OpenXcom Forum
Modding => OpenXcom Extended => Topic started by: Meridian on September 19, 2018, 09:31:12 am
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Android version has been upgraded to v5.0 too.
Download: https://openxcom.org/forum/index.php/topic,5258.0.html
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Great.
By the way, how's going with those old theme about special buttons for run/strafe/n.vision?
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There is a separate thread for it here: https://openxcom.org/forum/index.php/topic,6590.0.html
It's still high on my todo list.
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Hi, I'm new here, so forgive me if this is not the right place to post it.
I've tried playing OXCE on Android and the combat controls feel really odd and unpredictable. In odrer to make a soldier go to a certain tile you need to click the tile directly over the tile you want him to go. To confirm movement, you need to tap the top of the cursor cage. If you tap the bottom of the cage where the actual tile is and where the circle with an X that shows the remaining TUs is, you will select the tile under it.
This is even more noticeable when controlling a tank. Intuitively, you need to tap the intersection of the four tiles you want the tank to occupy. Te results of this are unpredictable. What you actually need to do is to tap the tile which is over the northern tile of the 4 tiles you want the tank to go to.
It looks like this behavior is inherited from the desktop version. But it isn't a problem on desktop because you can see the cursor cage all the time as you hover the mouse cursor over the battlescape. But you can't hover on Android. If you tap and drag you scroll map instead, so more precision is required for the mobile controls.
This issue results in a lot of annoying misclicks. It's especially bad when you want to select the tile to the north of the currently selected and you tap the top of the cursor and accidentally confirm the movement.
Is there anything that can be done about this?
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Honestly, I don't know... I have never played more than 5 minutes at a time on a mobile phone/tablet.
Can some regular Android user confirm that it feels like this and it's not just Alphyn's issue? @Yataka? @Nord?
As for a fix for this:
1/ I don't know what kind of options are available... any ideas/suggestions?
2/ I am not really an Android developer, I just took the Android support from OpenXcom and merged it into OXCE... maybe @sfalexrog could help? He did the OpenXcom for Android port.
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It is partially true, if you use smartphone with relative small screen.
It is so for pc version, but there you see a "cage" when move your mouse.
To fix this problem you need only to turn on a option "confirm moves" (or something like that) to tap screen twice to make unit go.
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Nord already answered it, though I'm here to report an oddity. Every time at the start of your turn, when you see the screen indicating its your turn, rapidly press on the location where you want your soldier to move. Even if its just the tile close to you, you'll lose all your TUs in that turn. I had this problem since the beginning, but always fails to report it
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Would it be possible to run mod packs like piratez, fmp or x-com files on the android port? if yes what changes/setup/whatever would need to be done? I did do some coding on adroid in my internship, I do know a bit, and judging by the fact these mods have a separate launcher all that would need to be done would be some way to integrate that code into android am I on the mark, is it not possible or is it as simple as setting the files?
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It is allready possible, just needs a plenty of RAM.
Copy files from "mods" folder of modpack to your mods directory.
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It is allready possible, just needs a plenty of RAM.
Copy files from "mods" folder of modpack to your mods directory.
In the next version... in a few weeks... the RAM requirements will be drastically reduced.
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It is allready possible, just needs a plenty of RAM.
Copy files from "mods" folder of modpack to your mods directory.
Roughly how much ram are we talking about here?
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Roughly how much ram are we talking about here?
Like 1,5GB for The X-com files and ~2GB for X-pirates.
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OXCE 5.1 for Android is ready.
Main feature for mods is lazy-loading extraSprites... which should drastically decrease memory (RAM) requirements and significantly improve startup time.
Download at the usual place: https://openxcom.org/forum/index.php/topic,5258.0.html
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Btw it crashes on startup, just before the main menu. Nothing in the log.
Both 5.0 and 5.1 on my honor 9 lite, android 8.
Anyone got any idea how to debug that?
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Anyone got any idea how to debug that?
Don't know.
But it works on my samsung galaxy S4, android 5.0.1
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And on the Chinese tablet Android 6.0 OXCE 5.1 also works fine. Even managed to play in the X-Piratez, despite the only 1 gigabyte of RAM. The maximum memory consumption was 250 megabytes, an average of 160. Perhaps more complex missions will require more, but still, do not compare with earlier versions.
