11:13:17 pm
Hi all Android users,

there is a new version: https://lxnt.wtf/oxem/builds//Extended/Extended-5.2-ef6401a-2019-01-23-android.apk
with a lot of engine changes.

I'd like to ask for help with testing... to begin with, just try installing and running the new version and let me know if it runs fine on your device...
Thanks for all the help.

M.
Title: Re: OXCE v5.2 for Android
Post by: yergnoor on January 26, 2019, 08:17:08 am
I'd like to ask for help with testing... to begin with, just try installing and running the new version and let me know if it runs fine on your device...
Thanks for all the help.
On my Android 6.0 with 1 gigabyte of RAM, this version works well. I did not play a lot, but I ran several mods, including X-Files and X-Piratez, packed in zip-archives, there were no failures.

Of the features of the work, I can only indicate increased RAM consumption. When playing in X-Piratez, other applications running in the background are unloaded. Perhaps this is due to unpacking the mod. On older OXCE for Android, with X-Piratez not packed in the archive, this did not happen. But maybe there were some other reasons.

I also post OXCE for Android on the Russian-language forum for those who are uncomfortable to follow the updates here. I reported about this version as soon as it appeared, gave a link to the repository with it (and tried it myself at the same time). And when the link to download was changed here, I posted the apk-file itself, with a description of its capabilities. The file was downloaded 13 times (and someone could have previously downloaded from the repository), but so far there have been no reports of incorrect work.
Title: Re: OXCE v5.2 for Android
Post by: Stoddard on January 26, 2019, 10:25:49 pm
On my Android 6.0 with 1 gigabyte of RAM, this version works well. I did not play a lot, but I ran several mods, including X-Files and X-Piratez, packed in zip-archives, there were no failures.

Of the features of the work, I can only indicate increased RAM consumption. When playing in X-Piratez, other applications running in the background are unloaded. Perhaps this is due to unpacking the mod. On older OXCE for Android, with X-Piratez not packed in the archive, this did not happen. But maybe there were some other reasons.

I'd expect some small increase in RAM consumption with the ziploader since it keeps zip directories and decompression contexts of all zips, plus the list of what file is where became more verbose. But I would not expect this to be significant. This I'll be looking into.

On a general note, 1Gb RAM is not really sufficient for Piratez. Also beware that since the lazy resource loading upgrade last year RAM usage grows with use, so it not being killed on startup means not much.

Quote
I also post OXCE for Android on the Russian-language forum for those who are uncomfortable to follow the updates here. I reported about this version as soon as it appeared, gave a link to the repository with it (and tried it myself at the same time). And when the link to download was changed here, I posted the apk-file itself, with a description of its capabilities. The file was downloaded 13 times (and someone could have previously downloaded from the repository), but so far there have been no reports of incorrect work.

Thanks!
Title: Re: OXCE v5.3 for Android
Post by: Meridian on March 05, 2019, 04:45:11 pm
New OXCE v5.3 is up.

Download: https://openxcom.org/forum/index.php/topic,5258.0.html
Title: Re: OXCE v5.3 for Android
Post by: arelim on March 24, 2019, 10:46:32 pm
i have trouble with 5.3.2's music output. no matter what files i put into sdcard/openxcom/TFTD/SOUND, ogg or flac, the music settings gets stuck at adlib. no matter what i choose, it states that it's currently on adlib, e.g. no music.
i tried with ufo 1, too; same result.
i'm using the gold version's files, if that matters.

also, i really really really hate recaptcha. is it necessary for admin approved, registered users to check for fire hydrants, crosswalks and buses for posting? just wondering.
Title: Re: OXCE v5.3 for Android
Post by: Stoddard on March 25, 2019, 12:25:29 am
i have trouble with 5.3.2's music output. no matter what files i put into sdcard/openxcom/TFTD/SOUND, ogg or flac, the music settings gets stuck at adlib. no matter what i choose, it states that it's currently on adlib, e.g. no music.
i tried with ufo 1, too; same result.
i'm using the gold version's files, if that matters.

also, i really really really hate recaptcha. is it necessary for admin approved, registered users to check for fire hydrants, crosswalks and buses for posting? just wondering.

What's your phone and android version?

And where do you see the captcha?
Title: Re: OXCE v5.3 for Android
Post by: Meridian on March 25, 2019, 12:30:42 am
i have trouble with 5.3.2's music output. no matter what files i put into sdcard/openxcom/TFTD/SOUND, ogg or flac, the music settings gets stuck at adlib.

Download link for the ogg/flac files you are trying to use?

no matter what i choose, it states that it's currently on adlib, e.g. no music.

why do you say adlib = no music??
adlib is the standard music as far as I know...

i'm using the gold version's files, if that matters.

can you share these (not here, just via private message pls)?

also, i really really really hate recaptcha. is it necessary for admin approved, registered users to check for fire hydrants, crosswalks and buses for posting? just wondering.

