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Author Topic: Stuff I'd love to see in XPiratez!  (Read 378012 times)

Offline Psyentific

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Re: Stuff I'd love to see in XPiratez!
« Reply #1035 on: September 02, 2024, 02:53:44 pm »
Overall I think there's plenty of near-past and modern-ish guns and not enough near-future or far-future guns. Things like bootleg gauss guns made by Earthers playing around with alien tech, or kustom-made space pirate guns. I'd like to see more like the Laslock Shotgun and Plasma Tommy, the Hydra Laser and Magneto-Plasma Gun, or maybe something that uses Standard Laser clips. Maybe a Laslock Rifle manufactured once you've researched Flintlock Rifle and Laser Weapon Disassembly, or a Plasma Musket (Plasma Blunderbuss?) at a suitable mid-tier tech level. What about a Boarding Gun or Super Shoota that's been upgraded to shoot laser or plasma? Maybe a Flintlock Rifle upgraded with Gauss parts?
« Last Edit: September 02, 2024, 11:11:23 pm by Psyentific »

Offline Fugazza

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Re: Stuff I'd love to see in XPiratez!
« Reply #1036 on: September 02, 2024, 03:29:32 pm »
The Watchtower map is... kinda big for the mission itself or is just me?

Offline ontherun

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Re: Stuff I'd love to see in XPiratez!
« Reply #1037 on: September 25, 2024, 09:11:10 am »
I'd like it if people stopped turning XPZ into a gun museum.

But, piratey and criminal stuff fit well into the framework, even older ones  :P

well..hey why not just have a bounty mission named "gun museum"?! A jack or goblin zaxx early one, where we have to retrive for die hard collectionist some military stuff from centuries ago (similarly to "archeologichal dig") but as bounty player might retain a part of the stuff..trivia, did you know guys that the BAR was Clyde Barrow preferred weapon?

What would be nice i think might be the chance to "modify" early game weapons though manufacturing, like happens with the shiny niner, for example the rusty blade might become "renewed blade" while tommy might become "short tommy", without the stock and therefore more lightweight

Things like bootleg gauss guns made by Earthers playing around with alien tech, or kustom-made space pirate guns. I'd like to see more like the Laslock Shotgun and Plasma Tommy, the Hydra Laser and Magneto-Plasma Gun, or maybe something that uses Standard Laser clips. Maybe a Laslock Rifle manufactured once you've researched Flintlock Rifle and Laser Weapon Disassembly, or a Plasma Musket (Plasma Blunderbuss?) at a suitable mid-tier tech level. What about a Boarding Gun or Super Shoota that's been upgraded to shoot laser or plasma? Maybe a Flintlock Rifle upgraded with Gauss parts?

Well actually why don't have both of these chances, that is to say modify, improve and or/upgrade weapons through manufacturing  with new technology?

Overall I think there's plenty of near-past and modern-ish guns and not enough near-future or far-future guns.
Well i actually always thought the contrary, but i never made deep progress into xpiratez so really can tell with certainity

The Watchtower map is... kinda big for the mission itself or is just me?

On second though Fugazza is right, maybe shorten the map fot that mission, plus make "comms tower" mission an improved/hardened version of such, maybe adding a fence around (like warehouse wars ones) and maybe a gate with two (or four) guardin boxes near the edges. On the gate itself might be placed also a faction logo, so we might know who are fighhting/pillaging  8)

As for megapol and dark ones, i think itmight be room for a couple of mission for each other. Raw ideas.

1) a megapol misison named "megapol sting" where the cops are after some mutant gal or whatever any other characther

2) a misisonwhere a strange portal is spawned  - an althar in the middle of the map - and the darkers are coming out, it id required to be stopped

Offline shinr

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Re: Stuff I'd love to see in XPiratez!
« Reply #1038 on: September 26, 2024, 03:25:12 pm »
Sometime ago I played Huntdown, an Amiga-inspired 80s-flavoured action game, and had some thoughts:

1) What if the Ballers were expanded into a mini-faction with different units, such as Melee only Ballers, Beefy Ballers, Groupies, Cheerleaders, Managers (both the western and japanese types) and more? (Thought inspired by the hockey-themed Misconducts gang); (Note that I haven't reached the grav-ball content yet)

2) Technically, X-COM Game Over mutants are already in the game as Half-Ubers, but not the quad-armed variant AFAIK. What if there was a mutant quad gunslinger? (Thought inspired by a Huntdown boss at 3:00)




Offline alex-g

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Re: Stuff I'd love to see in XPiratez!
« Reply #1039 on: September 27, 2024, 11:39:09 am »
 Can we finally reverse base loadout up to down(so that the hangars are located at the bottom) and stop lose hands with every base assault. Not that it couldn't be fixed with a free design option, but tired of that bs.


Offline Psyentific

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Re: Stuff I'd love to see in XPiratez!
« Reply #1040 on: September 27, 2024, 12:48:20 pm »
Can we finally reverse base loadout up to down(so that the hangars are located at the bottom) and stop lose hands with every base assault. Not that it couldn't be fixed with a free design option, but tired of that bs.
Main Menu screen -> Options -> Advanced -> Geoscape -> Custom Initial Base: YEA
This will let you place the starting base structures in any arrangement you desire.

What if there was a mutant quad gunslinger? (Thought inspired by a Huntdown boss at 3:00)
The 40k mod is calling, they want their Kelermorph mutant gunslinger back.
« Last Edit: September 27, 2024, 12:50:08 pm by Psyentific »

Offline alex-g

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Re: Stuff I'd love to see in XPiratez!
« Reply #1041 on: September 27, 2024, 02:47:11 pm »
Main Menu screen -> Options -> Advanced -> Geoscape -> Custom Initial Base: YEA
This will let you place the starting base structures in any arrangement you desire.
tnx cptn obv, I'm already told about that

btw that not a point, point is why that bs it still exist
« Last Edit: September 27, 2024, 02:48:52 pm by alex-g »

Online Delian

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Re: Stuff I'd love to see in XPiratez!
« Reply #1042 on: September 27, 2024, 03:04:05 pm »
Well, the north-east map block of Hangar (XBR_17) has two xcom spawn nodes. I guess those are there intentionally to make it feel more like your units were caught unprepared when you got invaded. You can technically edit that block and remove the two spawn nodes if it bothers you too much, but know that you'd be messing up with game balance that way.

Offline Psyentific

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Re: Stuff I'd love to see in XPiratez!
« Reply #1043 on: September 27, 2024, 06:21:54 pm »
I actually like that spawnpoint because, at least in my experience, it usually places a 2x2 unit like Armored Car there if I have any garrisoning the base. A normal unit will have quite a bad time because it will get swarmed under, but something somewhat durable and killy (as most 2x2 units are) can instead come out of the door and gun down a bunch of enemies at their spawn then break LOS behind the door at the end of the turn.