aliens

Author Topic: Bugs, crashes, typos & bad taste  (Read 1073030 times)

Offline Dr.Crowley

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Re: Bugs, crashes, typos & bad taste
« Reply #300 on: March 04, 2017, 01:27:57 pm »
For some reason, I'm still getting the same error.

Here's the ruleset file to make sure I'm not an idiot. I have no prior experience with Xcom's files.


I looked into this ruleset and found out that this chunk is still missing. That's why you keep getting this error. I fixed it for ya:
« Last Edit: March 04, 2017, 01:32:06 pm by Dr.Crowley »

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #301 on: March 04, 2017, 01:51:57 pm »
For some reason, I'm still getting the same error.

Here's the ruleset file to make sure I'm not an idiot. I have no prior experience with Xcom's files.

You defined XBASE twice. Try the attaching file.

(An ultra quick job, no guarantees)

Offline Keksimus Maximus

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Re: Bugs, crashes, typos & bad taste
« Reply #302 on: March 04, 2017, 09:24:00 pm »
Thank you both very much, looking forward to proceeding with this campaign.

Offline mumble

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Re: Bugs, crashes, typos & bad taste
« Reply #303 on: March 05, 2017, 01:10:08 am »
not really a bug, but the sound of the magnum pistol rounds hitting is very delayed, by like a half second...its kinda jarring to hit with it, because of this.

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #304 on: March 05, 2017, 01:39:49 am »
not really a bug, but the sound of the magnum pistol rounds hitting is very delayed, by like a half second...its kinda jarring to hit with it, because of this.

You're right, and it's stupid too. Changing it.

Offline Nord

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Re: Bugs, crashes, typos & bad taste
« Reply #305 on: March 07, 2017, 01:20:21 pm »
Looks like mapscript for cyberweb lair is far from perfection. Here is all-dead-end situation.
And popup message of cyberweb lair missing - STR_CYBERWEB_ something.

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #306 on: March 07, 2017, 03:22:50 pm »
Yeah, the map bugs out sometimes. To be honest I don't know how to make it better, apart from giving more exits to all blocks, which defeats the point of a sewers maze.

Bring explosives, I guess. ☺

Offline mumble

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Re: Bugs, crashes, typos & bad taste
« Reply #307 on: March 08, 2017, 04:05:02 am »
I posted this elsewhere, but in the new version, breaking walls in cities with gunfire (or other items) often causes random explosions, because rasins.

I gotta admit, that is actually pretty damned funny, first time around.

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #308 on: March 08, 2017, 07:25:26 pm »
Yes, this is some sort of code bug, nothing we can do about it at the moment. Our coders are working on it already.

Offline Nord

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Re: Bugs, crashes, typos & bad taste
« Reply #309 on: March 09, 2017, 12:57:15 am »
Common magnum can no more use alloy ammo. Is it just as intended?

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #310 on: March 09, 2017, 01:03:27 am »
Common magnum can no more use alloy ammo. Is it just as intended?

Yes, you need a more advanced one... The classic one might explode :)

Offline Dr.Crowley

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Re: Bugs, crashes, typos & bad taste
« Reply #311 on: March 09, 2017, 07:50:30 pm »
Yes, you need a more advanced one... The classic one might explode :)
Seems like explosive bullets will be remembered a long after this bug will be fixed  :D

Well, finally I was bothered enough by Zombie Mission music (it's so lo-fi), so I converted "The Thing" credits music into OGG format by myself using different settings. The resulting OGG track is a little bigger (2,49 Mb) but sounds somewhat better. I hope The Captain won't assign me to chupacabra hunt for this 8)

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #312 on: March 09, 2017, 08:13:35 pm »
Yeah, the quality is better. Taken!

Thanks for making the mod better.

Offline mumble

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Re: Bugs, crashes, typos & bad taste
« Reply #313 on: March 09, 2017, 08:52:18 pm »
To be honest, the glitch could be utilized as a weapon, couldn't it? maybe a 2 stage disposable anti armor weapon, the first shot being the equivalent to a gause gun, an armor piercing shell, and the second firing the second shell, along with the the extra chemical left over, giving it an explosive shot...

....could be neat.

Offline The Think Tank

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Re: Bugs, crashes, typos & bad taste
« Reply #314 on: March 10, 2017, 12:23:42 am »
Every time I load my save at the end of the month a supposed MIB mission pops up, however it crashes my game stating...
"Error processing mission named: recon, mission type: STR_MIB_TERROR is not defined."