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Okay then and thanks for checking out, I was afraid it was totally broken.
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Hi, umm, can't reach the site currently, dunno if site is down or file is gone or what.
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Site is down... it will be back in a few hours/days.
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Hi, umm, can't reach the site currently, dunno if site is down or file is gone or what.
Site's back up.
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A preview of the upcoming OXCE 5.2: https://drive.google.com/open?id=1VvwzDNy_prj9K_Cs9OVEmeY7VpKH7ATe
Would appreciate some feedback if it works fine... especially in non-English character sets (e.g. Russian).
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I use Russian, at first glance this version works well.
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Tried this version as well and found one problem. Search on the Tech Tree Screen is broken. Entering three symbols or complete titles of the topics available to research doesn't solve the issue regardless of the case. Ufopedia search works like a charm, though.
If it helps, my keyboard - Full Keyboard, OS - MIUI 9.6 (based on Android 7), language - Russian.
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Tried this version as well and found one problem. Search on the Tech Tree Screen is broken. Entering three symbols or complete titles of the topics available to research doesn't solve the issue regardless of the case. Ufopedia search works like a charm, though.
If it helps, my keyboard - Full Keyboard, OS - MIUI 9.6 (based on Android 7), language - Russian.
Can you check the log file for line containing "Detected locale:" and tell me what does it contain?
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This line contains the following text - Detected locale: С.UTF-8.
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I don't know.
It works for me.
And all searches use the same mechanism... I'm out of ideas.
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Sorry, it was my bad. I forgot about the spoiler protection setting. After switching it off, I'm able to search anything in the tree. Thanks for checking this and I'm sorry again for bothering you.
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I have a small problem with the sound in the new version of OXCE for Android, laid out today. File Extended-5.2-245e998-2018-12-22-android.apk.
After installation and launch, the background music in the game began to sound much quieter. At the same time, all other sounds (button presses, shots, screams) remained at the same level. This is observed both in the vanilla version and with the FMP mod.
The problem is not very significant, after I increased the volume of the music in the settings from about 40% to 100%, the music began to sound something like in older versions of the game. But I wonder, this is how it works only for me or for everyone who plays on Android?
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Hi all Android users,
there is a new version: https://lxnt.wtf/oxem/builds//Extended/Extended-5.2-ef6401a-2019-01-23-android.apk
with a lot of engine changes.
I'd like to ask for help with testing... to begin with, just try installing and running the new version and let me know if it runs fine on your device...
Thanks for all the help.
M.
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I'd like to ask for help with testing... to begin with, just try installing and running the new version and let me know if it runs fine on your device...
Thanks for all the help.
On my Android 6.0 with 1 gigabyte of RAM, this version works well. I did not play a lot, but I ran several mods, including X-Files and X-Piratez, packed in zip-archives, there were no failures.
Of the features of the work, I can only indicate increased RAM consumption. When playing in X-Piratez, other applications running in the background are unloaded. Perhaps this is due to unpacking the mod. On older OXCE for Android, with X-Piratez not packed in the archive, this did not happen. But maybe there were some other reasons.
I also post OXCE for Android on the Russian-language forum for those who are uncomfortable to follow the updates here. I reported about this version as soon as it appeared, gave a link to the repository with it (and tried it myself at the same time). And when the link to download was changed here, I posted the apk-file itself, with a description of its capabilities. The file was downloaded 13 times (and someone could have previously downloaded from the repository), but so far there have been no reports of incorrect work.
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On my Android 6.0 with 1 gigabyte of RAM, this version works well. I did not play a lot, but I ran several mods, including X-Files and X-Piratez, packed in zip-archives, there were no failures.
Of the features of the work, I can only indicate increased RAM consumption. When playing in X-Piratez, other applications running in the background are unloaded. Perhaps this is due to unpacking the mod. On older OXCE for Android, with X-Piratez not packed in the archive, this did not happen. But maybe there were some other reasons.
I'd expect some small increase in RAM consumption with the ziploader since it keeps zip directories and decompression contexts of all zips, plus the list of what file is where became more verbose. But I would not expect this to be significant. This I'll be looking into.
