Great feedback, wonderful
I don’t fully remember why I left big rocks indestructible, but if I recall right, it was because they didn’t have good deathID choices or smth, and at one very early point I WAS planning a general rock rubble for them, but don’t know what happened to it
Yes, of course they should be able to be destroyed. Maybe making them harder than earthy hills (as ogs are) and breaking/vanishing to the most ruined floor available.
PS. There’s still some general MCD functionality which I’m not quite aware of and I’m trying to find out about them mostly via testing.