I don't know but I will ask. It's something recent...

Edit: it's only for the first 2 posts... you won't need to do that in the future
Title: Re: OXCE v5.3 for Android
Post by: arelim on March 25, 2019, 11:37:22 am
Download link for the ogg/flac files you are trying to use?

from here: https://openxcom.org/downloads-extras/
lorcán's music remake, fenyő's mt32 ogg files, also gifty's tftd custom music (https://openxcom.org/forum/index.php?topic=3879.0)

why do you say adlib = no music??
adlib is the standard music as far as I know...
because adlib doesn't work for me. i know it was the standard in it's heyday. actually, it was sound blaster's adlib fm synthesis, what was the de facto. i even had a home-made covox isa card.

can you share these (not here, just via private message pls)?
just sent you some dropbox links

I don't know but I will ask. It's something recent...

Edit: it's only for the first post... you won't need to do that in the future
i hope so. i got a recaptcha again for the pm.

edit: i tried the windows version (5.3.2 too), with the same base files and custom ogg music, and i got a nice middle finger for my efforts. but the music works, midi through adlib emulation.
Title: Re: OXCE v5.3 for Android
Post by: Meridian on March 25, 2019, 06:07:14 pm
from here: https://openxcom.org/downloads-extras/
lorcán's music remake, fenyő's mt32 ogg files, also gifty's tftd custom music (https://openxcom.org/forum/index.php?topic=3879.0)

I tried lorcan's OST... it works on PC and Mac... but not on Android, you're right... we will investigate. Thanks for the report.

because adlib doesn't work for me. i know it was the standard in it's heyday. actually, it was sound blaster's adlib fm synthesis, what was the de facto. i even had a home-made covox isa card.

just sent you some dropbox links

Thanks, I'll try them later and see what I can find out.

i hope so. i got a recaptcha again for the pm.

:/
It's a necessary evil, we've been having a megaton of spam lately.

I'll ask why I had to approve your second post too... sorry about that.

edit: i tried the windows version (5.3.2 too), with the same base files and custom ogg music, and i got a nice middle finger for my efforts. but the music works, midi through adlib emulation.

OGG on PC works fine for me... but I'll try with your base files too... something somewhere must explain this
Title: Re: OXCE v5.3 for Android
Post by: arelim on March 25, 2019, 08:22:21 pm
I tried lorcan's OST... it works on PC and Mac... but not on Android, you're right... we will investigate. Thanks for the report.

Thanks, I'll try them later and see what I can find out.

:/
It's a necessary evil, we've been having a megaton of spam lately.

I'll ask why I had to approve your second post too... sorry about that.

OGG on PC works fine for me... but I'll try with your base files too... something somewhere must explain this

i have a cd version's files, too. they're also dysfunctional regarding the music. strange, indeed.
Title: Re: OXCE v5.3 for Android
Post by: Meridian on March 25, 2019, 10:31:11 pm
i have a cd version's files, too. they're also dysfunctional regarding the music. strange, indeed.

Here is a new version: https://lxnt.wtf/oxem/builds//Extended/Extended-5.3.2-78915c2-2019-03-25-android.apk

OGG playback (for example lorcan's soundtrack) should work now.
Please let us know if it works for you too.

Still figuring out what is wrong with Adlib... for me it works... for you and Stoddard not... we'll update you when we find out something new.
Title: Re: OXCE v5.3 for Android
Post by: arelim on March 25, 2019, 11:42:57 pm
Here is a new version: https://lxnt.wtf/oxem/builds//Extended/Extended-5.3.2-78915c2-2019-03-25-android.apk

OGG playback (for example lorcan's soundtrack) should work now.
Please let us know if it works for you too.

Still figuring out what is wrong with Adlib... for me it works... for you and Stoddard not... we'll update you when we find out something new.

i have found a booboo:
Code: [Select]
ERROR] Music::load('SOUND/gmattbas.ogg') :Unrecognized audio formatthat's on android.

the new one works! thanks!
Title: Re: OXCE v5.3 for Android
Post by: Meridian on March 26, 2019, 02:52:16 pm
I looked into the files you sent me, the gold edition has only MIDI music files... which don't work on Android atm... we'll be looking into that.

You probably see Adlib only because the game didn't find/recognize any music at all and defaulted to this option.

I'm attaching the adlib music catalog (adlib.cat)... please try if this works for you... just to confirm if Adlib option as such works or not.
Title: Re: OXCE v5.3 for Android
Post by: arelim on March 27, 2019, 07:37:53 pm
I looked into the files you sent me, the gold edition has only MIDI music files... which don't work on Android atm... we'll be looking into that.