On a general note, 1Gb RAM is not really sufficient for Piratez. Also beware that since the lazy resource loading upgrade last year RAM usage grows with use, so it not being killed on startup means not much.
I also post OXCE for Android on the Russian-language forum for those who are uncomfortable to follow the updates here. I reported about this version as soon as it appeared, gave a link to the repository with it (and tried it myself at the same time). And when the link to download was changed here, I posted the apk-file itself, with a description of its capabilities. The file was downloaded 13 times (and someone could have previously downloaded from the repository), but so far there have been no reports of incorrect work.
Thanks!
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New OXCE v5.3 is up.
Download: https://openxcom.org/forum/index.php/topic,5258.0.html
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i have trouble with 5.3.2's music output. no matter what files i put into sdcard/openxcom/TFTD/SOUND, ogg or flac, the music settings gets stuck at adlib. no matter what i choose, it states that it's currently on adlib, e.g. no music.
i tried with ufo 1, too; same result.
i'm using the gold version's files, if that matters.
also, i really really really hate recaptcha. is it necessary for admin approved, registered users to check for fire hydrants, crosswalks and buses for posting? just wondering.
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i have trouble with 5.3.2's music output. no matter what files i put into sdcard/openxcom/TFTD/SOUND, ogg or flac, the music settings gets stuck at adlib. no matter what i choose, it states that it's currently on adlib, e.g. no music.
i tried with ufo 1, too; same result.
i'm using the gold version's files, if that matters.
also, i really really really hate recaptcha. is it necessary for admin approved, registered users to check for fire hydrants, crosswalks and buses for posting? just wondering.
What's your phone and android version?
And where do you see the captcha?
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i have trouble with 5.3.2's music output. no matter what files i put into sdcard/openxcom/TFTD/SOUND, ogg or flac, the music settings gets stuck at adlib.
Download link for the ogg/flac files you are trying to use?
no matter what i choose, it states that it's currently on adlib, e.g. no music.
why do you say adlib = no music??
adlib is the standard music as far as I know...
i'm using the gold version's files, if that matters.
can you share these (not here, just via private message pls)?
also, i really really really hate recaptcha. is it necessary for admin approved, registered users to check for fire hydrants, crosswalks and buses for posting? just wondering.
I don't know but I will ask. It's something recent...
Edit: it's only for the first 2 posts... you won't need to do that in the future
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Download link for the ogg/flac files you are trying to use?
from here: https://openxcom.org/downloads-extras/
lorcán's music remake, fenyő's mt32 ogg files, also gifty's tftd custom music (https://openxcom.org/forum/index.php?topic=3879.0)
why do you say adlib = no music??
adlib is the standard music as far as I know...
because adlib doesn't work for me. i know it was the standard in it's heyday. actually, it was sound blaster's adlib fm synthesis, what was the de facto. i even had a home-made covox isa card.
can you share these (not here, just via private message pls)?
just sent you some dropbox links
I don't know but I will ask. It's something recent...
Edit: it's only for the first post... you won't need to do that in the future
i hope so. i got a recaptcha again for the pm.
edit: i tried the windows version (5.3.2 too), with the same base files and custom ogg music, and i got a nice middle finger for my efforts. but the music works, midi through adlib emulation.
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from here: https://openxcom.org/downloads-extras/
lorcán's music remake, fenyő's mt32 ogg files, also gifty's tftd custom music (https://openxcom.org/forum/index.php?topic=3879.0)
I tried lorcan's OST... it works on PC and Mac... but not on Android, you're right... we will investigate. Thanks for the report.
because adlib doesn't work for me. i know it was the standard in it's heyday. actually, it was sound blaster's adlib fm synthesis, what was the de facto. i even had a home-made covox isa card.
just sent you some dropbox links
Thanks, I'll try them later and see what I can find out.
i hope so. i got a recaptcha again for the pm.
:/
It's a necessary evil, we've been having a megaton of spam lately.
I'll ask why I had to approve your second post too... sorry about that.
edit: i tried the windows version (5.3.2 too), with the same base files and custom ogg music, and i got a nice middle finger for my efforts. but the music works, midi through adlib emulation.
