Author Topic: OXCE (OpenXcom Extended) main thread  (Read 569560 times)

Offline pedroterzero

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Re: OXCE (OpenXcom Extended) main thread
« Reply #1425 on: September 07, 2024, 02:03:52 pm »
Perhaps you mean those posts that were highlighted in a separate topic - https://openxcom.org/forum/index.php?topic=12188.0 ?  There they will be more accessible and will not get lost among messages on another topic.

Ah I did not know this. Thanks! Was afraid I offended someone somehow  :)

Offline Ethereal

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Re: OXCE (OpenXcom Extended) main thread
« Reply #1426 on: September 10, 2024, 02:40:09 pm »
Is there any way to swap the colors of enemies and neutrals displayed on the minimap? Where are these colors written?

Offline Meridian

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Re: OXCE (OpenXcom Extended) main thread
« Reply #1427 on: September 10, 2024, 03:12:10 pm »
Is there any way to swap the colors of enemies and neutrals displayed on the minimap? Where are these colors written?

The colors come from the minimap resource file: https://www.ufopaedia.org/index.php/SCANG.DAT

   //minimap sprite index:
   // * 0-2   : Xcom soldier
   // * 3-5   : Alien
   // * 6-8   : Civilian
   // * 9-11  : Item
   // * 12-23 : Xcom HWP
   // * 24-35 : Alien big terror unit(cyberdisk, ...)

PS: Neutral 2x2 units (which didn't exist in the original game) are using Xcom HWP indices (12-23) and are forcefully repainted red (red color comes from pathfinding red, which is defined by interface "battlescape", element "pathfinding", property "border" in interfaces.rul).

Offline Ethereal

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Re: OXCE (OpenXcom Extended) main thread
« Reply #1428 on: September 10, 2024, 07:07:25 pm »
It's clear. And there are no control options where can change the display yet?

Offline Meridian

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Re: OXCE (OpenXcom Extended) main thread
« Reply #1429 on: September 10, 2024, 07:33:33 pm »
It's clear. And there are no control options where can change the display yet?

I don't understand the question.

If you're asking whether you can change those sprites, then yes, SCANG.DAT sprites are moddable.

Offline Ethereal

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Re: OXCE (OpenXcom Extended) main thread
« Reply #1430 on: September 10, 2024, 07:51:07 pm »
I don't understand the question.

If you're asking whether you can change those sprites, then yes, SCANG.DAT sprites are moddable.

That's how I understood it. I was hoping for a "minimapSpriteIndex" option or something similar. I'll torment SCANG.DAT.

Offline Slow

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Re: OXCE (OpenXcom Extended) main thread
« Reply #1431 on: September 12, 2024, 08:11:44 am »
Thanks for Appimage version, it's very convinient.  :D

Offline LeftoverRemains

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Re: OXCE (OpenXcom Extended) main thread
« Reply #1432 on: September 25, 2024, 05:04:41 am »
I was curious, if I wanted to update the android version to be 7.14.1+, would I be able to just copy/paste into the android xcom directory folder using the nightly builds for PC?

Also, unlike the PC version of the options menu. I can't seem to find the "check for updates" tab in the android version.

Offline Meridian

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Re: OXCE (OpenXcom Extended) main thread
« Reply #1433 on: September 25, 2024, 09:29:59 am »
I was curious, if I wanted to update the android version to be 7.14.1+, would I be able to just copy/paste into the android xcom directory folder using the nightly builds for PC?

No.
(You'd be missing the most important part, the game executable file itself.)

Also, unlike the PC version of the options menu. I can't seem to find the "check for updates" tab in the android version.

Auto-updates are supported only on Windows.
(Linux, Mac, Android, etc. are not supported)

Offline LeftoverRemains

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Re: OXCE (OpenXcom Extended) main thread
« Reply #1434 on: September 26, 2024, 12:22:30 am »
Oh ok, now I know, good thing I asked first.

How often do non-windows versions get updated?

Offline Meridian

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Re: OXCE (OpenXcom Extended) main thread
« Reply #1435 on: September 26, 2024, 09:03:46 am »
How often do non-windows versions get updated?

With every release.

Offline Akumati

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Re: OXCE (OpenXcom Extended) main thread
« Reply #1436 on: October 01, 2024, 01:49:37 am »
Hey there, just got extended working. The QoL is fantastic, thank you so much for the mod.

Only question I have is, what's with the numbers on the right in the equipment screen? 9/+6 for rifles on board? I think this is the only thing I'd like brought back to the OG way haha

Online psavola

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Re: OXCE (OpenXcom Extended) main thread
« Reply #1437 on: October 01, 2024, 07:42:00 am »
Only question I have is, what's with the numbers on the right in the equipment screen? 9/+6 for rifles on board? I think this is the only thing I'd like brought back to the OG way haha

Try disabling "Alternate craft equipment management" in Options - Advanced - OXCE - Basescape.

Offline Akumati

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Re: OXCE (OpenXcom Extended) main thread
« Reply #1438 on: October 02, 2024, 02:34:07 am »
Try disabling "Alternate craft equipment management" in Options - Advanced - OXCE - Basescape.
That was it, thank you!

Offline LeftoverRemains

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Re: OXCE (OpenXcom Extended) main thread
« Reply #1439 on: October 05, 2024, 12:18:48 pm »
Is there a place to get older builds of the OXCE android apk, when I click the link for older android builds, it sends me to an error page.

I ask this due to Vigilo Confido not seeming to work on 7.14 for android , it keeps asking for xcoms directory and then crashes and resets.