Meridian, do I have to dig at myself in order to identify the problem of sounds, or will there be a bug fix in the next version of OXCE?
It's the same like downloading openxcom nightly as zip.
I am not a programmer. But apparently there is an offset when playing a sound in the file "cat", in the folder "\ openxcom \ UFO \ sound". If you take the files "cat" from here https://openxcom.org/forum/index.php/topic,2727.msg28562.html#msg28562 , then the sound will be strange, although this is the way out. But there the file size is smaller than from my version of the UFO, and some sounds may not suffice (did not check completely). It is possible, as an option, to integrate this mod https://openxcom.org/forum/index.php/topic,2044.msg19770.html#msg19770 into OXCE and forget about this problem.
Hi, I have another question. Where is cfg file? It's for copy it to pc, phone and tablet, to have the same options.Thanks in advance
%Documents%/OpenXcom/options.cfg
Another question, how can i donate? I already donate 5€ to openxcom and i want to donate to OCXE developer too.
Something I can not understand - and in the display of the ship’s readiness status, does the "refuel \ repair Rate" count or is it a display of total readiness taking into account repair, reloading and refueling?
It's all of them added together, plus an additional hour many times, for reasons unknown to me. (rounding issues?) Each craft has exactly one thing done to it at a time, so each of the weapons gets rearmed individually.
You can donate here if you want: https://www.patreon.com/meridianOr if you prefer PayPal I can PM you the email address.Donations are of course strictly optional, and you should only donate if you feel comfortable doing so.A couple of nice words will have the same effect
Donation accomplished