Author Topic: Extended Piratez general FAQ/Strategy Guide  (Read 77726 times)

Offline Eddie

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Re: Extended Piratez general FAQ/Strategy Guide
« Reply #480 on: January 13, 2020, 04:09:27 pm »
Zombies are meant as exactly how you experience them. HOLY FUCK, THIS IS NOT WHAT WE EXPECTED!!!!
Chance for Zombies is about 5% for several missions, just to give you a little something to be worried about.

Concerning bows, I only consider the poison arrow variant worth using. There really is a huge difference. Normal arrows roll damage, and then roll again for health damage, which effectively halves the damage again. In contrast poison arrows have the two dice roll like sniper rifles and plasma, so are very consistent.

The thing about spartans is, they have the sniper/spotter behavoior, which you might not know about. Basically, if one of your units is spotted, they have maphack on that unit and know where it is for a few turns. And knowing where it is, all sniper enabled units can target it, even if they can't see it. Spartans have a lot of sniper enabled units. This then results in lots of grenades beeing thrown, as a regular shot is likely blocked by terrain. The only thing that helps is stand in places where they can not throw a grenade. The AI can only target the tile your gal is standing on, so it is sufficient that tile cannot be thrown at.

Offline Dakkdakk

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Re: Extended Piratez general FAQ/Strategy Guide
« Reply #481 on: January 13, 2020, 04:37:49 pm »
A decent way to deal with prepper base missions is to pepper them from afar with regular gunfire/arrows/cannonballs, as they're not strong enough to lob grenades across the map, being regular humans and all that. They're not actualy armored like spartans so regular guns will take care of them, so try to use early game accurate guns like flintlock rifles, ol' carbines and ramshackle.
Bows are good if you have poison or fire arrows and gals with good throwing skill and enough energy to make them practical.

In regards to armored cars, the assault cannon you start the game works pretty well against it. Regular, explosive and acid cannonballs work decently enough against them. If you don't have that, use grenades, even regular gunpowder bombs should be enough.

If you get zombies in an early game mission it can be pretty dangerous due to the presence of a strix zombie and those female zombies that throw fireballs, not to mention a possible chryssalid, which are pretty damn tough and will ruin your day if it catches even one of your guys/gals. If you really want to take it down in the early game, you'll need to hit it with multiple shots from the assault cannon, loads of shotgun blasts at close range or melee'ing using axes or hammers, all of which are really risky propositions. Regular zombies are almost harmless if you just keep your distance, just tough to take down.
« Last Edit: January 13, 2020, 04:46:12 pm by Dakkdakk »

Offline Bonkus72

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Re: Extended Piratez general FAQ/Strategy Guide
« Reply #482 on: January 18, 2020, 07:04:07 pm »
@Eddie I Thanks for the additional info.  I had no idea that Spartans could do that and knowing that could help quite a bit in the future.

Offline MemoryTAS

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Re: Extended Piratez general FAQ/Strategy Guide
« Reply #483 on: January 26, 2020, 01:08:44 am »
Flame arrows have a bit of extra utility though in that they're an amazing light source