Author Topic: A thread for little questions  (Read 209684 times)

Offline unarmed drifter

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Re: A thread for little questions
« Reply #2220 on: March 26, 2020, 01:28:54 pm »
@meridian thanks a lot!
i never bothered with gambling so far, because the prizes (bananas, shotgun ammo and first-aid kits) were quite underwhelming

Offline Dakkdakk

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Re: A thread for little questions
« Reply #2221 on: March 31, 2020, 04:28:55 pm »
Gambling gets considerably better as you become able to cash in the better tickets (zortrium, etc), but even the copper and iron ones can give you weapons and ammo that you wouldn't normally get so easily in the early game, which can be a great help with research in the early game and gives you another avenue through which you can get better weapons early on. Getting tommy guns early on is a godsend when you only have shitty low damage rifles, muskets and bows.

Offline JustTheDude

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Re: A thread for little questions
« Reply #2222 on: April 05, 2020, 06:31:16 pm »
Anyone got that anoying problem with Hunter Killers appearing out of nowhere next to your base just to snipe troop transports?

They are literally appearning out of the void (spawning) when unarmored troop transports start to somewhere, but are hesitant to appear when more armored crafts start to fly somewhere.

https://easyupload.io/v6xpqq - Save file. For example try to send TURTLE-1 to Mutant Pogrom in South America and watch your base.
I'm quite locked down for eternity. I admit that I'm a bit behind with craft tech (as I never put any emphasis on crafts till I can build atleast Kraken), and I could understand HK finding me during random flights around the globe, but dropping out of the orbit when I fly out of the base is a bit unfair. I can't imagine trying to start Superhuman playtrough when constantly having in mind that in random point in the future there might be a craft that will spawn right next to my base just as I will send troop transport and its powerfull enough to deal with Scarab quite easly.

Offline Gremlion

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Re: A thread for little questions
« Reply #2223 on: April 06, 2020, 09:37:10 am »
Like I assumed, you got very lucky with enemy hideout spawn. (I hired expedition in the second base and sent it to search area around your first base)
https://imgur.com/IVv3SVr
Landed green medium does base supplying, your base is inside enemy's hideout radar range (you can see the circle on the screenshot), when you enter it (launch a ship), you get intercepted.
« Last Edit: April 06, 2020, 09:42:13 am by Gremlion »

Offline JustTheDude

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Re: A thread for little questions
« Reply #2224 on: April 06, 2020, 12:41:39 pm »
Like I assumed, you got very lucky with enemy hideout spawn. (I hired expedition in the second base and sent it to search area around your first base)
https://imgur.com/IVv3SVr
Landed green medium does base supplying, your base is inside enemy's hideout radar range (you can see the circle on the screenshot), when you enter it (launch a ship), you get intercepted.

That does explains that. Thanks. I was getting paranoid about it.

Offline Palin

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Re: A thread for little questions
« Reply #2225 on: April 08, 2020, 02:20:05 am »
After the update to version L1 I can't anymore buy seagull missile so I have to use 20mm cannon  :-\
The Gray codex give me the launcher but without ammo bah :(
Is there any research I have to perform ? Contact Smugglers I always finished

Offline MemoryTAS

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Re: A thread for little questions
« Reply #2226 on: April 08, 2020, 05:12:03 am »
Look for Seagull Missiles in the tech viewer (press q while on the globe). It got moved further in the tech tree due to them obsoleting spike rockets way too early.