New OXCE v5.4 is up.2019-04-22
- Added ability to decide whether to kill or sell aliens in alien containment
- Added option to prevent or allow loading an item to craft inventory: see '
ignoreInCraftEquip' attribute in nightly ruleset reference (
NRR)
- Training Finished popup now shows the base name too
- Show cause of death (killer & weapon) on diary overview
-
Shift+click to swap loaded ammo
-
Shift+click for instant unload
-
Ctrl+Alt+j/k to stun/kill all aliens EXCEPT under the cursor
- Sort soldiers by name instead of just by first letter
- Skip zero-quantity craft/soldier types in Monthly Costs breakdown: see '
forceShowInMonthlyCosts' attribute in NRR
- Added "
extraRandomItems" attribute to alien deployment:
https://openxcom.org/forum/index.php/topic,7055.msg111746.html#msg111746 - Added "
randomRace" attribute to alien deployment:
https://openxcom.org/forum/index.php/topic,7065.msg111733.html#msg111733 - Manufacture/Purchase links from "Cannot Reequip" GUI
- Added mod option to build infiltration bases near countries: see '
buildInfiltrationBaseCloseToTheCountry' attribute in NRR
- Added a chance for environmental conditions being applied or not (per battle): see '
globalChance' attribute in NRR
- Global Production Overview (
default hotkey 'P')
- Added craft weapon ruleset option to hide stat info in Ufopedia: see '
hidePediaInfo' attribute in NRR
- Added item ruleset option to hide damage info in Ufopedia: see '
hidePower' attribute in NRR
- Add multi page support for Ufopaedia articles: see '
pages' attribute in NRR
- Mission bounty item now supports item transformations
- Allowed other attack types (e.g. snap or auto) for launcher weapons
- TU recovery each turn is now additive (same as e.g. energy recovery), cannot go over maximum, encumberance/wound penalties are applied at the end
- Added random manufacturing summary GUI
- various bugfixes
Download:
https://openxcom.org/forum/index.php/topic,5258.0.htmlNRR:
Nightly ruleset reference