Author Topic: [TFTD] [Expansion] TWoTS+ Release (v.2.28)  (Read 69100 times)

Offline 5taras

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.28)
« Reply #975 on: May 21, 2019, 10:24:52 am »
As discovered Meridian aquanauts can not carry bodies of sleeping civilians.

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.28)
« Reply #976 on: May 21, 2019, 10:49:22 am »
As discovered Meridian aquanauts can not carry bodies of sleeping civilians.
Yes, just as in vanilla.

Offline Shiroi Bara

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.28)
« Reply #977 on: May 21, 2019, 07:14:08 pm »
Not made full review on this mod yet, but Ion armor after you already have Magnetic Ion? Hmm... Not research this topic completely but when it shows up in list kind confuse me. Just expression anyway.
P.S.
Encounter strange bug with tanks and Poseidon. Look at screenshot. One of tanks managed to enter double size door but now I couldn't  move it back to the ship. May be because of ship wing. You might need check it yourself, save file to check
« Last Edit: May 22, 2019, 01:36:59 am by Shiroi Bara »

Online gfzuglian

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.28)
« Reply #978 on: May 22, 2019, 04:09:24 am »
I loved to use snipers on the ship's roofs, but it cannot be done with the Leviathan, unless if one's using flying armor. Is it a valid request?

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.28)
« Reply #979 on: May 22, 2019, 05:59:52 am »
I loved to use snipers on the ship's roofs, but it cannot be done with the Leviathan, unless if one's using flying armor. Is it a valid request?
IMHOA best tactic for snipers is to equip floating suit and go as high as possible, preparing to bring death and purgation from the sky.. i mean in most effective way.

Online gfzuglian

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.28)
« Reply #980 on: May 22, 2019, 01:37:52 pm »
IMHOA best tactic for snipers is to equip floating suit and go as high as possible, preparing to bring death and purgation from the sky.. i mean in most effective way.

You are absolutely right. But that can only happen in subsea missions. I tought it was just anti strategic to loose this height advantage.

Offline Shiroi Bara

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.28)
« Reply #981 on: May 22, 2019, 04:11:13 pm »
Hammerhead loses it's destination target when dogfight phase over (last time I send it to alien colony and it destroyed Hunter Killer). I think it same for other transport ship what can carry weapons. Is it normal?
P.S.
Oh, just figured out what this question better ask at OXCE topic, miss typed, but if Meridian replies here, it would be nice.
P.P.S.
Another cosmetic bug, STR_... string, look at screenshot, save file has attached:
« Last Edit: Today at 03:19:57 pm by Shiroi Bara »

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.28)
« Reply #982 on: Today at 03:44:23 pm »
Another cosmetic bug, STR_... string, look at screenshot, save file has attached:
Got it.

Also, to Meridian:
Watching your playthrough.
Adding soldier transformations, for your existing units. Also fixed bugs that you mentioned.
But: if i use
Code: [Select]
    spawnedPersonType: STR_MC_SOLDIER
    producedItems: []
instead
Code: [Select]
    spawnedPersonType: STR_MC_SOLDIER
    producedItems:
      STR_MOLECTRONICS: 1
then get an error "blabla, cant find an item with the name of spawned soldier" but (in this case) i have no item, named "STR_MC_SOLDIER".