Well, with geoscape run speed, I just meant giving me more time to actually redirect the craft. Jetbikes have almost no radar range so there's almost no time to react.
Unfortauntely, your only options when a HK is on intercept is "AYE" and "ok -5secs" So inevitably you hit ok 5 secs, almost make it to click on your ship and the jetbike is already attacking.
I could lower geoscape clock speed via options, and increase the actual time increment, though. It's not like I need anything faster than min geoscape clock speed with 30 min increment, although it looks pretty choppy that way.
Regarding acceleration: Huh, just experimented again, and now the options are there... hmmm... could've sworn there was no escape last time. Maybe I was just being dumb
Edit: Btw, the ninja crackdowns all attack on foot right? Honestly feels like the only way to defend expansion bases would be flak cannons, exploding doggos just isn't cutting it and you may as well get missile defense thrown in. I noticed you no longer need a humanist soldier for the stick bombs, so looks like that's actually possible to get if you go full brainer mode. Although you still need to find a light cannon :/