Author Topic: Extended Piratez general FAQ/Strategy Guide  (Read 64252 times)

Offline JustTheDude

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Re: Extended Piratez general FAQ/Strategy Guide
« Reply #420 on: August 29, 2019, 10:17:46 pm »
*picks literally the hardest difficulty*
*complains that it's unbalanced*

Sometimes I don't understand humans.

Just pick easier difficulty.

Offline doctor medic

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Re: Extended Piratez general FAQ/Strategy Guide
« Reply #421 on: August 30, 2019, 04:10:17 pm »
Jack sparrow is for people who can play all the other difficulties with their eyes closed,its there for a specific purpose.

Offline misterx

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Re: Extended Piratez general FAQ/Strategy Guide
« Reply #422 on: September 02, 2019, 01:22:20 pm »
Just researched the four pillars of piratez culture, and I don't know how i managed but i captured a strix zombie, in a shipwreck mission! I was even charged by a baller squad, and they even surrounded me, though i killed almost of them all, but soon i had a base crackdown by academy after i had most of my gals injuried , but usin' the option "wounded fights if above xx" (i sat at 70) managed to fight back.

Edit: by the end of may 2601 managed to capture and research wrench and superconductive wire. Got also bounty isison, but the warehouse ones and chitin plates are missn, still did not have time to research !Monster Hunt! missions. moreover, i am not able to research "strix zombie". What do i need for it?
« Last Edit: September 02, 2019, 03:35:00 pm by misterx »

Offline Iazo

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Re: Extended Piratez general FAQ/Strategy Guide
« Reply #423 on: September 02, 2019, 05:29:42 pm »
You need Medical facility. Earliest is Sickbay, though there is no immediate upgrade that is provided by zombees.

Offline misterx

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Re: Extended Piratez general FAQ/Strategy Guide
« Reply #424 on: September 03, 2019, 02:46:30 pm »
Thanks. I managed to capture a megapo patrol car, in 099.j17 they are armed with low-tech weapons (rusty niner, police revolver) in previous versions the had plasma and lasers. Just researched the workshop, i have almost bulit it. As for the difficulty, the number and health of enemies in jack sparrow is no doubt increased, but the weapon progression is more balanced, so it seems playable/possible to beat. Encountered and ground assaulted only once a mercenary ship, needless to say i flee at once as soon i saw them..

Edit: by the end of next month had biult the workshop and some piratey weapons, a bording gun and an handful of handcanons, both with sme ammo. Have also a couple of duratherhead armors and circa 10 warriors ones, replaced muskets and flintlock with tommies and big ben SMGs, as for vehicles still stuck with airbus and standard civilian cars.

Edit 2: and in november, as usual, base was ataccked by dark ones, never had an assault fomr mercenaries and star gods, anyways..

« Last Edit: September 03, 2019, 04:16:19 pm by misterx »

Offline Eddie

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Re: Extended Piratez general FAQ/Strategy Guide
« Reply #425 on: September 03, 2019, 04:16:50 pm »
they are armed with low-tech weapons (rusty niner, police revolver) in previous versions the had plasma and lasers. Just researched the workshop, i have almost bulit it. As for the difficulty, the number and health of enemies in jack sparrow is no doubt increased, but the weapon progression is more balanced, so it seems playable/possible to beat.

Weapon progression is not changed. Megapol always has low-tech weapons in the first year and starts packing plasma in the second. Regardless of difficulty.

Also, judging by your game progress you are in for a butt kicking on jack sparrow. Still on one base in september is way behind. Remember, mercs will visit your base in the second year.

My advice: play on a lower difficulty until you manage to get three bases running. And then survive the second year.

Offline Iazo

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Re: Extended Piratez general FAQ/Strategy Guide
« Reply #426 on: September 03, 2019, 04:36:47 pm »
Not necessarily mercs, can be any faction.

Also not necessarily easy...but there you go.

Offline Dakkdakk

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Re: Extended Piratez general FAQ/Strategy Guide
« Reply #427 on: September 04, 2019, 02:53:01 pm »
Even doom troops come with plasma weaponry by the second year in jack sparrow, expect base raids with barons if that happens, even the academy gets scarier at that point.

Offline Eddie

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Re: Extended Piratez general FAQ/Strategy Guide
« Reply #428 on: September 11, 2019, 03:23:44 am »
Interesting observation:
When wearing the Admiral de Corazon, you can beat mercs unconcious with a fish. On Jack Sparrow.

Offline misterx

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Re: Extended Piratez general FAQ/Strategy Guide
« Reply #429 on: September 11, 2019, 01:03:09 pm »
Ok, i made it in nov 2601, just destroyed a base crackdown, pheraphs they were dark ones? i don't know, but how does work the stabbing damage type introduced in 0.99J17?

Edit: oh, i have picked the red codex, wonder where it will lead...
« Last Edit: September 11, 2019, 01:15:32 pm by misterx »

Offline misterx

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Re: Extended Piratez general FAQ/Strategy Guide
« Reply #430 on: Today at 10:34:11 am »
There is a new and nice feature in 0.99K1: random events! I think these may act as a small bonus/penalty in the game :) the bandaid might be of some usage actually