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Author Topic: Stuff I'd love to see in XPiratez!  (Read 102280 times)

Offline EryliaStarheart

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Re: Stuff I'd love to see in XPiratez!
« Reply #705 on: January 17, 2021, 02:16:05 am »
Well, all assets for this armor suit ready for implementation as you see fit. Another option for the name would be something cheesy related to its skeletal appearance, i.e. "Bonestorm".

Offline RSSwizard

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Re: Stuff I'd love to see in XPiratez!
« Reply #706 on: January 23, 2021, 10:20:25 pm »
I need the Non-Piloted Tanks and Armored Cars back.
Very Much So.

Offline Nilex

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Re: Stuff I'd love to see in XPiratez!
« Reply #707 on: February 01, 2021, 05:20:39 pm »
I second that ^^

Got one of my own: let manufactured food (Deep One Pie, Lobsterman Soup, etc) have noteworthy healing properties. Feeling like Tom Hanks in Castaway overhere, surviving on 100% Fish diet. Maybe additionally require them to be dipped in Hellerium for mutant properties to marginally complicate the process if deemed too simple. Freshness drain (bit of a problem with endgame armors) can only be offset with El Cigar afaik so it would synergize well with food heal. On its own Cigar's -6HP is worse than -25 freshness because both take around 2-3 days to recover but injured soldiers cannot pilot vessels. Resulting in Cigar being pointless, or at least figuring out its usage difficult. Not to mention all this Freshness juggle takes armor inventory space which to me is reason enough to ease the penalties and/or increase positive effects.

Offline legionof1

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Re: Stuff I'd love to see in XPiratez!
« Reply #708 on: February 01, 2021, 07:53:42 pm »
Apples and X-buddha cigs also grant freshness. And in my experience the use case for freshness consumables is keeping a few on hand for really long missions, like space freighter or cydonia. Encounters that you expect to be major goal posts anyway, so the time off is expected in some way.

Offline Greep

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Re: Stuff I'd love to see in XPiratez!
« Reply #709 on: February 02, 2021, 05:09:32 am »
Well freshness items are also handy on any battlefield just in case you accidentally stasis grenade yourself and end up a gibbering berserking idiot.

That said cigars do have one handy use outside the battlefield: they're more profitable than x-grog and don't require a still, so they're the best new base trade good.  Although they use so much weed you need to make them on site and a whole weed base can only support 1 extractor and a vault.  Better than just selling the weed before you can make wisdom canteens, though.
« Last Edit: February 02, 2021, 05:14:16 am by Greep »

Offline username

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Re: Stuff I'd love to see in XPiratez!
« Reply #710 on: February 04, 2021, 02:21:42 pm »
Freshness drain (bit of a problem with endgame armors) can only be offset with El Cigar afaik so it would synergize well with food heal. On its own Cigar's -6HP is worse than -25 freshness because both take around 2-3 days to recover but injured soldiers cannot pilot vessels. Resulting in Cigar being pointless, or at least figuring out its usage difficult. Not to mention all this Freshness juggle takes armor inventory space which to me is reason enough to ease the penalties and/or increase positive effects.
Death Sticks for freshness synergizes with Vampiric Swords, you don't care about minor health loss when you're just gonna steal it back from someone else and end the mission with full HP. But you didn't choose Red, so maybe you want to go home and rethink your life.