OGG on PC works fine for me... but I'll try with your base files too... something somewhere must explain this
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I tried lorcan's OST... it works on PC and Mac... but not on Android, you're right... we will investigate. Thanks for the report.
Thanks, I'll try them later and see what I can find out.
:/
It's a necessary evil, we've been having a megaton of spam lately.
I'll ask why I had to approve your second post too... sorry about that.
OGG on PC works fine for me... but I'll try with your base files too... something somewhere must explain this
i have a cd version's files, too. they're also dysfunctional regarding the music. strange, indeed.
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i have a cd version's files, too. they're also dysfunctional regarding the music. strange, indeed.
Here is a new version: https://lxnt.wtf/oxem/builds//Extended/Extended-5.3.2-78915c2-2019-03-25-android.apk
OGG playback (for example lorcan's soundtrack) should work now.
Please let us know if it works for you too.
Still figuring out what is wrong with Adlib... for me it works... for you and Stoddard not... we'll update you when we find out something new.
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Here is a new version: https://lxnt.wtf/oxem/builds//Extended/Extended-5.3.2-78915c2-2019-03-25-android.apk
OGG playback (for example lorcan's soundtrack) should work now.
Please let us know if it works for you too.
Still figuring out what is wrong with Adlib... for me it works... for you and Stoddard not... we'll update you when we find out something new.
i have found a booboo: ERROR] Music::load('SOUND/gmattbas.ogg') :Unrecognized audio format
that's on android.
the new one works! thanks!
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I looked into the files you sent me, the gold edition has only MIDI music files... which don't work on Android atm... we'll be looking into that.
You probably see Adlib only because the game didn't find/recognize any music at all and defaulted to this option.
I'm attaching the adlib music catalog (adlib.cat)... please try if this works for you... just to confirm if Adlib option as such works or not.
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I looked into the files you sent me, the gold edition has only MIDI music files... which don't work on Android atm... we'll be looking into that.
You probably see Adlib only because the game didn't find/recognize any music at all and defaulted to this option.
I'm attaching the adlib music catalog (adlib.cat)... please try if this works for you... just to confirm if Adlib option as such works or not.
don't worry about android midi support. it'll need timidity at least to make it sound plausible, but eats resources like hell. my tablet goes through it's charge like a wolf through a young rabbit while playing the current version.
the adlib.cat attachment is for xcom-eu, using it with tftd plays the intercept music at the menu, which is cool btw. ;)
so, in short, adlib works perfectly.
edit: checked wth gm.cat and roland.cat, but i didn't find any option for roland, and gm didn't work.
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What's your phone and android version?
And where do you see the captcha?
amazon kindle fire hd 10 7th gen, android version is "fire os 5", maybe 5.1 lollipop
the captcha was at registration two times (once the password was not strong enough), and once at sending a pm. since then, nothing.
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edit: checked wth gm.cat and roland.cat, but i didn't find any option for roland, and gm didn't work.
roland.cat is not supported on any platform, in both OXC and OXCE
gm.cat (General MIDI) is supported... sort of... but doesn't work on Android at the moment, same as MIDI
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Having some upgrade trouble on a Pixel 2 with Android 9.
When trying to upgrade from OpenXcom Extended 5.3 (v2019-03-05) to the latest (Extended-5.3.2-78915c2-2019-03-25-android.apk) it fails.
From Logcat output I found this line:
PackageManager: Package org.libsdl.openxcom signatures do not match previously installed version; ignoring!
I have upgraded lots of times before, is this expected for this latest update? I guess I can reinstall, but it would be nice to avoid the hassle with copying over UFO/TFTD folders and savegames.
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I have upgraded lots of times before, is this expected for this latest update?
Yes, package name has been changed from org.libsdl.openxcom to org.openxcom.extended
I guess I can reinstall, but it would be nice to avoid the hassle with copying over UFO/TFTD folders and savegames.
Uninstall doesn't remove UFO/TFTD folders nor savegames... as far as I know.
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Uninstall and reinstall worked, UFO/TFTD folders and savegames remained 8)
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OXCE 5.4 for Android is ready.
Download: https://openxcom.org/forum/index.php/topic,5258.0.html
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OXCE 5.4 for Android is ready.
Download: https://openxcom.org/forum/index.php/topic,5258.0.html
Thanks!
