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Author Topic: Extended Piratez general FAQ/Strategy Guide  (Read 172949 times)

Offline Zharkov

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Re: Extended Piratez general FAQ/Strategy Guide
« Reply #765 on: October 07, 2021, 01:05:34 am »
yeah the ninja base radar range is huge, and can be quite the pickle.

This works both ways. It makes the ninja bases easy to locate.

Offline Zharkov

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Re: Extended Piratez general FAQ/Strategy Guide
« Reply #766 on: October 07, 2021, 10:56:04 pm »
What are the different colored shields and what are they good for? (I am sure there was an BootyPedia entry about this, but I cannot find it.)

Offline Mathel

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Re: Extended Piratez general FAQ/Strategy Guide
« Reply #767 on: October 08, 2021, 02:00:39 pm »
Several entries, in fact. One per each shield.
You will find it in Mysteries: Personal Shields   and the following 4 segments. (Gold shield, Blue Shield, Purple Shield and Red Shield)

Offline Gremlion

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Re: Extended Piratez general FAQ/Strategy Guide
« Reply #768 on: October 08, 2021, 08:53:30 pm »
Temporary health which can regenerate and has resistances different to your armor.
In most cases gold is the least useful shield (piercing and concussive damage ignore it, pretty much most grenades and guns), red blue and purple are about the same in terms of protection.

Offline ontherun

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Re: Extended Piratez general FAQ/Strategy Guide
« Reply #769 on: November 30, 2021, 01:47:40 pm »
M3 introduced new starting bonuses, dependin on in which country/part of the world player will enstablish first hideout, but these are one tme and startin-only or are supposed to spawn from time to time?

Offline Solarius Scorch

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Re: Extended Piratez general FAQ/Strategy Guide
« Reply #770 on: December 01, 2021, 12:50:14 pm »
M3 introduced new starting bonuses, dependin on in which country/part of the world player will enstablish first hideout, but these are one tme and startin-only or are supposed to spawn from time to time?

They are one time only, and only apply to the first base.

Offline Berggen

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Re: Extended Piratez general FAQ/Strategy Guide
« Reply #771 on: Today at 11:59:13 am »
They are one time only, and only apply to the first base.
Are those bonuses listed somewhere, I canĀ“t find them in the pedia or when starting a new game, or Am I doing somethong wrong?

Offline Iazo

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Re: Extended Piratez general FAQ/Strategy Guide
« Reply #772 on: Today at 12:50:01 pm »
Country bonuses:
Your starting country is researched for free
The Confederation: 1 govt pistol, 3 big iron, 50 big pistol rounds (6 shots), 10 glamour, -150 infamy
Eurasian Autonomy: 1 baby nuke, 1 uranium weapons documentation, 1 govt fine
Iron Tribe: 8 junk piles, 30 necroplane parts, 50 chemicals, 50 scrap metal
Eurosyndicate: 6 super maids, 6 maid outfits, 9 gothic raygun clips, 3 energy weapon parts
Blackmarch: 1 gnome
Romanica: 6 crusader SS armors, 6 peasant nun outfits, 6 olde swordes, 6 quarterstaves, 1 golden cup, 1 golden cross
Nordfederation: 5 young ubers
Central Province: 75 sectoweed
Fuso: 3 fuso swords, 3 sudoku blades, 6 fans, 30 fuso knives, 20 glamour
Death Realms: 20 chitin plates, 10 animal poison, 10 spider silk, 20 demon skulls -75k dolaros
Hidden Expanse: 3 flak tower kits
Ghostgates: 24 slaves, 24 slave maids, 4 slave gladiatrices, 4 slave lashers
Rogue Fields: 5 govt fines
Theban Hive: 12 assault clone licenses, -600 infamy
Kingdom of Canada: 50 cultural wealth, 15 personal databases, 10 glamour, 3 govt personal codes, 1 exquisite lingerie
Cali Republic: 50 mutant porn, 50 glamour, 50 crack, 50 hideout cleaning bills
Dark Dominion: 3 arcane books, 2 esoterica
Latin Empire: 1 old earth books, -50 infamy
The Technocracy: 20 optronic parts
Pirate Straits: 3 hoes
Turan: 3 turanian gals
Steel Pact: 10 metal ores, 1 prepper box
Red Revolution: 10 workers
None: 2 lokk'naar scriptures, 3 grrrl guides, 1 of 6 free techs: animal poison, spider pilk, monster teeth, monster eye, luxury fur, chitin plates, +50 infamy

Continental bonuses:
Arctic: 6 tribal outfits, tech human polar outfit, +450 infamy
Antarctica: 6 tribal outfits, tech human polar outfit +700 infamy
Siberia: 8 luxury furs, tech ushanka, +200 infamy
North Atlantic: 6 tribal outfits, tech sea transport, +450 infamy
Europe: 3 rare earth elements, tech rare earth elements, -50 infamy
North America: 5 vodka,tech uber wheat, +200 infamy
South America: 10 each of red pepper, devil's pepper, egglant, orange, coconut, tech what do?, +450 infamy
North Africa: 6 beer, tech swag items (golden ankh, amphore, golden cup, golden cross, crown, ol' coins, diamond), -50 infamy
South Africa: 3 blowpipes and 24 blowpipe darts (3 shots each), tech monster hunting, +200 infamy 
Central Asia: 777 capitulatory tax, tech necropirate, +200 infamy
South East Asia: 10 each of mutant fish, mutant egg, pumpkin, tech mutant egg, +200 infamy
Australasia: 20 explosive cannonballs, tech sea adventure, +450 infamy
Pacific: 1 hero, tech the deep ones, +700 infamy Continental bonuses:


Thank mr. Torchwood

The continent bonus is gained in the frirst few hours, the country bonus is gained in the first few days.
« Last Edit: Today at 12:54:57 pm by Iazo »