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Author Topic: A thread for little questions  (Read 542650 times)

Offline Ethereal_Medic

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Re: A thread for little questions
« Reply #780 on: January 10, 2018, 04:04:51 pm »
Even with this little gimmick (I wasn't aware of) I don't like the layout of these crafts. No automatic doors, an open TU-consuming ramp and no space inside to shuffle your troops. The skyranger can be handy as a troop-transporter to assault an enemy hideout but the 'craft' Expedition offers more soldier slots and HWP slots. It just takes a bit longer to get to your target and back to base but no need to hurry if the enemy hideout never vanishes anyway without your interference.

With an expedition I brought all my raw force and specialists to assault the very first academy hideout of my campaign. Months later I swapped to the thunderhorse to attack the mercenaries on hawaii.

Offline Solarius Scorch

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Re: A thread for little questions
« Reply #781 on: January 10, 2018, 04:22:30 pm »
Oh, I absolutely agree; any Codex transport is better. And I am not convinced the radar is worth it, at least on a transport.

I would only use these planes if I couldn't access any Codex craft, and I don't think it could realistically happen at the stage when you might consider the Skyranger.

Offline Ethereal_Medic

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Re: A thread for little questions
« Reply #782 on: January 10, 2018, 05:22:23 pm »
With the skyranger locked behind a bounty token price the priority can only drop further below.
For giggles you can load it full with slave soldiers in G.I. suits and push your luck :3

Offline Ragshak

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Re: A thread for little questions
« Reply #783 on: January 10, 2018, 05:58:11 pm »
Ethereal_Medic: Here is my save. Just before second attempt to Reticulan Bunker mission (At first try, my goal was to kidnap the elder).

I always enjoy beginning of the game. Later on there is an sudden overflow of new stuff and I become confused . I just stick to tested configurations/tactics and probably loosing much firepower (and fun from experiencing new options) this way. Still, I never got that far with this mod.

Training soldiers wasn't an issue at the beginning becasue it was major part of the game. Now, with few bases, a lot of techs and management it is annoying for me to train soldiers one by one and track their progress. Because of it I would like to modify my game and allow Dojo/Luxury Spa to train soldiers at their max cap. Any idea how to do it? Or maybe there is already a mod for this?

Can anyone explain to my what each column at Vodoo School does mean?


Offline Ethereal_Medic

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Re: A thread for little questions
« Reply #784 on: January 10, 2018, 09:06:51 pm »
@Ragshak:
I recommend to have some soldiers in your second and third base at any given time.
Without protection even a ratman raid can wipe out the whole base.

You can swap out all those vaults with large vaults to store even more goodies.
Not much too add, you look suited for almost any opposition and mission at this point in the game.

Offline Ragshak

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Re: A thread for little questions
« Reply #785 on: January 10, 2018, 10:48:39 pm »
I keep Mutated and Tamed Reapers and for defense. Or base defence mission will not tigger if there is no regular hand?

For my storage base I have planned to upgrade all Vaults to those with guns to destroy incoming ships. But maybe I will better stick to your advise :)

Offline Ethereal_Medic

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Re: A thread for little questions
« Reply #786 on: January 10, 2018, 11:01:31 pm »
I keep Mutated and Tamed Reapers and for defense. Or base defence mission will not tigger if there is no regular hand?

For my storage base I have planned to upgrade all Vaults to those with guns to destroy incoming ships. But maybe I will better stick to your advise :)

You can also go with armored vaults instead.
Didn't checked for reapers and werewolves in those bases. Good choice. Yes the bases are save even with only those kind of units.
No real soldier needed.

Offline BBHood217

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Re: A thread for little questions
« Reply #787 on: January 11, 2018, 02:33:47 am »
in Piratez, missions do not disappear when targeted by a craft (same as vanilla). Except landed craft, of course.

I think the Aircar Race mission is the only exception to that.  Though I never saw it happen in-game, I think I saw it with a function in the .rul files that would make it despawn even if a craft was headed towards it.

Also, nobody ever answered my Cydonia question so I'm just gonna assume that all items are allowed there.  The only restricted choice there is probably just in regards to armor.

New question, though: What's the purpose of the Zubrin?  Is it just in case you didn't feel like waiting for 250 fuel capsules and think you can take on all those mercs and ethereals with only 8 people?

Offline Ethereal_Medic

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Re: A thread for little questions
« Reply #788 on: January 11, 2018, 09:05:10 am »
Also, nobody ever answered my Cydonia question so I'm just gonna assume that all items are allowed there.  The only restricted choice there is probably just in regards to armor.

New question, though: What's the purpose of the Zubrin?  Is it just in case you didn't feel like waiting for 250 fuel capsules and think you can take on all those mercs and ethereals with only 8 people?

I recommend to use the 'Quick Battle' simulator to check out what works and what not. That's the fastest way as far as I know.
The Zubrin can't attack Cydonia, only the Conquerer can do this (since only for this craft the "Cydonia" button appears in geoscape). This new craft is an alternative for the Pachyderm. It's just another space-worthy craft if you have no bigger ship (e.g. the Fortuna).

The Zubrin can be a bit tricky since you have only the lifts to leave/enter this drop-pod.

Offline BBHood217

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Re: A thread for little questions
« Reply #789 on: January 11, 2018, 09:26:47 am »
That's strange.  With the research requiring all the Cydonia codes, you'd think the Zubrin was Cydonia-worthy.

Offline greattuna

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Re: A thread for little questions
« Reply #790 on: January 11, 2018, 09:40:19 am »
What are you talking about, Zubrin is Cydonia-worthy. It was made explicitly as an alternative to conqueror grind. Granted, it's painful to be on final mission with 1-to-8 gals only, but the option is there.

Offline Ethereal_Medic

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Re: A thread for little questions
« Reply #791 on: January 11, 2018, 10:46:53 am »
What are you talking about, Zubrin is Cydonia-worthy. It was made explicitly as an alternative to conqueror grind. Granted, it's painful to be on final mission with 1-to-8 gals only, but the option is there.

My bad. I never consider to do the final mission(s) since there's no pay-off.
Just the ending slide-show and *bam* back to menu.

Offline BBHood217

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Re: A thread for little questions
« Reply #792 on: January 11, 2018, 02:29:02 pm »
But after the ending slide show, there's a tally of all the things you did in the game.  Surely that plus the sense of accomplishment is worth the end game grind and hellish final battles... right?

Offline Ethereal_Medic

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Re: A thread for little questions
« Reply #793 on: January 11, 2018, 02:41:13 pm »
Not for my part. I'd like to continue after the final part and have something like a post-endgame.
Right now, you beat the brain on mars and everything is fine on earth again.
It's cool to see the stats and you could compare those with the stats of a different play-through.

My point is: I want 'more' to happen after the mission(s). A reward for the current campaign (like one more codex-options unlocked or any kind of awesome tech stolen from cydonia) and new challenges for the campaign. A new faction to battle or something but not just the menu screen.

Offline ivandogovich

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Re: A thread for little questions
« Reply #794 on: January 11, 2018, 03:38:51 pm »
But after the ending slide show, there's a tally of all the things you did in the game.  Surely that plus the sense of accomplishment is worth the end game grind and hellish final battles... right?

Yep.  But you can also access this anytime in game. ;)
Hideout>Hands>Memorial>Statistics