aliens

Author Topic: Bugs, crashes, typos & bad taste  (Read 1388964 times)

Offline HelmetHair

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Re: Bugs, crashes, typos & bad taste
« Reply #285 on: February 28, 2017, 05:52:02 pm »
nope, can't manufacture heavy plasma. necessary searcher is done, but wtf I don't know

le Sigh.
« Last Edit: February 28, 2017, 05:54:55 pm by HelmetHair »

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #286 on: February 28, 2017, 08:13:45 pm »
nope, can't manufacture heavy plasma. necessary searcher is done, but wtf I don't know

le Sigh.

Hmm, here's the relevant code for the gun:

Code: [Select]
  - name: STR_HEAVY_PLASMA
    category: STR_WEAPON
    requires:
      - STR_PLASMA_WEAPONS
      - STR_HEAVY_PLASMA
      - STR_HEAVY_PLASMA_CLIP
    space: 4
    time: 1000
    cost: 122000
    requiredItems:
      STR_ALIEN_ALLOYS: 1

And for the clip:

Code: [Select]
  - name: STR_HEAVY_PLASMA_CLIP
    category: STR_BATTERIES
    requires:
      - STR_PLASMA_WEAPONS
      - STR_HEAVY_PLASMA_CLIP
    space: 4
    time: 80
    cost: 6000
    requiredItems:
      STR_ELERIUM_115: 3

So to make a HPG to need to have researched: the HPG itself, its clip and Plasma Weapons (not Plasma Weapons Calibration). For the clip, the same, sans HPG.

I can't see how this wouldn't work...

Offline HelmetHair

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Re: Bugs, crashes, typos & bad taste
« Reply #287 on: February 28, 2017, 09:29:56 pm »
Well I can use it but not manufacture it so... yeah. you want a copy of a save to confirm/ mock me? :)

I dunno either.

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #288 on: February 28, 2017, 09:43:02 pm »
Well I can use it but not manufacture it so... yeah. you want a copy of a save to confirm/ mock me? :)

I dunno either.

Yes, please :)

Offline HelmetHair

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Re: Bugs, crashes, typos & bad taste
« Reply #289 on: March 01, 2017, 11:31:59 pm »
Finally fucking found it...

Manufacturing needs better organization or clarification :(

Why the FUCK would you put clips under batteries?


Offline Meridian

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Re: Bugs, crashes, typos & bad taste
« Reply #290 on: March 01, 2017, 11:35:44 pm »
Maybe just use quick search?

Offline HelmetHair

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Re: Bugs, crashes, typos & bad taste
« Reply #291 on: March 02, 2017, 12:13:36 am »

So how do I do that and where is it documented?

Offline Meridian

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Re: Bugs, crashes, typos & bad taste
« Reply #292 on: March 02, 2017, 12:25:06 am »
Press Q.

It's documented here on the forum (oxce+ thread) and in the game settings as configurable hotkey.

It may be also in ufopedia like in piratez, don't know if Solar put it in or not.

Offline HelmetHair

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Re: Bugs, crashes, typos & bad taste
« Reply #293 on: March 02, 2017, 12:59:22 am »
cool

Offline Keksimus Maximus

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Re: Bugs, crashes, typos & bad taste
« Reply #294 on: March 02, 2017, 02:35:31 am »
I'm having an odd error a decent ways into the game, I just finished getting Promotion II and have taken down several ufo's. On the geoscape I get a CTD and an error message that says:


"Segmentation Fault. This usually indicates something missing in a mod.
Extra information has been saved to openxcom.log.
If this error was unexpected, please report it to the developers."


It seems to always happen when the same very large UFO I'm seeing lands.