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I tried the 5.4 release and noticed that the monthly costs page still includes reports of 0 quantity crafts. The PC version does not have the same issue and behaves as expected. I tried both upgrading from 5.3.2 and uninstalling and installing 5.4 and the bug(?) is still there.
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I tried the 5.4 release and noticed that the monthly costs page still includes reports of 0 quantity crafts. The PC version does not have the same issue and behaves as expected. I tried both upgrading from 5.3.2 and uninstalling and installing 5.4 and the bug(?) is still there.
Which mod?
Screenshot?
Save?
Log?
PS: for me it works fine...
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Which mod?
Screenshot?
Save?
Log?
PS: for me it works fine...
Seems I misunderstood the changelog, or rather I didn't review the OXCE xcom1 files -- the Skyranger and Interceptor will always show up by default because they have the forceShowInMonthlyCosts attribute set to true. I was playing Reaver's megamod on PC and noticed that one of the mod crafts no longer showed up in the monthly costs page and attempted to reproduce it on Android by getting rid of my Interceptors.
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Android version bug detected
The global map zoom with your fingers stopped working. What could be the problem? OXCE latest version if that.
This is a message from the Russian-language forum 4pda, I myself also checked several recent versions of OXCE for Android, including the one from 04/30/2019. Scaling the map with a pinch of two fingers does not work, only using the buttons in the right-bottom corner of the screen.
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Android version bug detected
This is a message from the Russian-language forum 4pda, I myself also checked several recent versions of OXCE for Android, including the one from 04/30/2019. Scaling the map with a pinch of two fingers does not work, only using the buttons in the right-bottom corner of the screen.
Fixed.
New version available here: https://lxnt.wtf/oxem/builds//Extended/Extended-5.4.1-04aaf95-2019-05-05-android.apk
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Hey! I don't know if this is oxce android or what but, I can't get night vision to work with the buttons and auto night version turns off loading a save. So night time terror mission is just.. eugh. Also playing pirates, dunno if it's that or not. Just reporting it. Hehe
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I can't get night vision to work with the buttons and auto night version turns off loading a save
I don't understand this.
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I don't understand this.
Well, my main thing is. Night vision seems to have borked for me. Didn't turn on automatically like it usually does for night fights. turns out the mission I was on didn't have it activated at all. And what I mean by the buttons thing. like trying to use the keyboard to open the research tree, usually q. It doesn't seem to work with activating night vision in the game. :P Kinda hard to see.
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Fixed.
Thank you for your efforts!
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Well, my main thing is. Night vision seems to have borked for me. Didn't turn on automatically like it usually does for night fights. turns out the mission I was on didn't have it activated at all. And what I mean by the buttons thing. like trying to use the keyboard to open the research tree, usually q. It doesn't seem to work with activating night vision in the game. :P Kinda hard to see.
In the next version (v5.4.2) there will be a small blue button on the screen to toggle night vision (and personal lights); Android version only.
PS: If anyone can draw a decent icon for both UFO and TFTD, I can include also such icons.
Icon dimensions can be between 12x12 and 32x24.
Something thematically similar to this would be preferred: https://www.ufopaedia.org/index.php/SPICONS.DAT
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In the next version (v5.4.2) there will be a small blue button on the screen to toggle night vision; Android only.
Will there be an option to hide the button? I personally don't like using night vision and I would just find that button annoying.
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Will there be an option to hide the button? I personally don't like using night vision and I would just find that button annoying.
Yes, this is just a temporary (and optional) measure for all those that don't know how to press a key in Android.
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Yes, this is just a temporary (and optional) measure for all those that don't know how to press a key in Android.
thank you! Also, what bloody keypad does your tablet use then where keys in android worK. I'm using hackers keyboard app, as it was the only one with the option to bring it up from the drop down notifications thing as my normal keypad and android system didn't have that. All I could get to work in the battlescape was m for map. Lol
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PS: If anyone can draw a decent icon for both UFO and TFTD, I can include also such icons.
Icon dimensions can be between 12x12 and 32x24.
Something thematically similar to this would be preferred: https://www.ufopaedia.org/index.php/SPICONS.DAT
How about that (for XCOM 1)
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I like it.