You probably see Adlib only because the game didn't find/recognize any music at all and defaulted to this option.

I'm attaching the adlib music catalog (adlib.cat)... please try if this works for you... just to confirm if Adlib option as such works or not.
don't worry about android midi support. it'll need timidity at least to make it sound plausible, but eats resources like hell. my tablet goes through it's charge like a wolf through a young rabbit while playing the current version.

the adlib.cat attachment is for xcom-eu, using it with tftd plays the intercept music at the menu, which is cool btw. ;)

so, in short, adlib works perfectly.

edit: checked wth gm.cat and roland.cat, but i didn't find any option for roland, and gm didn't work.
Title: Re: OXCE v5.3 for Android
Post by: arelim on March 29, 2019, 03:07:05 pm
What's your phone and android version?

And where do you see the captcha?
amazon kindle fire hd 10 7th gen, android version is "fire os 5", maybe 5.1 lollipop

the captcha was at registration two times (once the password was not strong enough), and once at sending a pm. since then, nothing.
Title: Re: OXCE v5.3 for Android
Post by: Meridian on March 29, 2019, 05:35:49 pm
edit: checked wth gm.cat and roland.cat, but i didn't find any option for roland, and gm didn't work.

roland.cat is not supported on any platform, in both OXC and OXCE

gm.cat (General MIDI) is supported... sort of... but doesn't work on Android at the moment, same as MIDI
Title: Re: OXCE v5.3 for Android
Post by: Aspa on March 31, 2019, 02:13:18 pm
Having some upgrade trouble on a Pixel 2 with Android 9.

When trying to upgrade from OpenXcom Extended 5.3 (v2019-03-05) to the latest (Extended-5.3.2-78915c2-2019-03-25-android.apk) it fails.

From Logcat output I found this line:
PackageManager: Package org.libsdl.openxcom signatures do not match previously installed version; ignoring!

I have upgraded lots of times before, is this expected for this latest update? I guess I can reinstall, but it would be nice to avoid the hassle with copying over UFO/TFTD folders and savegames.
Title: Re: OXCE v5.3 for Android
Post by: Meridian on March 31, 2019, 04:26:54 pm
I have upgraded lots of times before, is this expected for this latest update?

Yes, package name has been changed from org.libsdl.openxcom to org.openxcom.extended

I guess I can reinstall, but it would be nice to avoid the hassle with copying over UFO/TFTD folders and savegames.

Uninstall doesn't remove UFO/TFTD folders nor savegames... as far as I know.
Title: Re: OXCE v5.3 for Android
Post by: Aspa on March 31, 2019, 10:10:26 pm
Uninstall and reinstall worked, UFO/TFTD folders and savegames remained  8)
Title: Re: OXCE v5.4 for Android
Post by: Meridian on April 22, 2019, 04:38:40 pm
OXCE 5.4 for Android is ready.

Download: https://openxcom.org/forum/index.php/topic,5258.0.html
Title: Re: OXCE v5.4 for Android
Post by: Lecitron on April 23, 2019, 09:46:02 pm
OXCE 5.4 for Android is ready.

Download: https://openxcom.org/forum/index.php/topic,5258.0.html

Thanks!
Title: Re: OXCE v5.4 for Android
Post by: Yeoman on April 27, 2019, 07:23:37 am
I tried the 5.4 release and noticed that the monthly costs page still includes reports of 0 quantity crafts. The PC version does not have the same issue and behaves as expected. I tried both upgrading from 5.3.2 and uninstalling and installing 5.4 and the bug(?) is still there.
Title: Re: OXCE v5.4 for Android
Post by: Meridian on April 27, 2019, 09:53:26 am
I tried the 5.4 release and noticed that the monthly costs page still includes reports of 0 quantity crafts. The PC version does not have the same issue and behaves as expected. I tried both upgrading from 5.3.2 and uninstalling and installing 5.4 and the bug(?) is still there.

Which mod?
Screenshot?
Save?
Log?

PS: for me it works fine...
Title: Re: OXCE v5.4 for Android
Post by: Yeoman on April 27, 2019, 11:17:31 am
Which mod?
Screenshot?
Save?
Log?

PS: for me it works fine...