[01-03-2017_16-08-29]   [INFO]   Data folder is:
[01-03-2017_16-08-29]   [INFO]   Data search is:
[01-03-2017_16-08-29]   [INFO]   - C:\Users\Ethan Poole\Documents\OpenXcom\
[01-03-2017_16-08-29]   [INFO]   - C:\Users\Ethan Poole\Documents\OpenXcom_XFiles
[01-03-2017_16-08-29]   [INFO]   - C:\Users\Ethan Poole\Documents\OpenXcom_XFiles
[01-03-2017_16-08-29]   [INFO]   User folder is: C:\Users\Ethan Poole\Documents\OpenXcom_XFiles\user\
[01-03-2017_16-08-29]   [INFO]   Config folder is: C:\Users\Ethan Poole\Documents\OpenXcom_XFiles\user\
[01-03-2017_16-08-29]   [INFO]   Options loaded successfully.
[01-03-2017_16-08-29]   [INFO]   SDL initialized successfully.
[01-03-2017_16-08-29]   [INFO]   SDL_mixer initialized successfully.
[01-03-2017_16-08-29]   [INFO]   requested file not found: openxcom.png
[01-03-2017_16-08-29]   [INFO]   Attempting to set display to 1366x768x8...
[01-03-2017_16-08-29]   [INFO]   Display set to 1366x768x8.
[01-03-2017_16-08-29]   [INFO]   Loading data...
[01-03-2017_16-08-29]   [INFO]   Scanning standard mods in 'standard'...
[01-03-2017_16-08-29]   [INFO]   Scanning user mods in 'C:\Users\Ethan Poole\Documents\OpenXcom_XFiles\user\mods'...
[01-03-2017_16-08-29]   [INFO]   reservedSpace for: xcom1 updated to: 2
[01-03-2017_16-08-29]   [INFO]   reservedSpace for: xcom2 updated to: 2
[01-03-2017_16-08-29]   [INFO]   Mapping resource files...
[01-03-2017_16-08-30]   [INFO]   Resources files mapped successfully.
[01-03-2017_16-08-33]   [INFO]   Loading fonts... Font.dat
[01-03-2017_16-08-33]   [INFO]   Loading extra resources from ruleset...
[01-03-2017_16-08-36]   [INFO]   Loading custom palettes from ruleset...
[01-03-2017_16-08-36]   [INFO]   Data loaded successfully.
[01-03-2017_16-08-36]   [INFO]   Loading language...
[01-03-2017_16-08-36]   [INFO]   Language loaded successfully.
[01-03-2017_16-08-36]   [INFO]   OpenXcom started successfully!
[01-03-2017_16-08-36]   [INFO]   Using software scaling routine. For best results, try an OpenGL filter.
[01-03-2017_16-08-45]   [FATAL]   A fatal error has occurred: Segmentation fault. This usually indicates something missing in a mod.


Offline Meridian

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Re: Bugs, crashes, typos & bad taste
« Reply #295 on: March 02, 2017, 10:04:26 am »
Please attach a save.

Offline Keksimus Maximus

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Re: Bugs, crashes, typos & bad taste
« Reply #296 on: March 03, 2017, 12:50:41 am »
Here you are kind wizard.


Offline Meridian

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Re: Bugs, crashes, typos & bad taste
« Reply #297 on: March 03, 2017, 10:53:57 am »
XBASE terrain definition is incomplete; block XBASS_28 is missing.

You can fix it by adding it to "terrains_XCOMFILES.rul":

Code: [Select]
  - name: XBASE
    mapDataSets:
      - BLANKS
      - XBASE1
      - XBASE2
      - XCOMWALL
      - XCOMBITS
    mapBlocks:
      - name: XBASE_00
        width: 10
        length: 10
...
      - name: XBASS_27 # Prison Cells
        width: 10
        length: 10
      - name: XBASS_28 # ???
        width: 10
        length: 10

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #298 on: March 03, 2017, 02:38:46 pm »
I always forget to add facilities to terrains. :/

Offline Keksimus Maximus

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Re: Bugs, crashes, typos & bad taste
« Reply #299 on: March 04, 2017, 02:15:34 am »
For some reason, I'm still getting the same error.

Here's the ruleset file to make sure I'm not an idiot. I have no prior experience with Xcom's files.