Author Topic: The Endless war, A total conversion for Openxcom.  (Read 93753 times)

Offline Yataka Shimaoka

  • Colonel
  • ****
  • Posts: 284
  • I'm the trouble maker
    • View Profile
Re: The Endless war, A total conversion for Openxcom.
« Reply #105 on: September 24, 2018, 01:12:34 pm »
I have, and to say this is way too hard even on easy. The micromanagement will overwhelm you and the majority of the enemies doesn't have the same weakness. If you are to play this, I'll expect that you will finish this mod in 8 months or a year

Offline Dioxine

  • Commander
  • *****
  • Posts: 5455
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: The Endless war, A total conversion for Openxcom.
« Reply #106 on: September 25, 2018, 08:12:59 pm »
How did you manage to extract files from Final Liberation? I tried this but none of the tools I found works on Windows 7.

Offline alinare

  • Colonel
  • ****
  • Posts: 128
    • View Profile
Re: The Endless war, A total conversion for Openxcom.
« Reply #107 on: September 27, 2018, 04:22:32 pm »
Hello:
Printing the screen of a game, cutting with the polygonal lasso of Photoshop and mounting it in a template extracted from Falco's page, to create the animation, specifically the ufo tank.

Offline Dioxine

  • Commander
  • *****
  • Posts: 5455
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: The Endless war, A total conversion for Openxcom.
« Reply #108 on: September 29, 2018, 02:58:05 am »
Hello:
Printing the screen of a game, cutting with the polygonal lasso of Photoshop and mounting it in a template extracted from Falco's page, to create the animation, specifically the ufo tank.

Thank you! It worked perfectly! Shame on me for forgetting such basic methods. Thank you for reminding me about the basics of our job. Good luck with further developement of your mod!

Offline alinare

  • Colonel
  • ****
  • Posts: 128
    • View Profile
Re: The Endless war, A total conversion for Openxcom.
« Reply #109 on: September 29, 2018, 10:54:59 pm »
Hello:
Thanks to you. I feel very honored. In fact, his wonderful mod has inspired The Endless War.

Offline TarzanCZ

  • Sergeant
  • **
  • Posts: 15
  • For Earth!
    • View Profile
XBASE bug
« Reply #110 on: October 13, 2018, 11:51:35 pm »
Hello: Im get this error message all the time near end of the month in my playtrough. Im sending you a screen. Great mod btw. I like it so much.

Offline alinare

  • Colonel
  • ****
  • Posts: 128
    • View Profile
Re: The Endless war, A total conversion for Openxcom.
« Reply #111 on: October 16, 2018, 12:46:04 am »
Hi. Forgiveness for slow to respond. I have already found the error. In the XCOM1 folder, in the ruleset terrains, you must add this line to the end of XBASE:
- name: XBASS_21
         width: 10
         length: 10
Greetings.

Offline TarzanCZ

  • Sergeant
  • **
  • Posts: 15
  • For Earth!
    • View Profile
Re: The Endless war, A total conversion for Openxcom.
« Reply #112 on: October 17, 2018, 10:28:18 am »
Hi. Forgiveness for slow to respond. I have already found the error. In the XCOM1 folder, in the ruleset terrains, you must add this line to the end of XBASE:
- name: XBASS_21
         width: 10
         length: 10
Greetings.
Thank you. It worked. Ill contunie to play and send you any bugs i found. BTW almost all the weapons you can get at the begining feel so underpowered against human opponents. Its funny when i shoot legion soldier with anti-material rifle 5 times and he doesn't even bleed. But still Endless war is great mod :-)

Offline alinare

  • Colonel
  • ****
  • Posts: 128
    • View Profile
Re: The Endless war, A total conversion for Openxcom.
« Reply #113 on: October 24, 2018, 10:07:08 pm »
Hello:
New version available.

Hello:
New version ready.
Changelog v.1.18:
- New units:
   - XT-30 Shadow
   - FAW
   - Brutus SHT
New enemies:
   - Resistance Fighter
   - Tesla Disciple
   - Junkman
   - Martial Master
   - Giant Rat
   - War veteran
   - VIP
   - Recobrator
   - Priest
   - Cryoborg
   - Depth Cultist
   - Gyrocopter
   - Toxic Brute
   - Officer
New Missions:
   - Nyah Mansion
   - Resistance Wars
   - Convoy
   - Martian Wars
   - Assault on unknown submarine
   - Secret hiding place
   - Extermination Camp
New Weapons:
   - Drill Cannon
   - Repeating Shotgun
   - Lightning Rifle
   - Flamethrower Shotgun
   - Californian Rotogun
   - Unified Camp Eliminator
   - UFD
   - Multilaser
   - Nitrocannon
   - Pulverizator
   - Gauss Shotgun
   - Plasma Rotogun
   - Shock Trident
   - Rotoaxe
   
New Armors:
   - Assault Mech War
New Facilities:
   - Advanced Planning Center
   - Plasma Turret
   - Missile Turret
   - MMDS
   - Gas Hall
New Items:
  - Power Source
  - Reactive Fuel
  - Alpha Terminal
  - Blue Credential
  - Cyberchip
Updated to OXCE 5.1.
More variety of music and sounds.
Fixed several errors in the research tree.

http://www.mediafire.com/file/zfp0uc7m0vk6r3r/The_Endless_War_v1.18.rar/file

Greetings.
« Last Edit: October 24, 2018, 10:10:49 pm by alinare »

Online Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11675
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: The Endless war, A total conversion for Openxcom.
« Reply #114 on: October 24, 2018, 11:30:45 pm »
Quote
Forbidden

You don't have permission to access /file/zfp0uc7m0vk6r3r/The_Endless_War_v1.18.rar/file on this server.

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 8974
    • View Profile
Re: The Endless war, A total conversion for Openxcom.
« Reply #115 on: October 24, 2018, 11:39:03 pm »
works for me

Online Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11675
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: The Endless war, A total conversion for Openxcom.
« Reply #116 on: October 25, 2018, 02:36:00 am »
Well, now it works for me too.

Offline Nattfarinn

  • Sergeant
  • **
  • Posts: 11
    • View Profile
Re: The Endless war, A total conversion for Openxcom.
« Reply #117 on: November 05, 2018, 12:28:27 pm »
Any chance you will rearrange architecture and make a single folder, toggelable mod out of it? In current "I'll just RAR my whole game" state it's a bit of a pain in the ass to use it on other platforms...

Offline alinare

  • Colonel
  • ****
  • Posts: 128
    • View Profile
Re: The Endless war, A total conversion for Openxcom.
« Reply #118 on: November 06, 2018, 11:26:15 pm »
Hello:
I recognize that you are absolutely right. It's chaos, I'm the first to admit it. The reason is because, in my early days with the mod, I did not know how to fit the lines, I had error alerts all the time, and I ended up working like that. I have tried to change it several times, but the result has been even worse. If there is a method to convert everything to a single file without errors, I am the first interested in applying it. Meanwhile, to find something, I search, if I have to change something.

Offline TarzanCZ

  • Sergeant
  • **
  • Posts: 15
  • For Earth!
    • View Profile
Re: The Endless war, A total conversion for Openxcom.
« Reply #119 on: November 09, 2018, 10:02:14 pm »
I think it would be a good idea to make less weapons avalible at the beginning so its not so complicated to read all the ufopedia entries at the beginning. Maybe you could make a research topic to unlock some powerfull weapons like devastating cannon and impact cannon. Also some aircraft seem excess. You will never use them like bomber crafts...