I was thinking of a little workaround to gain some random goodness in map creation. This really isn’t what randomness is all about.. and actually is terribly manually repetitive (so very very vulnerable to humane errors), but I would do it now like this:I don’t yet even know if MapView allows this kinda operations. ;D
- Make helluva lotta of basic 10x10 maps
- Draw some kind of visual grid note out of them
- Design maps using those notes (with some topdown tilemap editor?)
- Copy/paste map blocks one by one onto bigger maps like “maptiles”
- Have a damn big set of big maps made out of smaller ones
I was thinking of a little workaround to gain some random goodness in map creation. This really isn’t what randomness is all about.. and actually is terribly manually repetitive (so very very vulnerable to humane errors), but I would do it now like this:I don’t yet even know if MapView allows this kinda operations. ;D
- Make helluva lotta of basic 10x10 maps
- Draw some kind of visual grid note out of them
- Design maps using those notes (with some topdown tilemap editor?)
- Copy/paste map blocks one by one onto bigger maps like “maptiles”
- Have a damn big set of big maps made out of smaller ones
What XPiratez base GUI could be if made in 512x320 pixels? I find that so intriguing that I had to check it out.OXCE need to work in 320x200 as it was in original game, because of this there can't be new screens that do not fit this base restitution.
If done like in attachment, the most interesting thing is that merging hands/vessels, research/manufacture and blackmarket/fence as own tabs, there will be two unused tabs, and with tab aspect ratio 2:3, there could be five new usable tab slots.
What would they contain? Nobody knows :o
I’m not yet familiar with the OpenXcom scripting. Been hustling with game engines before and planning at some point to get know-hows about viewing maps in battlescape at day and night.
My tileset release only contains files from MCDEdit. I used those in MapView2 to build that presentation with 10x10 mapblocks in mind, assuming that there then will be different possibilities when connecting them to get bigger (random) maps.