I'd like to propose additional "trappings" for resurrected
shade gals. Now they are just kinda stealthy, easily destroyed, support units, usually not worth taking up ship slot or even base living space. But what if those ghosts could, like poltergeist, posses and use various machines prepared for them by runts. This could be done with trappings game mechanics. Runts make "traping" machines for gost gals, and they just swap them just like regular gals swap their trappings.
Here are 2 ghost trappings suggestion:
NECRONATOR
(inspired by
Necron Warriors)
Lore: Our brainers have learned how to assemble parts of
Killer Droid Mk.801 and some precious gems in to new vessel for our shade gals. This will give them chrome shiny body to use in their quest for glory and booty.
Assets: to save development time simply reuse sprites for
Killer Droid Mk.801 sense parts for the body are assembled from the same. But necronator shuld be using normal gal weapons instead of Killer Droid integrated weapons.
SHADENOUGHT
(inspired by
Dreadnot)
Lore: by expanding on base principles we used to make necronators possible we developed way to make our shade gals even more formidable warriors. Behold the shadenought, the instrument of vengeance by which our shades will dispense justice too those that sent them to the word beyond.
Assembly: simply use
mecha suit and some precious gems to produce poltergeist mecha
Assets: again to save development time simply reuse sprites,designs and weapons for
mecha suit.