Seems I misunderstood the changelog, or rather I didn't review the OXCE xcom1 files -- the Skyranger and Interceptor will always show up by default because they have the forceShowInMonthlyCosts attribute set to true. I was playing Reaver's megamod on PC and noticed that one of the mod crafts no longer showed up in the monthly costs page and attempted to reproduce it on Android by getting rid of my Interceptors.
Title: Re: OXCE v5.4.1 for Android
Post by: yergnoor on May 04, 2019, 02:54:05 pm
Android version bug detected
Quote
The global map zoom with your fingers stopped working. What could be the problem? OXCE latest version if that.
This is a message from the Russian-language forum 4pda, I myself also checked several recent versions of OXCE for Android, including the one from 04/30/2019. Scaling the map with a pinch of two fingers does not work, only using the buttons in the right-bottom corner of the screen.
Title: Re: OXCE v5.4.1 for Android
Post by: Meridian on May 05, 2019, 02:19:11 pm
Android version bug detected

This is a message from the Russian-language forum 4pda, I myself also checked several recent versions of OXCE for Android, including the one from 04/30/2019. Scaling the map with a pinch of two fingers does not work, only using the buttons in the right-bottom corner of the screen.

Fixed.
New version available here: https://lxnt.wtf/oxem/builds//Extended/Extended-5.4.1-04aaf95-2019-05-05-android.apk
Title: Re: OXCE v5.4.1 for Android
Post by: Ninawindia on May 05, 2019, 05:20:37 pm
Hey! I don't know if this is oxce android or what but, I can't get night vision to work with the buttons and auto night version turns off loading a save. So night time terror mission is just.. eugh. Also playing pirates, dunno if it's that or not. Just reporting it. Hehe
Title: Re: OXCE v5.4.1 for Android
Post by: Meridian on May 05, 2019, 05:24:06 pm
I can't get night vision to work with the buttons and auto night version turns off loading a save

I don't understand this.
Title: Re: OXCE v5.4.1 for Android
Post by: Ninawindia on May 05, 2019, 06:19:44 pm
I don't understand this.

Well, my main thing is. Night vision seems to have borked for me. Didn't turn on automatically like it usually does for night fights. turns out the mission I was on didn't have it activated at all. And what I mean by the buttons thing. like trying to use the keyboard to open the research tree, usually q. It doesn't seem to work with activating night vision in the game. :P Kinda hard to see.
Title: Re: OXCE v5.4.1 for Android
Post by: yergnoor on May 05, 2019, 08:07:04 pm
Fixed.
Thank you for your efforts!
Title: Re: OXCE v5.4.1 for Android
Post by: Meridian on May 06, 2019, 04:11:29 pm
Well, my main thing is. Night vision seems to have borked for me. Didn't turn on automatically like it usually does for night fights. turns out the mission I was on didn't have it activated at all. And what I mean by the buttons thing. like trying to use the keyboard to open the research tree, usually q. It doesn't seem to work with activating night vision in the game. :P Kinda hard to see.

In the next version (v5.4.2) there will be a small blue button on the screen to toggle night vision (and personal lights); Android version only.

PS: If anyone can draw a decent icon for both UFO and TFTD, I can include also such icons.
Icon dimensions can be between 12x12 and 32x24.
Something thematically similar to this would be preferred: https://www.ufopaedia.org/index.php/SPICONS.DAT
Title: Re: OXCE v5.4.1 for Android
Post by: Yeoman on May 06, 2019, 04:16:07 pm
In the next version (v5.4.2) there will be a small blue button on the screen to toggle night vision; Android only.

Will there be an option to hide the button? I personally don't like using night vision and I would just find that button annoying.
Title: Re: OXCE v5.4.1 for Android
Post by: Meridian on May 06, 2019, 05:02:37 pm
Will there be an option to hide the button? I personally don't like using night vision and I would just find that button annoying.

Yes, this is just a temporary (and optional) measure for all those that don't know how to press a key in Android.

Title: Re: OXCE v5.4.1 for Android
Post by: Ninawindia on May 06, 2019, 06:19:06 pm
Yes, this is just a temporary (and optional) measure for all those that don't know how to press a key in Android.

thank you!  Also, what bloody keypad does your tablet use then where keys in android worK. I'm using hackers keyboard app, as it was the only one with the option to bring it up from the drop down notifications thing as my normal keypad and android system didn't have that. All I could get to work in the battlescape was m for map. Lol
Title: Re: OXCE v5.4.1 for Android
Post by: Nord on May 23, 2019, 04:30:57 pm
PS: If anyone can draw a decent icon for both UFO and TFTD, I can include also such icons.
Icon dimensions can be between 12x12 and 32x24.
Something thematically similar to this would be preferred: https://www.ufopaedia.org/index.php/SPICONS.DAT
How about that (for XCOM 1)
Title: Re: OXCE v5.5 for Android
Post by: Meridian on May 24, 2019, 03:17:48 am
I like it.
Title: Re: OXCE v5.5 for Android
Post by: Nord on May 24, 2019, 07:50:50 am
TFTD-colored night vision and my version - sonar. (not happy about how it looks, though)