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TFTD-colored night vision and my version - sonar. (not happy about how it looks, though)
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I seem to have some issues with android OXCE. When I first installed it (it was 5.2), it was working for both my phone (xiaomi redmi 4x, android 7.1.2) and my tablet (galaxy tab s2, android 7.0). I was using only XComfiles mod and tried 40k for a while.
After a while it stopped working on the phone. During the first screen, when OXCE is loading, it just quits without any message. I tried unistalling, deleting the OXCE folder, going to 5.3 and 5.5, result is still the same. Yesterday I wanted to start new campaign in 40k mod on my tablet and when I switched mods, app quit and has the same behaviour as phone. Any idea what to do?
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What does the log file say?
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Ending of logfile from my phone:
30-06-2019_09-38-25] [ERROR] FileMap::mapExtResources(xcom2, TFTD): external resources not found.
[30-06-2019_09-38-26] [INFO] Loading rulesets...
[30-06-2019_09-38-27] [FATAL] A fatal error has occurred: Segmentation fault.
[30-06-2019_09-38-27] [FATAL] Unfortunately, no stack trace information is available
Do you want the whole logfile?
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No, this is enough.
Which mods (mod versions) exactly are you using? Both XCF and 40k had to be updated to be compatible with OXCE 5.5 I think.
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Currently no mods are there, I unistalled ocxe, deleted the oxce folder and I am trying to run pure vanila oxce.
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OXCE 5.6.1 for Android is ready.
Download: https://openxcom.org/forum/index.php/topic,5258.0.html
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For some reason, OXCE is throwing a file-not-found error for GEODATA/PALETTES.DAT despite the file existing in the directory I've pointed it at.
Is it possible that changing the game files directory to one I created on removable storage is causing problems? When I open the app, it takes me to the setup screen and shows that both UFO and TFTD are there, status is green, but when I save and restart it just takes me back to the setup screen. The log shows:
[INFO] Loading rulesets...
[FATAL] FileRecord::at(GEODATA/PALETTES.DAT): requested file not found.
[ERROR] FileRecord::at(GEODATA/PALETTES.DAT): requested file not found.
[INFO] Found candidate method ID: 0x7f71b2v0f8
[INFO] Returned to native code!
I've verified that the file exists in both UFO and TFTD directories.
I prefer to keep as much non-critical data as possible on SD card, so I changed the 'Path to game data files:' setting to my SD card, placed the game files in the folders, and OXCE seems to recognize that they're there - it seems it just fails to actually load them.
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Attach the entire log file please.
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Here it is.
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If I leave everything as default and use the setup screen to copy the files from the directory I was previously trying to use, it works fine. It definitely seems to be a problem with selecting a different directory as the game files directory.
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If I leave everything as default and use the setup screen to copy the files from the directory I was previously trying to use, it works fine. It definitely seems to be a problem with selecting a different directory as the game files directory.
I don't know how that part works, never used it actually.
I'll try to have a look at it eventually, but right now I'm not in a mood to install Android Studio.
If someone wants to help, it would be most welcome...
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OXCE v6.0 for Android is ready.
Download: https://openxcom.org/forum/index.php/topic,5258.0.html
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Thanks for sharing, Meridian. I've been waiting for this!

Enviado desde mi LG-M400 mediante Tapatalk
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Hi, Meridian.
Thank you again for Android OXCE adaptation. You do a great job. People from russian mobile community are really excited with it.
Only thing they asked - what about your plans of additional screen buttons?
Thank you again.
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Hi, Meridian.
Thank you again for Android OXCE adaptation. You do a great job. People from russian mobile community are really excited with it.
Only thing they asked - what about your plans of additional screen buttons?
Thank you again.
I'm postponing it each time I see it, because it's not the easiest nor the most interesting task to work on.
Maybe I can work on some "quick win" smaller features during Xmas... but no promises.
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Thanks anyway.
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Does this have external sd card support (via the storage access framework) and if not would it be possible to add it to the next version?
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Does this have external sd card support (via the storage access framework) and if not would it be possible to add it to the next version?
Sorry, we're not exactly Android devs here.
Can you please write why is this needed, what problems does it solve, wtf is storage access framework and how you see it working?